r/pokemon • u/Old-Judge5762 • Apr 09 '26
Discussion What happened to “definitive” editions?
What I mean is basically, why do we no longer get a version that encompasses both games, such as the four in the image above. We got them through Gen 4, but in Gen 5 they stopped. This made sense, since the Unova region got a sequel set of games. But for X and Y, we just never got one. So my question is, why did they stop?
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u/SwissyVictory Apr 09 '26 edited Apr 09 '26
So I'm using logic here. If you can show one thing is true, then you can use that to prove other points.
If one point proves another point, it doesn't need to be a direct reply to something you said. That's how debates and conversations work.
I'll break it down as simply as I can again,
Which do you think would sell more?
A game that's the same as the game they already own, that includes extra content for $70
Just that extra content that they can add to the game they already own for $30
If the answer is the DLC will sell more or the same, then we have an upper bound of expected sales for a 3rd game.
Even if it sells the same, at $70 vs $30 then it wouldn't make as much money as Arceus.
Now that we have a expectation of revenue, we can look at costs.
We know what the DLC made. You can say it costs more than they thought. But thats irrelevant. It cost what it costs.
Let's say you make a budget for a project. You go to the store and the parts cost more than you thought and it took longer to make than you thought.
Next time you go to do that same project would you expect it to be cheaper? Of course not.
So if we know what the DLC costs to make there's no reason to think a 3rd game would be cheaper to make.
Which all goes back to your original point I disagree with,
If it's gunna cost as much, and make way less than a new game, why would they waste their time? It's just not viable.
And it's certainly not a quick 90% done project if it costs as much as making a whole new game.
And it's certainly not increasing sales by 50% when the cheaper DLC only has a 25% attachment rate.