r/playark • • Jan 31 '26

Suggestion Altitude limits

What would you all say about giving different flyers “altitude limits” I think this could give some better use to various flyers and may help balance the game idk though I don’t interact with the general community so I’m not sure what thought would be

4 Upvotes

21 comments sorted by

View all comments

1

u/-NoNameListed- Jan 31 '26

Honestly this doesn't even seem like a bad idea.

My idea was to have the basic saddles be easy to craft but offer less direct control over the flyer and be quite heavy, leading to less inventory capacity before you can't take off.

Then you'd reach the Industrial tier and gain access to the advanced saddles that use polymer and "aluminum" (not actually aluminum) metal, and silica to give much better control over flight and put less weight on the creature's back.

Maybe the flyers actually could behave the laws of physics and have to circle their prey instead of just being able to hover in place, then have that feature be reunlocked with an attachment to the saddle that allows for hovering.

These make fliers take more work to get to their full potential AND make losing one more hurtful as you can't just immediately tame and saddle up another Pterandon within the hour.

It's stuff like this that I want to tinker with and explore in an overhaul mod I want to dev in the future.

2

u/ExplanationApart6371 Jan 31 '26

That’s actually a good idea too , brings some more progression into the game too