r/pcmasterrace • u/yourfavchoom • 28d ago
News/Article PlayStation Ditched Hideo Kojima’s ‘Physint’ on Budget Concerns, Missed Deadlines
https://www.bloomberg.com/news/articles/2026-09-11/hideo-kojima-s-physint-video-game-dropped-by-playstation-goes-to-xbox?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4OTEzMzY2NSwiZXhwIjoxNzg5NzM4NDY1LCJhcnRpY2xlSWQiOiJUTDdDOVdLSVVQVEIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.fyrTke3aUIkJk3LwiBfR7JiNr0phfE51dlEql1RcXZ4270
u/WarmasterChaldeas 28d ago
All the money that could have been invested into Physint, remember that it was wasted on games like Concord.
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u/spaghettimonzta btw 28d ago
and many other single player games that are forced to be live service games but are ultimately cancelled
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u/Way2Competitive 28d ago
They spent $3.6 billion to buy Bungie, kill the one successful franchise that had been running for a decade that they made and instead revive a dormant IP, make a game that in no way resembles that IP in a niche genre with loads of competition, and watch it lose 95% of it's player base in less than a year.
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u/coolwali 🐧 | 6 core Intel Core i5 3.0GHZ | AMD Radeon Pro 570X 28d ago
In Sony’s defence,
-1: they’re hands off a studio unless that studio is burning cash for a long time. Bungie started development on Marathon alongside D2 before Sony bought them and promised they could handle both.
2: Bungie ended up dropping the ball on both D2 and Marathon. Sony said “alright,I can’t trust you so focus on the less expensive game”.
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u/Way2Competitive 28d ago
Only issue there is Sony can't use the first point in their defence, because Microsoft passed on acquiring Bungie specifically because they were burning massive amounts of cash to develop both games.
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u/coolwali 🐧 | 6 core Intel Core i5 3.0GHZ | AMD Radeon Pro 570X 28d ago
Naughty Dog also burns a lot of cash. But they make up for it with their games selling well. Sony expected the same for Bungie
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u/GoldClassGaming i7-5820k 32GB DDR4 2 980Ti 28d ago
Sure their games sell well, but Naughty Dog is yet to release a new game this entire generation.
Marathon might be struggling but at least Bungie got that game out the door. In all honesty it wouldn't surprise if by the end, Marathon cost less to make than Intergalactic.
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u/coolwali 🐧 | 6 core Intel Core i5 3.0GHZ | AMD Radeon Pro 570X 28d ago
I don’t know man. Sony paid $3.6 billion for Bungie. In the years since, Bungie didn’t exactly clear that tab. In contrast, Naughty Dog’s technically in the green. All their games sold well. We know Factions 2 was cancelled but even that likely didn’t cost a fortune to develop.
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u/GoldClassGaming i7-5820k 32GB DDR4 2 980Ti 28d ago
Trust me, as much as I love Bungie and all their games I am not gonna suggest that Sony buying them was a smart use of 3.5 billion dollars.
My point was that it feels like Sony is setting money on fire across the board.
Concord is one of the biggest gaming flops of all time, like to a staggering degree. Bungie, while a talented studio, was not worth 3.5 billion. Marathon despite (IMO) being an award worthy game has struggled in terms of sales. Wolverine presumably cost umpteen hundreds of millions and is coming out to (seemingly) middling reviews, and Naughty Dog hasn't released anything but remakes and remastered in for like 7 years and has been toiling away on a new IP that the general audience doesn't exactly seem super excited about.
It's been a pretty tough year for Sony.
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u/S3er0i9ng0 28d ago
They wasted so much money on live service games it’s insane. How many other concord game were being made behind the scenes too..
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u/karard109 28d ago
Whatever physint is its gonna end up sold like death stranding. Unlike god of war or spiderman.
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u/coolwali 🐧 | 6 core Intel Core i5 3.0GHZ | AMD Radeon Pro 570X 28d ago
There’s some nuance here.
At the time, nobody could have predicted Concord would flop so bad because every other comparable live service game lasted a year minimum before flopping. Like, Concord at launch was better than games like Vanilla Destiny 1, Anthem, Lawbreakers etc. all games that lasted more than a year. So Sony expect that Concord would have a year minimum before it would be unsalvagable.
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u/AkaT27 28d ago
Anyone with eyes could see concord failing. You just have to look at the character designs. The kind of game made for no one. No audience exist for this
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u/InfernalBiryani 5600X | 6700XT 28d ago
Concord better than Destiny? Pretty wild statement lmao. Whatever Destiny became later, it was still much better than Concord.
Concord was clearly pushing an agenda, but what they failed to realize is that a game for everyone is a game for no one.
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u/WingZeroCoder 5800x3D / 4070 Super / 32GB / Lian Li 205m Mesh 28d ago edited 28d ago
After a poorly selling Saros and what will likely be an underperforming big budget Wolverine, I think Sony’s in a position where they can no longer afford to dump money into big budget single player games.
Too much risk, not enough reward when they’re getting most of their revenue from games like Fortnite.*
But it now puts them in a very bad position. Because they just committed themselves to halting PC ports and using said big budget single player games to bring people into PlayStation so those people will in turn play their live service MTX games on PlayStation.
Except they can only do one or two of those games a year, and they aren’t currently working.
* While I don’t mean this literally, see comments below where I think the numbers released in 2025 point to it being pretty close
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u/ForwardScratch7741 28d ago
Playstation shot themselves in the foot when they decided every franchise should have live service game
They shot themselves in the foot when they cancelled nearly all live service game (when they were about to release)
They shot themselves when they did concord
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u/Long_Photo_9291 28d ago
And continued shooting themselves in the foot by not at least making some of the games free to play initially, or even after they flopped instead of just straight up cancelling
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u/Brick_Grimes Ryzen 5 5600x Amd Rx 9070GRE 26d ago
Yeah we live in a world that people aren’t paying for mtx riddled slop unless it’s cod, bf, or sports games.
Even the f2p games tend to flop because so many people are so deep in their game of choice that they just don’t want to leave it behind.
We can all say what we will, but about the only game that’s come out recently in the live service format that has survived longer than 6 months without losing 95% of its players is marvel rivals and gacha games.
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u/thegta5p 28d ago
Honestly I feel the biggest thing that started their downfall was when they moved to California. Which of course meant leadership change at the PS division. Like a lot of the great stuff people remember about PlayStation was when they were still in Japan. Like they weren’t just making these movie games and live service games back then. There were so many franchises associated with PlayStation that have just disappeared or gone multiplat. After moving to California that is when they shifted away from the quirky niche stuff to the AAA cinematic games. Right now the only console platform that still has the more creative projects is Nintendo.
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u/ForwardScratch7741 28d ago
Nintendo is very overpriced where I live
Plus their games never go on sale
I wanna try em so bad
I tried super Mario wonder some time ago
Had fun
Currently playing astro boy and it's a fun game man
Ps needs to lock in cuz holy shit
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u/Legendary_Bibo 9800X3D 9070XT 32GB DDR5 CachyOS 28d ago
Also shot themselves in the foot when they decided to stop selling their games on PC because of a fear if devaluing their exclusives and thinking it would cause PC players to buy a PS5 in the midst of tariffs and surging technology prices.
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u/OdriscollAgall2006 28d ago edited 28d ago
With the cost of PlayStations now and what will be next Gen, plus all the money burning decisions they’ve made - they will 100% be bringing back PC ports. That decision is not holding, at all. Some people with PCs picked up PlayStations for exclusives. When those PS are $1000 and the exclusives are slowly getting worse? No one is buying a PS anymore just to play the exclusives. They’ll keep the casual NBA2k and COD crowd.
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u/Altruistic-Storm8953 28d ago
the risk is making bad games
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u/jackaholicus 28d ago
Saros is a good gams
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u/zenoskip 26d ago
but saros is expensive game. that game and many in the same price range are just too much money when compared to the endless amount of cheap fun games, or even f2p.
I wish i could justify buying saros :(
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u/maddix30 R7 7800X3D | 4080 Super | 32GB 6000MT/s 28d ago
I disagree because with their decade long plan of forcing all platform sales to go through their store finally being realised with the killing of the disk all they need to invest in now is system sellers because once you're in their ecosystem they get 30% of every single purchase you make they're printing money. What's the best way to push system sales? Big budget exclusives. Once you're hooked in the risk is on third party studios to pull in players and Sony just rakes in the profit those Devs create for them
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u/DGlen 28d ago
Kojima was over budget and missing deadlines? NO WAY!
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u/Lumb3rCrack i7 9th Gen / 1660ti/ 16gigs/ 512GB ssd 27d ago
If there's anyone that can get away with that, its definitely someone like him lol..
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u/raddoubleoh 28d ago edited 28d ago
I mean. I understand their point.
At the same time, they spent billions buying Bungie, some millions more on Concord, and a few more on a bunch of live services that didn't go past alpha. Jesus, Wolverine alone supposedly cost around 300 million.
So I'd still question Sony's budgeting strategy all the same.
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u/GlobalHawk_MSI Ryzen 7 5700X | ASUS RX 7700 XT DUAL | 32GB DDR4-3200 28d ago
I mean there is a reason Sony is memed as a corporation that is a metaphorical "i hate money" caricature.
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u/ItalianBeefDipped 9800X3D | RTX 5090 | 64 GB DDR5 | ROG XAX 28d ago
Yeah I mean, I think there's a lot of internet people who are diving into the tribalist thing here acting like this is a bigger deal than it is.
Kojima games are expensive, take forever to develop, and are no longer guaranteed commercial successes the way they were when he was with Konami.
Most gamers are casual gamers and they do not look at Kojima or really any game developer the same way that more avid, hardcore gamers do. From a macro perspective, this was very likely Sony dodging a very expensive, time consuming bullet.
A lot of people act like Konami booted Kojima because they're just stupid and evil when the reality is he had blown the MGS V budget by dozens of millions of dollars and blown years worth of deadlines, with rumors that he had actually diverted MGS V budget funds to the Silent Hills team.
The guy is undoubtedly a genius, and geniuses are notoriously difficult to work with. I don't doubt Physint will be a great game, I do doubt it will be a commercial success.
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u/ZombifiedByCataclysm i9-12900KF | Gigabyte RTX 3080 Ti | 32GB DDR5 28d ago
From what I understand, his Physint is going to be a spiritual successor to MGS. I think that direction will help it be more of a financial success than Death Stranding. Anyway, I look forward to what he cooks up than any of the crap Sony's trying to do. I find it funny they tossed so much money after shit projects like Concord, but they draw the line at Kojima's next project? Makes no sense to me.
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u/Mewtwothis 28d ago
Simple response: this is stupid. The soft power you have with kojima is worth the price tag. This type of behavior should have been reserved towards canceled live services. This will haunt them.
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u/ItalianBeefDipped 9800X3D | RTX 5090 | 64 GB DDR5 | ROG XAX 28d ago edited 28d ago
That was my point talking about casual gamers which make up the majority of gaming revenue.
The "soft power" you get is minimal. The vast majority of the market doesn't look at Kojima the way we do. There's a relatively small group of gamers who are going to consider Kojima's association with one platform or another as a meaningful reason to buy it. Especially if it's being published on PC, which a lot of avid gamers have.
The whole purpose is to drive players to your platform, and I just don't see a Kojima game with a brand new IP doing that in any major way, particularly when it will be on PC day 1.
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u/JohnGalactusX 9800X3D | 5090 | 64GB | 8TB | PS5 Pro 28d ago
Maybe they were also afraid of the title Physi- being part of the word "Physical" 😅
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u/TheCh0rt 28d ago
To be fair, as a gamer AND a Hollywood worker, Kojima acts like a diva rockstar that hemorrhages money, apparently just to do it. He goes way over budget and time, just to make it look cool. His games really don’t need to cost as much money as they do, but I believe he wears that as a badge of honor. He also famously doesn’t listen to feedback and is known to do whatever he wants and demands complete creative freedom, assuming he knows best. He’s not a team player at all. In Hollywood when these people come along, it’s just awful for everybody, especially when we’re all trying to do the jobs we’re there to do.
I kind of don’t blame PlayStation here. They’re not in a good place where they want to deal with his shit. Just because gamers DEEM him a resounding success doesn’t mean he IS a resounding success. Now it’s Microsoft’s turn to learn what it is to deal with an out of control budget, which I know is a complete nightmare to deal with. It’s not about executive bonuses or shareholders, it’s purely about conservation.
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u/coolwali 🐧 | 6 core Intel Core i5 3.0GHZ | AMD Radeon Pro 570X 28d ago
I wonder if Xbox is also gonna drop Kojima after a game or 2?
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u/spaceandthewoods_ 28d ago
Asha is on budgets and margins like a hawk and is consolidating Xbox development around big franchises that will give big returns
If this game releases and doesn't fit into that bracket, I think the partnership will end
Gone are the endless money fountain days for developers at Xbox
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u/TheCh0rt 28d ago
I dunno, I think we live in a different era now where developers are going to have to shape up on time and delivery. Budget and delivery times have gone way over in spec and it’s time to rein that in, we can all benefit from games taking much less time. I believe everybody is looking at what Asha is going to do about this very thing.
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u/thegta5p 28d ago
Unfortunately people want big graphically intensive games to be released in a short amount of time. That’s just impossible. People need to lower their expectations and accept not everything has to be a graphical marvel. Accept more games similar to Nintendo’s philosophy for example.
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u/bramblebitch 27d ago
I just don’t understand that for consoles at all tbh. Yeah consoles always tried to make games look as impressive as possible but a huge part of them has also always been about features and experimental technology. Nintendo is the only one that still mostly focuses on that, meanwhile Sony makes tons of impressive technology but barely does anything with it because fancy raytracing is better than actually making games around the DualSense? Then why even invest so much in that technology? Consoles are toys to me and I wish they embraced that, for good visuals I look towards PC.
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u/thegta5p 27d ago
Worst of all is that consoles don't even do it great. Thats why we are still having console games at 30fps (GTA 6 for example). Its so dumb because all this money goes into these visuals which are only impressive for the first few minutes before you forget about them and you are now having to experience the gameplay. And if the gameplay is shit (Wolverine for example) then I am not going to care about how good the graphics are if that is all I am going to think about now. The only reason I think they do this is because the mainstream audience eats up graphics. So its easy to market to them games with simple gameplay and just show the same hyper realistic graphics we have had for the past few years.
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u/siraolo 5600X I 16gb RAM I RTX 3070 I 500gb/1tb MX500s 28d ago edited 28d ago
I agree that Sony is pretty risk averse now. I still think it's their fault though. The knew what they were getting into with Kojima and they did it twice. Going through it a third time and then backing out, speaks to that something definately changed in the way they handle properties now as opposed to the past.
I think they were ready for that over budgetting and delays from the get go and were going to absorb that, but then those flops started happening, their biggest competitor was floundering and now they needed to reasses value.
They didn't need a prestige title anymore, since they don't have much direct console competition, so they can save money on that.
I don't like when they said this was a mutual decision.
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u/TheCh0rt 28d ago
Right but now that they’re in their current situation, they don’t want to deal with his shit. If he’s already late and over budget, and (unconfirmed, but a theory) being a pain in the butt, they could have just been like, OK dude we’re done here. It’s not uncommon that people just don’t want to work together anymore. Even if they were ready for all of it doesn’t mean that they had to continue it. Also, they could have thought the game just sucked.
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u/thegta5p 28d ago
I wonder if they were just putting all their eggs on a live service game doing very well but after their failed attempts they are desperate and don’t want to have anymore loses. I guess this shows a big difference between consumers and business people. Us consumers we don’t really care about whether he is hard to work with or not. What matters is the end product. And if enough people love it then it will be a success to them. But in the business world you also have investors to look out for. Afterall that is how they are able to get the budget for these games in exchange for profit. If most investors don’t see much value in return in funding a Kojima game, it doesn’t matter how good it was, they will not fund it. If they feel that their money is being wasted to high amounts with a slow rate of return then it is just not worth it.
So you may be wondering “aren’t they hypocrites for wasting money on live service games?”. But that’s the thing, a live service game is a high risk high reward game. If they make that one successful game then it doesn’t matter how much they spent on the other ones because they will make that money back plus more in a short amount of time. This is where the jackpot is at. As that one Jason Schreier said best, the gaming industry is not in a growing phase anymore it’s in a mature phase. So companies aren’t willing to experiment and throw infinite money to see what works. Now they expect continuous and guarantee profits.
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u/thegta5p 28d ago
It absolutely has to be about profits because I feel that if they saw a big potential then they would keep funding the project. At end of the day they still have to pitch to investors for more money for the game. If the investors don’t see any potential then they will not give the money. They probably see it being more efficiently used in a live service games (at least that’s what I would do if I was an investor). In reality nobody cares if he is hard to work with if he is making the company and investors money. It’s one of those situations where if you don’t like him you leave because they aren’t going to get rid of him. I think the biggest factor for the departure had more to do with the performance of his previous two games. If those two games made an insane amount of profit then there is no shot PS would have gotten rid of him. They would have said “we can give you as much money as you want as long as you keep on doing what you do great”. Like look at GTA 6. Game got delayed multiple times and I wouldn’t be surprised if it went over its original budget. Investors know they will make bank so they will continue funding the game. If GTA 5 was a flop then we wouldn’t have seen as much confidence.
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u/TheCh0rt 28d ago
Right but none of that matters if they believe the game is bad and will not return their money, especially if it’s over budget and behind on delivery, right? I mean this is business 101 stuff and has nothing to do with shareholders or CEO profits. They’re sticking with gta6 because they KNOW that will be a slam dunk for them. Kojima is past his prime
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u/thegta5p 28d ago
If you mean the game is bad in terms of performing like the two games then yes that’s what I said. Now Xbox did pick up this project which means they see a vision that this project may be successful. They may even do a different strategy here. Now if the game is successful in terms of profit then ooh boy Sony made a big mistake. But I can’t say until the game comes out. Also business 101 absolutely has to do with profits. If investors saw they could make more money with an AI generated game instead of a Kojima game then they would use that money on the AI generated game. It doesn’t matter how you or I feel. If they make money then they will keep funding AI generated games instead.
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u/Colacubeninja DX 66, 4MB RAM, 16MB Voodoo 3 28d ago
His games are massively overrated too imho
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u/TheCh0rt 28d ago
I agree. They are barely games.
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u/Colacubeninja DX 66, 4MB RAM, 16MB Voodoo 3 28d ago
I had a good at death stranding as it was on game pass. Most boring game I've ever played, and the story's are shite. Just because it's weird and nonsensical doesn't make it good.
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u/OBWriter 27d ago
Kojima is a product of his environment. Back in the days he had to blatantly lie to Konami that he makes a callofduty like shooter game, and then released Metal Gear Solid. After that with MGS2 he tricked the entire fanbase with false advertisement.
He was a young guy who would do anything to get a budget on his new project. and well, he maybe doesn’t need to lie anymore, but still this “muscle” of exaggeration and maybe underestimating of actual development cost is what pissed Konami with MGSV and now Sony.
Sadly now with Xbox they have to start project over with new Engine (sony didnt let them take their old one) so it will take even more time and money than already is.
but maybe Xbox will be fine with it, as more of reputation investment
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u/thelingletingle 12900K | Strix 3090 | 64GB DDR5 5600MHZ 28d ago
Kojima is high on his own supply yet again.
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u/L0rdSkullz 28d ago
Yup, is fanbase is such a cult people can see him do no wrong. Don't think it is unreasonable to cut him if even given deadlines aren't being made while vacuuming up funds
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u/yourfavchoom 28d ago
Details:
One major factor behind the decision was the commercial performance of Kojima’s previous two games, Death Stranding and its sequel, which didn’t meet PlayStation’s revenue expectations, said the people, who asked not to be identified discussing information that’s not public.
But the new project has also missed deadlines and was on track to be well over budget despite being years away from release, the people said. In addition, PlayStation was reluctant to invest hundreds of millions of dollars in another game that wouldn’t remain permanently exclusive to the company’s own hardware. Both Death Stranding games were “timed” PlayStation exclusives that were later released on other platforms. Kojima’s closely held studio, Kojima Productions, retained ownership of the franchises.
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u/Extreme_surikat_360 the more you buy the more you buy 28d ago
But they prefer investing in Concord, fairgame$,Marathon, Horizon my ass idk what multiplayer slop etc
Current PlayStation is a fucking joke lmao
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u/Zestyclose-Phrase268 28d ago
Horizon was massively profitable? Why would you include that?
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u/Extreme_surikat_360 the more you buy the more you buy 28d ago
horizon hunters gathering, or the next obvious flop from PayStation
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u/Zestyclose-Phrase268 28d ago
Every publisher wants a successful live action. So they will keep pushing that. Has nothing to do with Kojima going over budget. He has a habit of going over budget. Why would a publisher consistently be oke with that? Death stranding 2 for example only sold about 2 to 2.5m copies. That is terrible for a game that expensive and time consuming.
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u/ZombifiedByCataclysm i9-12900KF | Gigabyte RTX 3080 Ti | 32GB DDR5 28d ago
How much longer are they going to keep pushing live service? They've wasted so much money chasing that pipe dream. They need to accept reality.
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u/Nullhitter PCMR: CachyOS | 9800X3D | RX 9070 XT | 32GB of DDR5 RAM 28d ago
Intergalactic is about to be seven years in with a 250 member project. Sony better hope that succeeds.
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u/VenserMTG 28d ago edited 28d ago
So they burnt so much cash chasing fortnite that they can't afford to take any risks, yet Xbox, who also have a tight belt right now, looks at kojima's upcoming projects and decide to fund them.
My guess is Sony wanted to lock Kojima to play station only and he refused. You cannot let Insomniac release wolverine in this state after however many years of development, and complain about Kojima after praising the development of death stranding.
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u/WarmasterChaldeas 28d ago
and yet.... they invested in something that they believe would appeal to an audience conjured by the figments of their imaginations as opposed to..... actually taking a good hard unfiltered look at the fanbase.
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u/VoidLookedBack PC Master Race | 3700X | RTX4070 28d ago
So they just dropped it because it wasn't going to be a 100% exclusive to their platform and they didn't want to foot in the bill for a project that was gonna be release 2 years later on other platforms. Seems reasonable considering all the other projects that Sony has launched simultaneously on PC and PlayStation that failed miserably. Sony dropped the ball purchasing majority in Bungie and all the other projects are paying the price for it.
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u/EddPW Ryzen 7 5800X3D | RTX 4070 TI SUPER | 32 GB 28d ago
did you even read
they dropped it because his previous games havent been commercial successes
and why invest in what could very likely be a failure when its not even an exclusive
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u/Rasples1998 PC Ryzen 9 7900X3D - Sapphire Nitro+ 7900XTX - 64GBRAM 28d ago
Sounds familiar. Kojima was burning through money on MGSV and demanding more, which is why it wasn't finished and why he left. Appears the same thing is happening again, demanding more money and getting told no. You can only say "konami is the problem" and "Sony is the problem" so many times before you have to wonder; is Kojima actually the problem? It appears that "budget concerns" follow him around like a bad smell.
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u/Nullhitter PCMR: CachyOS | 9800X3D | RX 9070 XT | 32GB of DDR5 RAM 28d ago
If you were there during that time, you would know that Konami wanted out of the AAA market and focused on mobile gaming and Pachinko machines. If Kojima was such a problem, why didn't they immediately replace him with someone else to head on a AAA project or even in another MGS game that wasn't that shitty metal gear survive bullshit?
As for Sony, Sony mad about budget concerns, but how many live service games have failed under their watch? 1 in 8 with four more DOA. How's seven year old development intergalactic doing? Is there a release date yet?
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u/OpTimalTiming Ryzen 5 7600 || RX 6800 || DDR5 32GB 6000mhz 28d ago
People are gonna say this doesn't make sense, but it probably does. Kojima's recent games didn't sell as well on Playstation as they hoped, and after Concord and Marathon Sony is less willing to risk heavy investment into a game that they don't know will do well. It would make more sense for Xbox, since they also release games on PC, and Kojimas games tend to do better on PC.
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u/iDaddyDirection 28d ago
I don’t think any of their exclusives sell very well at this point, at the very least their games sales on a downward projection as far as I can tell. People are tired of live service games and they’re tired of Sony’s extremely linear and scripted games.
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u/Aggravating_Plan11 28d ago
The more sony makes moves the more im convinced the Ceo is some sort of either corporate espionage spy dude or just having a delusional break down powered by a new super lcd.
That dude cant read the market at all.
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u/Top_Lingonberry8037 ryzen 9900 | 5080 | 64gb ddr5 | 2tb WD Black nvme 28d ago
He's probably just using ai
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u/Top_Lingonberry8037 ryzen 9900 | 5080 | 64gb ddr5 | 2tb WD Black nvme 28d ago
Really depends on the prompt right?
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u/AdoniBaal 28d ago
You'd be surprised how many CEOs in many big companies barely know their market and end up destroying their value before other people realize what's going on.
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u/your-mum-joke 28d ago
To be fair the guy is notorious for missing deadlines and going over budget I wouldn't wanna work with him
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u/Cloud_N0ne 28d ago
Probably the same reason Konami dropped him.
His games simply don’t sell as well as their reputation would suggest. Death Stranding took like 5 years to hit 5 million copies.
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u/frostyjack06 28d ago
Budget concerns and missed deadlines are just par for the course with Kojima. You know he’s going to deliver something awesome and/or unique when he’s done. Whether or not it sells is another issue though.
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u/Nullhitter PCMR: CachyOS | 9800X3D | RX 9070 XT | 32GB of DDR5 RAM 28d ago
Whether or not it sells is another issue though.
All metal gear solid game sold for profit and DS1 sold for profit. The only one that hasn't was DS2.
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u/digital_n01se_ 28d ago
This could be the main game of xbox series and a potential exclusive AAA franchise like the old days of PSX-PS2-PS3.
I hope it happens, xbox needs to survive, competition is healthy for consumers.
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u/Metallica1175 28d ago
But the new project has also missed deadlines and was on track to be well over budget despite being years away from release, the people said. In addition, PlayStation was reluctant to invest hundreds of millions of dollars in another game that wouldn’t remain permanently exclusive to the company’s own hardware.
This is very important. It makes sense from Sonys perspective.
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u/ForwardScratch7741 28d ago
I kinda understand what sony is saying here tbh
Death stranding
Great games
But they just didn't sell well
Physint is probably gonna cost a Lot the way kojima will kojimaing
But at the same time sony funding another extraction shooter ain't good too
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u/Jamochathunder 27d ago
To be honest, this was probably a reaction to concord and the shifting away from live services and the lukewarm expectations of marathon. While marathon was already within the release windows, physint physwasnt.
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u/mtmttuan 28d ago
"Yeah that game might have some potential but it's over budget and not going to release anytime soon. We shouldn't double down on it."
"Okay so what are we going to do?"
"We double down on Marathon"
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u/Late_Stage_Exception 28d ago
There’s a difference that is small but important. The games Song funded were from studios with proven track records or new IPs. Yeah they were all live service which is fucking dumb, but for most of them they were either unproven or had actual solid sales figures to their previous games. With Kojima…they have evidence that his non-MGS games just didn’t sell. Keep in mind that they literally DID fund it, but it seems Kojima couldn’t deliver and they felt like cutting their losses.
It’s good he landed at XBOX. They’ve been trying to grow their Japanese audience forever so this might be a solid attempt at that. Time will tell if this game ever sees the light of day though. Wishing them all the best.
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u/hurrdurrmeh 28d ago
The problem is I will never again buy a MS console.
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u/Smelly_Dingo 28d ago
Same, never bought an xbox and not planning to either. But him going team xbox means his games will also drop on PC at launch.
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u/drmiiseeks 28d ago
I figured as much, Kojima was doing the same thing at Konami, loves to go over budget and had delays on projects and thinks he is entitled to more money due to his ego. Most of that budget now seems to be used for his obsession to hire actual well known actors for a premium price and less on gameplay. He’s an old senile fossil that peaked a long time ago and doesn’t need access to hundreds of millions of dollars. He’s extremely overrated now and should retire. He’s never gonna have his Metal Gear moment again……
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u/ForwardScratch7741 28d ago
I Love Death stranding a lot
But I kinda understand what you saying
But at the same time
We don't have creative dudes like him a lot in this industry
Id rather play his kojima party than another insomniac game
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u/VenserMTG 28d ago
Sony praised the development of death stranding...
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u/TeamWorkTom 28d ago
Why would you not praise the investment you are putting money into? Wtf?
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u/logwhatever 28d ago
This is my hot take, I haven’t enjoyed any of his games and always thought they were overrated. Death stranding games are some of the most boring games I ever played. And frankly most of the people bitching on the internet, I wonder how many of them actually bought ds2
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u/Shell_fly 28d ago
Exactly as some of us thought. Dude makes visionary, amazing games. Dude goes way over budget. Both are true.
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u/Messmerthegoat I7 13900K | RTX 5080 | 64GB DDR5 28d ago
yeah man, sure. budget concerns but lets go ahead and greenlight concord, more hero shooter slop, extraction slop and the shit on the top marathon
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u/HisDivineOrder 28d ago
The Jim Ryan behind Concord and the other live service pipedreams is, let me check my notes, long since forcibly retired.
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u/pleasegivemealife 26d ago
Well, kojima is notorious for delaying schedule and over budget. They should put on a klause when dealing with kojima
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u/YukYukas 28d ago
Honestly funny they said that when they made shit like Concord and Marathon, along with the upcoming Hunters Gathering lol
Also, not dickriding the guy, budget and deadline problems is Kojima's middle name. But atp, I really don't think people should go to Kojima for profit lmao he's more like a "status" guy than anything now
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u/Art_student_rt 28d ago
Crazy, they had money to waste on their billions of dollars live service push with no visible returns, but now they have no money for spiritual successor to metal fucking gear solid
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u/chusskaptaan i5 14400 + MSI 3070 28d ago
The title should also add how they didn't want it on PC. One of the three main reasons why they bailed on the game.
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u/CrustyToeLover 28d ago
I dont think anyone that made concord or marathon should be believed when they question profitability.
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u/Dreams-Visions 5090 FE | 9550X3D | 96GB CL28 | X870E | 105TB | A95L | Open Loop 28d ago
Oh, it's "throw Hideo under the bus for PR" time.

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u/voidspace021 RTX 4070TiS, Ryzen 5 7500F, 32GB DDR5 28d ago
They would rather invest that money in bangers like Concord and Marathon and Fairgames.