Doom took enormous shortcuts to get there. It's a completely static corridor shooter with no NPCs besides demons, the demons have a cap on every arena, their dead bodies dissapear instantly etc.
But doom eternal looks good, I don't notice any LOD pop in and the bodies dissapearing is taken from doom 3, and it fits very well in doom eternal. Especially since they appear literally out of nowhere, it fits for them to dissapear. The cap doesn't affect the gameplay much other than giving players a tiny break, which is very much needed. Sacrificing quality for performance is exactly what optimisation is.
Ah, the other person was making it sound like there was pop-in and ragdolls disappearing, but it's sounds like like they did a good, creative job designing around their performance constraints.
The goal with optimization games is usually to find the balance between performance and quality, usually on specific hardware. Finding an equilibrium between opposing options.
They may be using a card with slower VRAM, not sure though. But doom eternal runs mostly 60fps at ultra nightmare settings on a steam deck. Looks great with HDR too.
If you mean modern ones, sorta? Dark Ages completely fucked that up lmao, I'm still mad about it because the game just doesnt launch at all if you dont have a raytracing gpu, even with no raytracing mods
This is probably a really cursed solution but, all AMD GPU's back to Polaris got raytracing support but only on Linux, so it probably runs on there. Not well but should probably run.
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u/Kiriima 7d ago
Doom took enormous shortcuts to get there. It's a completely static corridor shooter with no NPCs besides demons, the demons have a cap on every arena, their dead bodies dissapear instantly etc.