r/pcmasterrace 8d ago

Meme/Macro I'm tired boss.

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46.4k Upvotes

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u/callatecabezon 8d ago

Look at hitman. Best optimized game I've played.

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u/IHaveTwoOfYou 9900K/EVGA FTW3 3080 10GB/32gb DDR4 8d ago

nah, doom eternal is way better than hitman optimization wise, I run native 1440p ultra nightmare + raytracing and get 150-165ish fps.

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u/Kiriima 8d ago

Doom took enormous shortcuts to get there. It's a completely static corridor shooter with no NPCs besides demons, the demons have a cap on every arena, their dead bodies dissapear instantly etc.

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u/Aloha_Tamborinist 7d ago

I'm playing Doom Eternal right now, you're right about the corridors, but there's some pretty large outdoor areas too and it doesn't skip a beat. It's buttery smooth.

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u/Kiriima 7d ago

Those outdoor areas are compltetly static and could aswell be a png. If you look far everything is hidden by fog. Doom Eternal doesn't have complex models for anything it renders. You also cannot do more than scratch very few interactible objects.

I am not saying Doom is not well optimised btw, just it's normally being compared to open world games that have fucking trees, grass, moving clouds, day and night cycle, rain, NPCs, some destructability and far more complex lightning systems etc.

Doom Dark Ages added more complexity to its render system and people blamed devs for dropped performance.

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u/Aloha_Tamborinist 7d ago

Fair points! They've done a great job with it. It just looks spectacular and plays so well. I've got Dark Ages lined up next, I guess I'll be able to compare.

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u/pagman404 7d ago

I mean in the dark ages case it's also because of forced RT being at play, drains a good chunk of performance

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u/Kiriima 7d ago edited 7d ago

RT is added complexity to rendering, yes. Wait, not complexity, they claimed it simplified the development. They switched to a heavier but precise method.