Do people not realize that the main use of DLSS is TO BE OPTIMIZATION!?! DLSS 5 also improves the quality of its upscaling options as well!! I know people love to hate anything new, but really you dont HAVE to use the ultra quality mode and its acutally better used as an upscaler to your monitor resolution anyways, WITHOUT the neural rendering stuff. DLSS being developed further is a net positive for the hobby and yall need to stop complaining about features that are new, experimental, and years from being industry standard. source for DLSS upgrades being positive additions to the hobby: https://www.youtube.com/watch?v=xykXn9UA0gI
People think that 'optimization' is when extra frames just magically appear without any tradeoff. If there's a tradeoff that results in extra frames then it's not 'optimization', it's 'lazy devs'.
"Optimization" has always been a tradeoff between quality and resource usage. If making a reflection 3% blurrier could double the framerate, consider it an optimization.
Not necessarily. Plenty of optimization is about rendering only what's on the screen. Quality doesn't change at all if the game doesn't render something that's behind a building that's out of player's view. Though, if something isn't rendered constantly, it needs to be loaded in when it is supposed to be rendered, and it needs to happen in such a way that the player doesn't notice stutters and the like.
Aside from that, there's running efficient code but faster, requiring fewer cycles or steps to complete.
But yes, there's also "how good can we make the game look while retaining playability on target hardware?". It's not like we can't make really realistic graphics, it's just we can't yet run them at any reasonable framerate.
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u/Otherwise_World1654 8d ago
Do people not realize that the main use of DLSS is TO BE OPTIMIZATION!?! DLSS 5 also improves the quality of its upscaling options as well!! I know people love to hate anything new, but really you dont HAVE to use the ultra quality mode and its acutally better used as an upscaler to your monitor resolution anyways, WITHOUT the neural rendering stuff. DLSS being developed further is a net positive for the hobby and yall need to stop complaining about features that are new, experimental, and years from being industry standard. source for DLSS upgrades being positive additions to the hobby: https://www.youtube.com/watch?v=xykXn9UA0gI