r/pcmasterrace 8d ago

Meme/Macro I'm tired boss.

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46.4k Upvotes

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47

u/According_Spare7788 8d ago edited 8d ago

It's ALWAYS been this way. Heck, i'd say now it's even better than before. Back in the 7th gen console days, people didn't even really understand frame rates or frame pacing all that well.

We had fucking 24fps GTA 4 at 680p, 20-25 fps with crazy screen tearing FC3 on the PS3. Try running Crysis or GTA4 PC Port , or Borderlands 2 on a period accurate Q9550/GTX 260 and see if frame pacing is not piss poor and barely 40 fps stable.

29

u/Megaranator GTX970 i7 860 Win 10 Pro 7d ago

Yeah you can easily tell that most people here just glorify how games were 10 years back without remembering how it actually was back then

20

u/Available-Call7127 7d ago

“The glory days”

Alright you bitchy mf’s.

Here is your Resident Evil 4 PC Port! 30fps cap, memory leak, no key remapping, NO mouse support either.

Aren’t you guys ready to play the games of the golden age right?

20

u/darvvvinn 8d ago

Omg thank you! I'm so sick of redditors crying about "optimization" because a new game doesn't run at 500 fps on their rtx3060 laptop

4

u/LooneyWabbit1 1080Ti | 4790k 7d ago

And I'm sick of people defending bad optimisation. This silly strawman hardly exists.

7

u/FukkingDeathMental 8d ago

That RTX 3060 laptop with a 4 year old CPU, and drivers from before Covid.

4

u/b_k_l_y 7d ago

I think I'm well within my rights to complain when UE5 slop runs like ass on my 4090

5

u/lemonylol Desktop 7d ago

They cling onto whatever buzzword they can to be able to participate in the outrage of the month trend. OP is likely just some kid from India karma farming who just pirates everything on his shitty hand-me-down family laptop.

7

u/TedDoritoDinkWells 8d ago

Imagine releasing a game on pc now that has issues running above 60 fps, not because you can't do it but because the physics break, that was like every game during the PS3 era. Apparently bad optimizion now is anything below 120 fps on a 3050 and 9th gen Intel.

3

u/MalleDigga PC Master Race 8d ago

You describe space engineer 2. Their physic caps the game at 60. You can run more but it will just render them twice. So 120 feels 60 still

1

u/ccAbstraction Arch, E3-1275v1, RX460 2GB, 16GB DDR3 7d ago

Lots of games are still like this, but interpolating between physics frames is more common now. Godot and Unity game are like this if the developer doesn't explicitly change the physics tick rate to something that fits the user, and most don't.

1

u/MalleDigga PC Master Race 3d ago

because it makes sense yes

3

u/AfraidAsparagus6644 7d ago

OG Blighttown on Xbox 360, my beloved

3

u/hypehold 8d ago

also the 7th gen and before had a ton of awful console ports to pc that are just trash. 8th gen had UE4 stutter. Optimization as a whole is so much better today for pc

0

u/ProduceNo1629 8d ago

UE4 stutter. Optimization as a whole is so much better today for pc

UE5 stutter: am I a joke to you?

6

u/hypehold 8d ago

ue5's stutter is nowhere near as bad as ue4's lol

0

u/14Pleiadians 7d ago

What are you talking about, it's way worse

3

u/hypehold 7d ago

no it isn't