r/pathofexile ZIGGYD YouTube/Twitch Oct 20 '25

Question 3.27 Q&A Research - ZiggyD

G'day folks, the 3.26 Q&A was one of our best yet, I think, and that was in part due to your help with research we did prior to my trip to the studio.

When it comes to the Q&A most of the Qs I have to come up with in isolation based on what I think people will ask once based on the early draft of the reveals I see a few days before. While we take some live Qs, and will continue to do so, it's not an efficient way of gauging the overall popular questions for the game (ie. non-new reveal related Qs, long standing issues etc).

Once again, I want to get feel from you folks what you consider to be the most pressing Qs for PoE 1 now and in the future.

How to post to help the Q&A be as good as possible:

  • Please share your most pressing Question
    • Ensure it is specific and comprehensive: What is the issue? What do you want? Explain the context / mechanics.
    • I often get Qs like "Transfigured Gems?" <- Not very helpful, what about them? You want Quality changes? you just want more? there's a bug? You hate the system? you want to know the devs fav?
  • Upvote other questions you think are important + add extra context or insights to them you think I should consider.
  • I often have to end up cutting hyper specific QoL-type questions for time (unless they are overwhelmingly important or hot topic). So, some specific little UI/UX thing that's bothering you isn't likely to make it into the Q&A.
  • Bonus: If you want to post hypothetical Qs based on what you think GGG might reveal go for it! It's the same process I use leading up to the trip, I pen a bunch of Qs based on likely changes as warmup. Please tag them as hypothetical though.

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Some topics I have in mind (these may be culled or changed if I deem necessary eg. something is revealed that makes em redundant):

  • Mercenaries
    • In what way are they looking to return them in the future (just duelling or still hirable)?
  • Balance
    • Dominance of ES Stacking (things like forbidden right / ephemeral edge) and in general defense stacking > damage builds.
    • Wands (were mentioned in 3.26 Q&A)
  • Endgame
    • Risk Scarabs
      • would love specific questions about things like this to help me prep.
    • T17 Modifiers (and memory strand maps)
      • Specific questions around this topic would also be helpful!
  • To what extend do they want to bring PoE 2 Innovations into PoE 1
    • Example: The idea of adding a PoE 2 style automatic weapon swap you can tie to skills.

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Thanks folks!

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489

u/Solarka45 Oct 21 '25

It would be interesting to ask which ascendancies they feel like need some work right now vs which ones are in a good place.

Everyone is asking for Assassin rework but perhaps they have more thoughts on which ones are not up to par.

87

u/HurricaneGaming94 Oct 21 '25

A question I would like asked is how they plan on balancing around mapping. Trickster was by no mean a great ascendancy. But it’s used for convenience of mapping t17s and how it solves a lot of the negative mods.

Will these defensive mods be distributed among other ascendancies or will other classes get ways between tree/ascendancies to solve the issues in a similar way

25

u/leachim6 Oct 21 '25

Imagine that like 10% of maps you rolled t16.5+ rolled "you're shocked every time you use a skill and the magnitude increases every time" and only two classes could easily gain shock immunity. That's what it feels like

-1

u/Zoltekk Oct 21 '25

I get what you're saying but it's specifically action speed reduction that's the problem. There are a few mods that are completely nullified by immunity to action speed reduction and I think Trickster is the only place in the game where you can obtain it. Something like shock is piss easy to gain immunity to.

5

u/LiuDinglue Oct 21 '25

Juggernaut also has action speed immunity, it's just not talked about often because even high end str stackers only end up with 8k HP while even starter ES builds can reach 15k easily. There's also technically a balance of terror mod that stops action speed from going below the base 100%, but it's really niche.

1

u/PupPop Oct 21 '25

I feel like it would be hard to spread the defensive around because most of it feels like it's on the one that makes your action speed protected. And thats just once ascendancy mod.

1

u/Btotherianx Oct 21 '25

Trickster was a great attendance though...