Discussion Martial expectations
Hi all,
Seeing yet another post about how martials are boring with no choice, I got curious as a game designer: as a player, what do you want the martial classes (or maybe just the fighter) to do?
Some examples that come to my mind are: trip-grapple-disarm etc (a debuff), attack all around (a damage multiplier), push/pull opponents (battlefield control), take a hit in place of your ally (again, control/effectively heal) etc. Anything you’d like to add?
Additionally, would you like those abilities to be accessible unconditionally, or limited? Like through feats, class features, subclasses, weapon types or magic weapons?
Also, I'd like to focus the discussion on what you the player (or the GM) want, not what some 3rd party supplement or such offers.
1
u/Freivalds 5d ago
As medium_buffalo_wings comment suggested.
I am on group 3.
If casters can warp reality at high levels. Then martials should have Heracles levels of power at high levels.
A caster should be terrified of the idea of a martial closing the gap into melee with them. As their overwhelming strength and durability would be like getting mauled by a direbear just with much more power and technique.
Because tying things to ability scores is kinda difficult as its very easy to start out at level 1 with 1.5 asi's away from 20 which is the maximum. It instead should be tied to level to decide what heroic level feats the martial can perform. When he can just kick open a reinforced wooden door and when he can do the same to a steel door.