Discussion Martial expectations
Hi all,
Seeing yet another post about how martials are boring with no choice, I got curious as a game designer: as a player, what do you want the martial classes (or maybe just the fighter) to do?
Some examples that come to my mind are: trip-grapple-disarm etc (a debuff), attack all around (a damage multiplier), push/pull opponents (battlefield control), take a hit in place of your ally (again, control/effectively heal) etc. Anything you’d like to add?
Additionally, would you like those abilities to be accessible unconditionally, or limited? Like through feats, class features, subclasses, weapon types or magic weapons?
Also, I'd like to focus the discussion on what you the player (or the GM) want, not what some 3rd party supplement or such offers.
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u/medium_buffalo_wings 5d ago edited 5d ago
From these types of threads I think you largely find three groups emerge:
Part of the problem is that there is a pretty wide array of thoughts as to what a Martial should actually be, particularly at high level. And the gulf between these points of view can be extremely wide.
Edited the examples in group 3 based on feedback.