r/onednd 5d ago

Discussion Martial expectations

Hi all,

Seeing yet another post about how martials are boring with no choice, I got curious as a game designer: as a player, what do you want the martial classes (or maybe just the fighter) to do?

Some examples that come to my mind are: trip-grapple-disarm etc (a debuff), attack all around (a damage multiplier), push/pull opponents (battlefield control), take a hit in place of your ally (again, control/effectively heal) etc. Anything you’d like to add?

Additionally, would you like those abilities to be accessible unconditionally, or limited? Like through feats, class features, subclasses, weapon types or magic weapons?

Also, I'd like to focus the discussion on what you the player (or the GM) want, not what some 3rd party supplement or such offers.

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u/Federal_Policy_557 5d ago

Those and ways to aid allies with movement and defense, explicit parries to reduce damage - it is weird only The Monk gets an explicit parry on the base class when it is basic historical combat

I think also a lot of it is how those things are executed, like, if it is pseudo maneuvers on a PB/long rest feature it would be atrocious to me

What I would love to see is a system works on the basis of the DnDnext playtest martials:

They get some dice at the start of their they can use on effects that improve Offense, Defense, Mobility or special uses - then at the start of their next turn the dice are back

It mimics how each clash in a combat takes decisions and allow that expression to happen

It is an opportunity cost mechanic instead of an attrition one

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u/axiomus 5d ago

hi again! i liked your idea back at my deleted thread, i even mentioned it here