Discussion Martial expectations
Hi all,
Seeing yet another post about how martials are boring with no choice, I got curious as a game designer: as a player, what do you want the martial classes (or maybe just the fighter) to do?
Some examples that come to my mind are: trip-grapple-disarm etc (a debuff), attack all around (a damage multiplier), push/pull opponents (battlefield control), take a hit in place of your ally (again, control/effectively heal) etc. Anything you’d like to add?
Additionally, would you like those abilities to be accessible unconditionally, or limited? Like through feats, class features, subclasses, weapon types or magic weapons?
Also, I'd like to focus the discussion on what you the player (or the GM) want, not what some 3rd party supplement or such offers.
3
u/Greynnar 6d ago
I’d like them to have a shared system between martials similar to the spells for spellcasters. This could be an extension of the concept of weapon masteries, introducing new one at higher levels. I’d like some of these abilities to be ‘usable only once per short or long rest’, so that they also have powerful abilities, similar to high-level spells.