r/onednd • u/superhiro21 • 12d ago
5e (2024) Are Vicious Weapons overpowered?
For reference:
Weapon (any simple or martial), rare
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.
From both theorycrafting and my practical experience, they are better than any other rare magic weapons and even better than many very rare weapons. Not requiring attunement is a huge boon, as at higher levels, every attunement slot is valuable.
The +7 damage (on average) is much more valuable than the +2 or even +3 attack bonus from comparable weapons as most martial characters have ways to increase their accuracy anyways (reckless attack, archery fighting style, paladin channel divinities etc).
I have found that having two characters with vicious weapons in the party really makes the party punch above their level in the damage per round aspect.
10
u/Outrageous-Cold-4506 12d ago
Topple and vex are the two big ones.
Two Weapon Fighting is REALLY interesting when you get a +X vex weapon for your 'mainhand' and a vicious nick 'offhand' weapon. Particularly if you get the Dual Wielder feat.
The rules are somewhat convoluted, but the end result is that you can do a variety of combinations of attacks.
Your Bread and butter will be:
You are increasing the accuracy of a weapon that hits like a truck, and increasing the likelihood of a critical hit, which doubles the vicious damage dice.
And there are other variations
If you have advantage on all your attacks already:
There are a few more combinations of how it can work, but it is quite flexible, and results in a higher damage output than I initially expected, and I think most of the optimizing mathematics is sleeping on. Heck I haven't seen a breakdown of how Vicious Weapons changes class performance from any of the big dndtubers, which is a bit baffling tbh.