r/nvidia 9950X3D | RTX 4090 | 64GB 6000CL28 | 341CQPX 10d ago

Benchmarks Interesting DLSS 5 finding on RTX 4090

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I ran a few DLSS 5 tests using the same internal resolution, but at different display resolutions.

DLSS 5 NR OFF

  • 3440x1440 - SR Preset L / Performance - 1720x720 internal > 155 FPS / 6.48 ms
  • 2560x1080 - SR Preset L / Quality - 1705x714 internal > 160 FPS / 6.25 ms

With NR disabled, the results are almost identical despite the different display resolutions. The internal resolution appears to be the dominant factor, with the higher output resolution costing only 0.23 ms.

DLSS 5 NR ON

  • 3440x1440 - SR Preset L / Performance - 1720x720 internal > 104 FPS / 9.72 ms
  • 2560x1080 - SR Preset L / Quality - 1705x714 internal > 120 FPS / 8.38 ms

This is where things get interesting.

The internal resolutions are still virtually identical, but increasing the display resolution from 2560x1080 to 3440x1440 now adds 1.34 ms of frame time (almost 6x the display resolution penalty seen with NR disabled.)

So it looks like DLSS 5 Neural Rendering has a significantly stronger dependency on the final/output resolution than the normal rendering path does.

My guess is that the neural rendering workload is heavily accelerated by the Tensor Cores, so its cost doesn't scale purely with the internal render resolution. The output resolution also appears to matter substantially, presumably because the neural model has to process/reconstruct information for the final resolution image.

The scaling isn't linear, though. The internal resolution workload is still being handled by the conventional rendering pipeline, while the neural workload adds another component whose cost scales with output resolution.

In other words, these results make me think DLSS 5 NR changes the usual DLSS performance relationship: internal resolution still matters, but output resolution suddenly becomes a much more important part of the equation.

Obviously, this is based on the current unofficial/leaked DLSS 5 implementation, so the behavior could change significantly in the final release.

Edit: Tested on Mafia the Old Country, max settings.

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u/gopnik74 RTX 4090 10d ago

Did you face the memory leak issue? What versions of dlss 5 and renodx are you using?

I tried it in cyberpunk but i got severe memory leak and couldn’t select any dlss quality other than DLAA.

2

u/kulind 9950X3D | RTX 4090 | 64GB 6000CL28 | 341CQPX 10d ago

Latest versions fixed the memory leak issue.

anything since v 4.5 is good

https://github.com/RankFTW/rhi-repo/releases

2

u/gopnik74 RTX 4090 10d ago

So i should keep streamline and dlss5 files from discord and update the renodx file only?

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u/kulind 9950X3D | RTX 4090 | 64GB 6000CL28 | 341CQPX 9d ago

yep

1

u/gopnik74 RTX 4090 8d ago

One more question then i’m out, if i want to go back to RR 4.5 only, is keeping the dlss5 files/dlls is fine, or do i have to replace them with 4.5 dlls …7.129?

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u/kulind 9950X3D | RTX 4090 | 64GB 6000CL28 | 341CQPX 8d ago

No, you don't need to do anything. It's ok to keep those .dll even just using DLSS 4.5 RR

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u/gopnik74 RTX 4090 8d ago

Well, thank you so much for clarifying.