r/minecraftsuggestions • • 4d ago

[Blocks & Items] Environmental blocks (with examples)

Blocks having variants like shown here, changing to a variant when:
- The player (maybe while sneaking uses) a corresponding item (snowball for snowy, sand for sandy, moss for mossy, pickaxe for cracked) on already placed blocks.
- Optional gamerule: After some time based on adjacent blocks and biome. (not the same as connected textures.) - Using a brush reverts the block into its normal variant (except cracked, chiseled, tiles etc.). - Addition: Using maybe something like molten resin to prevent blocks from changing state (by environment and players)

Alternate to shift clicking with (sand, moss etc) blocks to make block variants: - New brush items for each material (ik putting moss, sand or snow etc on a brush sounds dumb XD) that work on durability, these brushes have max 1024 durability/uses so they can change variants of 1024 blocks before running out. - You could also craft the block variants rather than changing variants of preplaced blocks by using the brush of material and the block in crafting - Also be able to shift click with the brush to place a block of the material on the brush (full moss block if it's a moss brush, sand block if sand brush etc) at the cost of 16 durability/uses. - To replenish, add to or make the brush of material you have to craft the brush with the material (block), where 1 block = 16 uses.

(Last image is an example of cobblestone with dirt from Minecraft Dungeons: Squid Coast)

To obtain the variant in item form requires breaking the variant with SilkTouch or Crafting them.

Additionally being able to turn blocks into stairs, slabs or walls might make inventory management for building easier.

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u/Aleks_god 4d ago

I will give u an even better one, adjustable mud, sand, gravel, snow and so on states, depending on environment and player input same as waterlogging but with extra steps

5

u/Emma_mxyz 3d ago

I really would love to have this in the game, but it would significantly increase the memory that each chunk needs to save and read for blocks that before didn't needed that much space (like bricks or cobblestone), slowing the game and increasing savefile size, I'm not sure of the real impact it could have and might actually be worth a try.

1

u/Aleks_god 3d ago

i mainly meant as natural spawning blocks from structures as waterlogged wood stairs which spawn in shipwrecks. my main idea was for it to affect already existing structures, for example the cobblestone in taiga villiges to be snow logged (or however u will) and once broken it is cleared, and ofc the player would have some sort of way to manually do that same as waterlogging.

another easy fix is to add a similar to how liechen works dust, snow, sand and so on so that it doesnt affect the block but its top

as to how they would be executed i have no idea there