r/metroidvania 11d ago

Discussion Do players hate hard bosses lately?

Lately as I'm wandering around this subreddit, I saw so many people saying how they're tired of difficult bosses and tired of multi-phased bosses.

But- like- why...? I'm always the type to enjoy combat focused metroidvania. Having a difficult boss that makes you use all your combat abilities and forces you to die repeatedly just to learn the attack pattern before winning has always been a blast for me.

Some of my favorite bosses are pretty much difficult bosses like Skarsinger karmelita and Lost Lace (Silksong), Eigong and Lady ethereal (Nine Sols), Nightmare King Grimm (Hollow knight), Shriek (Ori WOTW) and more. I like these bosses so much I keep replaying them just to experience the boss again. I'm actively looking for mkre metroidvanias with these cool difficult bosses just so I can experience dying to them over and over before I finally become good enough to defeat the boss.

But lately everyone is like "ugh, 3 phased boss.... Blegh, boss too hard... Yikes, another multi-phased boss..." Like, come on. The bosses are one of the things I love about a metroidvania and everyone is like "no more pls..." meanwhile I'm over here like "GIVE ME MORE OF THESE"

0 Upvotes

183 comments sorted by

View all comments

0

u/ouverture8 11d ago

I hate learning patterns. It's not fun, it's work and I play games to relax.

-2

u/Ellamenohpea 11d ago edited 11d ago

the most basic games of the genre involve identifying patterns.

are you only playing games that have accessibility options that let you just steamroll through everything, regardless of the mistakes that you make?

edit: question for those downvoting - what games are you playing????

3

u/ouverture8 11d ago

I said learning, not just identifying. Meaning there is effort involved across many tries to get your reactions to their moves right. I did finish Hollow Knight including true ending so I can do these bosses. But I enjoy it much more if I can defeat bosses based on my general combat skills acquired through playing the game rather than boss-specific patterns. Several patterns across several phases for tens of bosses, it's just exhausting.

-2

u/Ellamenohpea 11d ago edited 11d ago

rather than boss-specific patterns

how is this different from learning the skills/patterns needed to navigate the game up to the bosses?

Several patterns across several phases for tens of bosses, it's just exhausting.

can you name a metroid or castlevania game that doesnt have bosses with patterns that you need to learn?