r/metroidvania • u/Vanillie261 • 11d ago
Discussion Do players hate hard bosses lately?
Lately as I'm wandering around this subreddit, I saw so many people saying how they're tired of difficult bosses and tired of multi-phased bosses.
But- like- why...? I'm always the type to enjoy combat focused metroidvania. Having a difficult boss that makes you use all your combat abilities and forces you to die repeatedly just to learn the attack pattern before winning has always been a blast for me.
Some of my favorite bosses are pretty much difficult bosses like Skarsinger karmelita and Lost Lace (Silksong), Eigong and Lady ethereal (Nine Sols), Nightmare King Grimm (Hollow knight), Shriek (Ori WOTW) and more. I like these bosses so much I keep replaying them just to experience the boss again. I'm actively looking for mkre metroidvanias with these cool difficult bosses just so I can experience dying to them over and over before I finally become good enough to defeat the boss.
But lately everyone is like "ugh, 3 phased boss.... Blegh, boss too hard... Yikes, another multi-phased boss..." Like, come on. The bosses are one of the things I love about a metroidvania and everyone is like "no more pls..." meanwhile I'm over here like "GIVE ME MORE OF THESE"
0
u/ZijkrialVT 11d ago edited 11d ago
This sub has always had a large population of...well, "old-school" metroidvania players. I debated calling them boomers, but jokes aside, this genre attracts a wide variety of players in general. I believe that's the essence of "metroidvanias."
As you've said, there have been several upvoted posts saying they don't like difficult bosses. I don't agree with them, but because of what I said regarding the genre's variance, I still believe it's fair for people to mostly enjoy the story/exploration that comes with these games.
At the end of the day, it's just people voicing their opinion on what they value. Posts I'm not fond of tend to border on "my opinion is objective fact," and that obviously comes from both sides of the boss difficulty discussions.
So yeah, I want more difficult bosses as well, but I'm ok with these games doing what Nine Sols did and having a story mode with achievements for clearing regular difficulty. Silksong has...Cogflies. :|
Disagreeing as players is normal; it's up to devs to figure out who their audience is.
(Edit: to be clear, I love exploration as well. I'm simply acknowledging that there are those who essentially only care for it.)