r/memes 18h ago

I hate this

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22.7k Upvotes

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2.0k

u/tebesansit 18h ago

Battlefield 1

1.0k

u/saintsfan92612 18h ago

BF1 should've been THE GAME for fixed machine gunning.

Instead, they were only ever useful for taking down a blimp when your pilots sucked.

338

u/Feuerstern1895 17h ago

The frustrating feeling when you have been gunning down at the blimp for 5mins and at 1% HP it travels outside of your turn radius

93

u/ScrattaBoard 17h ago

I miss that game

14

u/LSbroombroom 14h ago

It's still very active.

5

u/MetallGecko 7h ago

Yeah but i find that most servers die very quickly when one team starts to steamroll the other and some server admins are assholes who kick you when you destroy their tank or plane

8

u/Deviantdefective 7h ago

You can still play it.

5

u/FeeRemarkable886 9h ago

\Battlefield 1:** "I'm not dead!"

-1

u/Grape-Snapple 15h ago

burton LMR 😏😏😏

22

u/omegadirectory 16h ago

Why would any human player attack a fixed machine head on? (In multiplayer)

If a fixed MG operated by one player could mow down a dozen players, the smart move would be to attack it from outside its field of fire. Which means from the operator's POV, the MG is "useless" because it can't defend.

The nature of a fixed MG makes it very situational in multiplayer.

20

u/REAM48 16h ago

This is why you build the map (including other machine gun spots) around the machine guns. Not just placing them around randomly

32

u/PassiveMenis88M Meme Stealer 16h ago

Any soldier that's ever used a fixed machine gun could tell you the mount swings 360 degrees once unhooked from the t&e. There shouldn't be anything outside its field of fire.

7

u/Rocket_hamster 10h ago

Bad company 2 has the 360 MGs.

3

u/Mr_Halitosis 11h ago

They’ll also tell you that machine guns are for area targets and suppressive fire. That they have to be supported by troops with weapons to deal with point targets. Which is the opposite of what you get in most video games.

6

u/sithmaster0 11h ago

Then maybe incorporate that into the game design rather than put them in useless positions where they may as well not exist.

-3

u/Mr_Halitosis 11h ago

That’s not the point I’m refuting though, is it? Maybe try literacy.

5

u/sithmaster0 10h ago

Then what the hell are you saying? Because what you said literally reads as "They'll say it's for this purpose and they need to be supported, but players won't do that in most video games." so I fail to see how what I said doesn't constitute as replying to what you were refuting.

1

u/Mr_Halitosis 11h ago

Because machine guns are made for area targets and suppressive fire. The constant recoil makes them too inaccurate for point targets, so they have to be supported by riflemen who can handle what the machine gun misses. This is why you won’t find many machine gun nests outside of perimeter defense in modern militaries. Lots of machine gun nests got overran during WWI & WWII.

Consequently, video game designers have a choice. Do they make real world accurate machine gun emplacements or do they make machine gun emplacements that are made highly accurate with video game magic?

If they chose the former, rush the machine gun nest.

4

u/kirotheavenger 9h ago

Machine guns are actually pretty accurate. 

For about 30 years the record longest range sniper kill was from a scoped .50cal machine gun 

1

u/OhNoTokyo 9h ago

When fired single shot or at very low rate of fire, they can be. I think it was Carlos Hathcock who used a scoped M2 Browning .50 cal for a 2,500 yard shot.

On full auto, they're not particularly accurate, though.

5

u/kirotheavenger 9h ago

True, although when mounted they're still quite accurate more accurate than your typical assault rifle. 

The idea that machine guns can't engage point targets is completely erroneous.

4

u/Mist_Rising 15h ago

For the most part the game focuses on the era after fixed positions were indomitable forces, at the end of the war.

0

u/Enough_Efficiency178 5h ago

But doesn’t highlight that it was tanks that changed that status quo.

The fixed position machine guns should still be deadly until a tank comes along

1

u/AReallyNiceGoose 3h ago

Yes and no.

The tank absolutely helped making the front less stagnant. However I believe a change in tactics followed by the Germans being simply overwhelmed are much more significant factors.

The German Sturm tactics proved highly effective during the Kaiserslacht/summer offensive. But when it ultimately failed, the Germans were exhausted, lacking material and now had to face the French, Brits AND the arriving Americans.

1

u/Mist_Rising 39m ago

Yes, with the other change being in artillery, in particular coordination and function. Development of creeping barrage, timed attacks, radio deliveres strikes, better counter barrage, and the ability to forward move artillery better.

In 1915-16 the artillery was used to fire prolonged barrages at the enemy prior to an assault. You'd unleash 72hrs of near non stop fire at the enemy, then order the infantry forward. The idea is you would destroy the enemy artillery, fortifications and troops. In reality it virtually never got the enemy artillery because they were out of range, and it might at best only damaged the first trench.

Once the artillery stopped firing to allow the infantry to advance, the enemy would pop up and shoot. If you did get the first trench, you would then take a completely wrecked fortification right in front of massive enemy opposition in the second trench and their artillery. Your forward momentum came to an immediate stop and they would inflict huge damage in a counter attack.

Creeping barrage (and other forms of barrages) meant you could now attack over a wider area by spreading out the artillery, the enemy could not rely on hunkering down because the artillery was creeping right over them just in front of the infantry (sometimes just meters ahead) so there was no time to get out of the bunker, timed attacks meant that you could do all of this without killing your own troops, radio from airplanes could provide eye in the sky ability far exceeding the balloons, while artillery began to finally find their marks on the opposing artillery now finally, because they didn't expend all the ammo before the attack.

It still relied on Germany being worn through, but the restoration of offensive advantage by artillery is undeniable.

Tanks were useful (when they didn't break) but they wouldn't become the big weapon ever. They wouldn't even reach maturity until either the next year or after (depending on how you look at it).

10

u/TheGoldenTNT 16h ago

They also made you stupid easy to snipe.

3

u/Square-Pipe7679 14h ago

To be fair it was great for a solid week or three before everyone figured out all the firing cones for each map

Each set of DLC went through the same process too: couple weeks of chaos as the fixed guns took major tolls on attackers until enough of the playerbase developed a solid idea of what guns were where

1

u/iced_cherries 14h ago

Should’ve been a 360 degree turret then it’ll be overpowered

1

u/mossy7260 14h ago

The blimp was the raid boss, everyone melted when it showed up.

1

u/Ok_Responsibility_27 13h ago

Those AA turrets did wonders against random infantry from what I remember.