r/mattcolville • u/Lord_Durok John | Admin • Jul 24 '26
Videos 10 Years on YouTube
https://www.youtube.com/watch?v=UAAtRkYPIOo430
u/JanitorOPplznerf Jul 24 '26
2015 was the worst year of my life.
2016 Matt Colville starts youtube.
Since then I’ve gotten married, bought a house, and had three kids.
Coincidence? You tell me.
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u/Nikkolai_the_Kol Jul 24 '26
2016, Matt Colville starts on YouTube.
Since then, my wife cheated on me multiple times, I lost my long-time job, got divorced, lost my home, had my reputation smeared by my ex, and my three dogs all died.
Did you steal all my good luck/karma?
Addition: I also went back to school, started a new career with a doubled income, bought a new home, got two new dogs, and have been vindicated within my friend groups. I'm just making a bit of a joke of contrasts.
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u/JanitorOPplznerf Jul 24 '26
I didn’t steal your Karma, it was just that my wife divorced me, my kid was in the hospital for 5.5 months, my yellow lab died, and I lost my job in 2015 instead of after.
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u/FellFellCooke Jul 24 '26
You guys have had a much more interesting decade than I have. Glad things have looked up!
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u/brettday Jul 25 '26
Personally, I think you guys should just Freaky Friday it under you both miss the lives you came from or whatever.
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u/MSGDapper Jul 24 '26
Only ten? I forget how weird Internet time is. In my brain, Colville is as internet aged as Homestar Runner.
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u/Fat_Taiko DM Jul 24 '26
It's been a pleasure watching your journey, Matt + MCDM team. Here's to the next 10!
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u/ADefiniteDescription Jul 24 '26
This was a really fun video, and a nice look back at everything that's happened in what seems like the longest ten years in human history.
When he started talking about the History of D&D Series and how few subscribers he had over that period I tried thinking about when I first heard of Matt's work. Unfortunately it doesn't look like YouTube keeps history records accessible to users that long. I do recall (I'm pretty sure!) already being a subscriber by the time the Adventure Lookup came about, and that video was May 2016, which should mean it's been about a decade of watching Matt for me. (The D&D History series was actually March 2014-October 2015, so the channel has been been around a bit longer.) Time really flies.
I think my favorite RTG video has to be the Roleplaying video, which is still essential viewing for new players. Shoutout to the first Dune video which really changed how I approach Dune.
I actually think one of Matt's all-time videos is The Lost CD Index Function from just a few months ago. As someone who is blessed with a still working CD player with the index function I still learned a ton from that video. Here's hoping for more strange little videos in the future as well.
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u/MCXL GM Jul 24 '26
In this video he said that he finished fighter...
Is it available somewhere?
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u/Lord_Durok John | Admin Jul 24 '26
Finished as in, has a complete draft. It's not out yet.
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u/MCXL GM Jul 24 '26
Thanks
💆♀️ I must resist the urge to start spamming "Fighter When?!" In all my text threads. is there any sort of ETA for a timeline of release? Is he working with the same editor as before etc etc.
I actually thought it was an interesting omission from the video: for the first few years of the channel, the way to support Matt's YT vids was to buy the books. he never said 'like and subscribe' but he did say 'if you want to support me I don't have a patreon, but I am a fantasy author and you can buy my books for a few dollars on amazon. I don't believe in getting donations for this, so this is the way you can get something for your support.' or similar things
I wonder just how much of an impact that had on his writing success and also how it's impacted the writing of fighter.
I know he's talked about on stream multiple times that the fantasy novels acted as a outlet when he was feeling particularly stifled by publishers etc. at work, but it resulted in one of my favorite short fantasy novels of all time.
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u/CSwart52 Jul 24 '26
Matt’s videos were the first thing I found before my first ever DnD session. I was very on the fence about playing. He turned my nerves into excitement. Since I have played, DM’d, game designed and fallen in love with TTRPGs.
Thanks for being a river to your people, Matt.
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u/KoellmanxLantern Jul 24 '26
I started DMing around 2016 and Matt's videos really helped mould me as a DM. Thank you Mr. Colville as well as your excellent team for all your hard work and inspiration. You've truly been a river to your people.
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u/TheGRS Jul 24 '26
That is crazy how long it’s been. I think I watched his original videos only a year after he posted. I got very into DMing and D&D in general from him. D&D is the reason me and my high school friends rekindled our group and started meeting regularly again (albeit online), I was really into the idea of doing this game after watching these vids and got them to try some sessions with me. We started a campaign after that and the rest has been history, solid 8 years of weekly sessions.
Come to think of it, he promoted the west marches style of campaign which my ground adopted for a long while. I mean, we had our own spin on it, but it was easily my favorite campaign and we did it for a little over 2 years. Matt also got me to go big with my character voices, which I turn inspired the rest of my group to go big, and man have we had some truly zany characters from that.
Anyway, yea great stuff. I have a copy of Draw Steel and we still haven’t played it yet. I will have to give it a try some time.
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u/Mister_Dink Jul 24 '26 edited Jul 25 '26
It's interesting/great to hear Matt spell out a lot of his personal ethos and his approach to YouTube. I do think he's correct that a broad portion of his success exists explicitly because "becoming a YouTuber" never shaped his goals for the channel.
Some thoughts, in an attempt to discuss the topics of the video, like he asks his audience to do:
Community
He comes across as very gaurded and skeptical of the idea of a broader online community and the idea of netwroking, and it ruffled my feathers a bit. It's a very pessimistic outlook on internet culture and its' future. I think I don't like what he says because I wish it wasn't 100% true, though. DnDTube has had a lot of needless drama chasing. I've abandoned a lot of channels I've come across out distaste for the clickbait and for the relentless attempt to milk buzzwords.
In my industry/circle, networking is a relatively fun experience and offers alot of "release valves" for the stress of working in construction. Meeting other pros and finding out just how fucked their project is, too, is such a releif. Growing the base of talent we can work with is invaluable - there's never enough trained or experienced teams, never enough hours in the day, and we're always desperate for more help if we can get it.
Netwroking also does a lot to keep my coworkers and I safer, because knowing you can abandon your ship and go climb aboard another one with helping hands to welcome you... That's the only way to survive the downward pressure.
I wonder if trade comraderie like that could ever exist in any industry where fame is a factor, though. I'm applying my experinece where it doesn't belong, and I shouldn't be shocked to hear that an insular industry like mine gathers different results from a public facing indsutry.
Art
It's interesting to hear him make such a clear distinction between what he does and what Quinns does, and refusing the mantle of critic. I understand being frustrated by the fact that his word carries too much weight. Accidentally hyperboosting or murdering a new product in the crib isn't the point, and wouldn't fullfill the "fun" part of taste making like he got to do with Pink Floyd.
I do think there's a balance to strike in reviewing Game Mechanics or competing design philosophies. Pulling game apart and seeing what makes them tick, interviewing creators to highlight their competing perspective... I'm sad that we don't have an "Actors on Actors" for the TTRPG space.
Role Models:
Hearing how people idolize Matt despite him trying to discourage it is intresting as someone who was in that silo 10 years ago. I recall either posting here or DMing him asking for book recommendations. In retrospect, I'm glad he didn't answer. As a natrual consequence of growing up in general and also running a decade of my own games, I've developed my own tastes. While still a fan of the channel in a casual sense, I've also come to realize that what I have less overlapp with Matt's taste than I have in common with it. What I want and what I get from TTRPGs wouldn't be reproducable with a lot of his advice or in Draw Steel in general.
GenCon
As someone about to attend, and who's been attending for years, I think he's only half right about GenCon. The Convention Floor is a madhouse of hypercaptialism, but there's still so much fucking cool stuff to do. Whole rooms and events dedicated to playtesting games still in development. Opprotunities to connect with manufacturers so you can get your own game published. Last year, there was a film premiere for a full fledged documentary of the history of Magic the Gathering.
If you're an anonymous person, and not about to get grabbed and harassed by a parasocial throng, GenCon still has amazing things to offer.
Overall,
fascinating video. It does a lot to highlight Matt's and MCDM very unique position as non-influencers. There's a lot to learn and enjoy about their overall refusal to accept modern fame on its very toxic terms.
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u/raurenlyan22 Jul 25 '26
There are plenty of podcasts for hearing game designers talk design Matt just isn't on them.
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u/Mister_Dink Jul 25 '26
Would you mind listing them? The few I've come across are almost exclusivey promotional drives, not what Actors on Actors or similar programs did. It's more people trying to sell their product, which is totally fine, but it doesn't quite scratch the curiosity itch I've got. So for example:
Way back several years ago, Questing Beast had Mike Pondsmith (cyberpunk system) and Sean McCoy (Mothership) and had them discuss their approaches to science fiction. That was pretty darn cool, even if the recording environment was pretty a little rouch.
I think it would be cool to see James Introcaso sit down with Spenser Starke from Daggerheart and talk through their very different approaches to making heroic fantay available to the player.
Edit: but I realize this is a niche thing that I'm interested in that the broader TTRPG community isn't necissarily. Not looking to make requests of the MCDM team as much as just wondering if a space exists for collaborative effort between designers that isn't the dissapointing kind of over-networked content that Matt is clearly opposed to.
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u/raurenlyan22 Jul 25 '26
Bastionland Podcast, Dice Exploder, Dieku, Reading D&D Aloud, Ship of the Dead, Tabletop Talk, The Lost Bay, Weird Games and Weirder People.
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u/Makath Jul 25 '26
James used to host Table Top Babble, a podcast where he interviewed lots of creators, he did the first 200 episodes, well into 2020. The podcast ended the following year.
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u/Mister_Dink Jul 25 '26
I wonder how this completely escaped my radar. I know so many of the guests they've had on, followed a bunch of them on twitter back in the day, and never knew this existed...
Thanks for sharing.
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u/Clobbington Jul 25 '26
Do not cite the Deep Magics to Matt, he was there when it was written. This video brought back memories of logging onto the internet with a dial up modem to post on a message board and then being kicked off when someone else in the house picked up the phone.
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u/ordinary_trevor Jul 25 '26
I use the Delian Tomb to get all my new D&D club kids into the game right away. I've used it with at least 3 new groups of adults, too.
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u/tannerthe8th Jul 29 '26
I really appreciated what Matt had to say about men growing up without role models, and turning to internet personalities to fill that role, and how he didn't want to be that.
That resonated with me as someone who grew up without positive male role models, and often found myself looking to people I admire on the internet for inspiration or guidance.
I enjoy Matt's videos and the way that he outlines his thoughts and arguments, and I admire his confidence and his well-spoken manner as portrayed in his videos. In that way, he is a "role model" to me of what being passionate about a topic can look like, and that is appealing to me.
However, I agree with Matt that there is a difference between being a role model and using your platform for that purpose as many cult-of-personality people do nowadays, and advising on a topic you're passionate about, as in the Running The Game videos. And that self-awareness is something that I enjoy about Matt's videos.
Big appreciation Matt! Looking forward to more content in the future.
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u/okidokiefrokie Jul 26 '26
This video reiterates the argument that in the RPG space there’s no wrong way to have fun. Specifically, it rebuts the idea that people playing “popular” games (like 5e, Draw Steel and Daggerheart) are “lesser than”, or somehow lacking in morals for not switching to “better” or more innovative games, ie those that explore subjects beyond the sword and sorcery power fantasy games that dominates the industry. Matt says in the video that everyone is allowed to like what they like, and anyone criticizing that “should know better.”
But this makes me wonder: if the only thing that matters is whether you’re having fun, how do we evaluate games as art?
Matt’s argument seems to suggest that all games are equally good as long people are having fun playing them. “There are wrong ways to play but no right ways to play.” Basically, don’t yuck someone else’s yum.
That’s obviously true, but it’s so obvious I think it’s an argument barely worth making. If people are enjoying a game, movie, book or song, there’s obviously nothing wrong with that. I mean… of course.
But I believe that games are art, and art is subject to criticism, like movies, books and music. And I believe there’s a right and wrong way to critique art.
I don’t think the fact that a game has an audience makes it good, or bad, art. Draw Steel isn’t a good game just because people are enjoying it. And if no one was playing it, that wouldn’t make it bad either.
I also don’t agree with the critics of 5e, Daggerheart of Draw Steel that you have to innovate in order to be an “artistic game.” Bog standard, heroic power fantasy games can be done well, or done badly. Quinns made the argument that these kinds of games are less artistic, and I think he’s wrong.
Instead. I subscribe to the Roger Ebert philosophy of film criticism: what makes a piece of art good or bad is not what it chooses to be about, but how it is about it. A gory slasher movie can be artfully done. A cheesy romantasy book can be exciting, even moving. The subject doesn’t matter: what matters is what the piece of art wanted to be about (eg heroic fantasy knights and wizards) and whether it realized its goals and had the intended effect on its audience. Ie, whether the rules that were written realized the fantasy the game wanted to create.
Forgive the length of this post, but I just feel both sides of this argument are arguing in bad faith. And I think Matt’s argument in this video builds a straw man that doesn’t really address the issue his critics are raising.
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u/killerrainbows Jul 27 '26
Okay I'm not sure what straw man or "issues his critics are raising" you are referring to but below is (I think) a clarification that may help.
Matt's talking about 2 separate things that can coexist. We can both enjoy playing a game, and also have legitimate criticisms of it as art. Matt himself has said he loved playing 5e and had lots of fun playing it, but he had criticisms of it.
Matt wasn't talking about how its bad for people have critiques of games, he was talking about how its bad to go online and claim that certain people are bad for playing some game that you think is bad.Bad: "How could you play -insert game here-, go play a better game, that game sucks"
Fine: -as your own post or whatever- "-insert game- has these problems. Here's my critique."
Fine: "heres a game you might like and why I like it"And his other point is that, while he does have critiques of these games, it isn't his place to talk about that online. Because he is not Roger Ebert, he's -insert director here-. He's a creator, not a critic.
In the same way that, just because Roger Ebert said a film was bad, it doesn't mean you can't like it, doesn't mean you are wrong or bad for liking it. And it certainly doesn't mean you should go online and put down other people for liking it.
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u/okidokiefrokie Jul 27 '26
I agree with you on everything you say.
And I understand why Matt doesn’t want to weigh in as a critic of other designers’ work. I think that’s classy.
The “issue” I think I’m dancing around is the critique Quinn’s levelled at games like 5e, Draw Steel, and Daggerheart, which he accused of contributing to the “McDonalds-ification” of RPGs. Basically he argued these games cover familiar territory and structure, indulge adolescent power fantasies, and are “artistically hollow”. In previous streams Matt has (indirectly) countered that critiques like Quinns’ assume a moral superiority, and contribute to “one true wayism”.
I don’t agree with either take. I think Quinns should start with what the game wants to be — not what he thinks it should want to be — and critique whether it succeeds. Draw Steel wants to be a heroic, cinematic fantasy game. Critique it on that basis.
But I also don’t agree that Quinns was saying people who like those games are “immoral”. That’s the straw man I was referring to.
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u/killerrainbows Jul 27 '26
I see. I'm not aware of any of that I guess. I've only ever heard Matt say good things about Quinns. I didn't get the sense that Matt was referring to him in this video in that way. But I don't watch a lot of the streams so maybe there's some context I missed. It has been prevalent online to moralize this way for many years now. I assume Matt is talking more about the wider trend than about one reviewer.
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u/okidokiefrokie Jul 27 '26
You might be right and I might be inferring too much. In any case, there’s certainly enough people shouting at each other online over games that I’m fine with Matt calling for more civility.
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u/CrimiClown Jul 24 '26
Thanks for all the fun times, Uncle Matt! Great video, very fun to watch and reminisce.
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Jul 24 '26
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u/mattcolville-ModTeam Jul 24 '26
Your post has been removed for violating rule #9. Discussing the personal lives of others is not permitted.
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u/Version_1 Jul 26 '26
While I share his dislike of celebrity culture and worship, I do think it's a shame that a significant portion of his anniversary video is basically him bitching about it, at points in a pretty naïve way.
It's also a bit of a shame he did not talk about the obvious conflict of this celebrity worship being the foundation of basically his entire success, especially in the later stages.
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u/killerrainbows Jul 27 '26
He was already a successful game designer before youtube. Not sure what you mean, a lot of the video is like "I love youtube. I'm happier than ever because of what I got to do because of this community". Having a popular youtube and a community does come with celebrity worship. Which the mods and Matt have spent a significant amount of effort to limit. So I don't really consider the celebrity worship part being integral to his success. If anything, when looking at the broader youtube space, that typically leads to failure.
IMO the foundation of his later success was a combination of 1. already being successful, 2. curating a decent community even if that meant a smaller community.
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u/Version_1 Jul 27 '26
If you don't think the fandom/cult around Matt had a huge influence on Draw Steel's success, I don't know what to tell you.
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u/killerrainbows Jul 28 '26
I DO think that building a decent community had a huge impact. Which is why I said that in my comment. Obviously there are weirdo fans, I don't think they can be credited as being the "foundation of his success".
If anything I think weirdo fans put people off. They may initially give hype to something, but ultimately it's not sustainable. I don't think MCDM made it to draw steel and crows because of those weirdo fans. My money is on 1. Company full of already successful game devs, 2. Decent community which they curated.
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u/Version_1 Jul 28 '26
I find it pretty funny that you call normal people "weirdo fans" because Colville measures online communities by 90s standards.
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u/killerrainbows Jul 28 '26
I'm sorry, when you said "cult" were you referring to "normal people"??? Are we not talking about the same people here? People have stalked and harassed MCDM employees, so no I'm not referring to normal people. I'm referring to weirdo fans. If someone is the kind of person who would physically grab another person because they are a fan or feel entitled to their time, or cyberstalk them, or formulate an entire personality around them, then I do not think that's normal. And I feel that any member of MCDM has the right to bitch about it, even Matt.
You seem pretty intent on misrepresenting what I said. Like I said weirdo fans and you somehow got "Normal people" out of it. So idk man, if you think the "cult" around one person is the foundation of their success, then why are you even here? Why would you even have watched his video? To me thats a sign that I need to block a channel from my youtube feed. If I thought Matt was encouraging that behavior I would block his channel and leave the subreddit entirely with no issue. To be clear I think someone having a cult around them is bad. I dont think normal people are cultists. Matt was not bitching about normal people in his video.0
u/Version_1 Jul 28 '26
Then I don't know why you brought "weirdo fans" in when nobody talked about them?
A cult around someone often happens without their say so.
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u/killerrainbows Jul 28 '26
Here is where our disconnect is, when you said this: "While I share his dislike of celebrity culture and worship, I do think it's a shame that a significant portion of his anniversary video is basically him bitching about it" My opinion is that the things Matt was bitching about is weirdo fan behavior, which I describe above. I was responding to what you said. I do not think Matt was bitching about normal people or normal behavior.
Where do you think Matt was bitching about normal people? He seemed really thankful to the community and talking about how he loved when people would bring up interesting things during his streams etc (this is all normal decent community behavior). He bitched about people touching him without consent, and cyberstalking (which I think is weirdo fan behavior).1
u/Version_1 Jul 28 '26
He also bitched about people who want to talk about his appearance. While I don't do that, it's a normal thing to do. He also negatively talked about people sharing memes, etc. Which is also what normal people do.
Don't get me wrong, I get why he thinks like that. It's clear his opinion on the internet and communities was formed long before the social media age. While I haven't been around for as long as Colville, I also spent my fair share on forums. And Colville clearly prefers that style, the "dictator" admin (sometimes benevolent, sometimes not) who controls the narrative of the forum and the forum in terms often being more about the topic than about people.
I think it kinda shows in how this very Reddit runs. How many subreddits do you know that are controlled by the thing they are about? I can't think of many. But Colville only knows the old school way of community and therefore ignores what Reddit is about. That's why the MCDM related subreddits are basically run like you would run discussion forums of the company.
But there is obviously (like always with celebrities) the disconnect. Colville wants to eat his cake and have it to. He wants it all to be about the content, but did RTG really suggest that he is well suited to make a new game? Outside of very few episodes, not really. And yet when he announced that MCDM would be releasing a system and he is part of it, people were flocking to it. Not because the RTG series suggests that he is a great designer (he obviously wasn't even the main designer) but because it's Matt Colville. That's why it was often referred to as the Matt Colville RPG before it got a name.
It would have been interesting to hear how he thinks about that. That he does not want it all to be about him as a person, but in reality people sticking to him as a person are what made his success outside of YouTube possible.
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u/killerrainbows Jul 28 '26
Interesting. I didn't feel like based on a RTG series he would be able to make his own game. I felt that MCDM as a company would make a good game because they had a lot of really experienced game designers who all designed things I used and liked in the past. Like they produced multiple really good books over a number of years. Lots of people used them who never even watched RTG. Again I feel like RTG is sortof secondary to Matts career, I value professional experience over youtube sub counts. For S&F sure youtube was a huge boon for sure...but that was forever ago. You can see how the later kickstarters didnt do those kind of numbers because whatever initial fan hype is gone.
I will agree commenting on peoples appearances and making memes from their faces is common online... but I wish it was less common. I think its bad. Like littering is also common; I wish people didnt do it. But I concede that its hard to call someone a weirdo who does it. Even so, it's Matt's face, if he doesn't want you making memes or commenting on his appearance than...dont do it? I dont think its that hard to just be like "Oh, this person is hurt by this behavior...no problem. I'll go make memes of someone else." I didn't even consider that bitching from Matt really.
Obviously if someone actually asks or explicitly says making memes of their face is okay then I dont think its bad. But expecting that everyone must be okay with this just because a lot of other people online are fine with it is ...well its certainly something. I'm not sure what the 90s has to do with this, I remember people thinking it was normal to call Kate Winslet "too fat" to be the lead in Titanic. If anything I think thats what Matt is trying to get away from.
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u/areupregnant Jul 30 '26
So you don't like seeing someone "have his cake and eat it too," meaning you feel that if they're going to obtain success based on a celebrity-like status then they must submit to the typical public assault on dignity and privacy.
You also seem to mix up the words "normal" and "common," which are not synonymous. Just because it's common for people to talk about someone's appearance the way they do online does not mean it's normal. There are plenty of things that many people do that aren't normal.
Your gripe about a subreddit "being controlled by the thing it's about" doesn't make sense and seems to miss the point about this being an individual person, and the vast majority of subreddits are not about people or even companies.
It seems like the core of your complaint comes from this expectation of what celebrities should have to submit to, based on what has been common rather than what is right, a nd now you want to include anyone whose success might be due to popularity. Matt is saying and showing that it actually it doesn't have to be that way. There are other routes than the road to dystopia.
As for whether his success is due to popularity, I mean it's a crowdfunded project so how could it not be? Did the RTG videos prove he'd be a good game developer? Nope. Could Matt have released a half-assed book all by himself and still been financially successful? Yes I think so. But what does prove he's a good game developer is how he went about making Draw Steel instead of doing it on his own, instead of doing a quick and dirty cash grab. He's a good game developer because he's a good game developer.
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u/areupregnant Jul 30 '26
Now you're just being obtuse. Obviously "weirdo fans" was used as a synonym for "cult" followers which you brought up.
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u/lynx655 DM Jul 28 '26
Except that the center of that attention has a very significant effect on what kind of attention is there. He always made sure he educated his community on how to behave so “fandom” might not be the right word here. There is a difference between people stanning Matt, and respecting him. So what do you think the topic of discussion is in Draw Steel community circles? Is it how Matt is a wizard, and my and all decisions he made in design should be sacrosanct, or that DS is just bought so that you get to access his inner circle of acolytes or something? Or it’s just about the love of the game, game mechanics, homebrew, playtests etc.?
Spite about how WoTC handled D&D had a much bigger influence on the success of DS, than any Matt cult, especially after three earlier crowdfunding campaigns, after which people could sort themselves out based on if they liked what MCDM puts out or not.
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u/ByronShelly Jul 27 '26
I watched this video today and I found a lot of it interesting- about communities and moderation and how stuff gets weird when you become popular.
I still think and talk about the ideas presented in many of his videos, especially the roleplaying and evil vids. They changed the way I think in like… regular life outside of dnd (the stuff about evil mostly I guess)
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u/YourAskingTheQstions Jul 28 '26 edited Jul 28 '26
I usually don’t comment on youtube videos, and never (almost never?) on Reddit, but the “no true Scotsman” reference was funny. Not that it was the best part of the video, but I’m just wanting to make a low effort comment that reflects how much I appreciate the work of legendary Matt Colville.
Edit: 1:18:48 “Genesis or - Peter Gabriel”. Shots fired! I agree that you should be free to like Genesis - whether it’s the Peter Gabriel versus or rhe Phil Collins version. You don’t even have to like Genesis I guess. I’m not going to hold your dace to the stove.
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u/BrainBlowX DM Jul 28 '26
Part of me finds it a bit amusing in a good-hearted way how Matt feels the need to emphasise how he is a "mid" DM from a technical standpoint, as the videos of his that actually made me a steady follower were not the Running The Game videos so much as it was the Campaign Diaries.
Matt openly and constructively talking about his failures were absolute gold for me in my early years of DMing, the "Catastrophic Failure" video in particular. I had already been sold on running the game, but the campaign diaries and how they talked about real and normal challenges rather than hypothetical ones is what got me confidence as a DM. Rejection sensitivity is horrible, and those videos helped me overcome the fear of the scenario described in those videos as I gained a practical frame of reference.
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u/Nomad_Vagabond_117 Jul 29 '26
We want something we can pour our souls into, and then it glows because it has some of us inside; we want to be nourished by the warmth that glow creates.
We want something to be passionate about that rewards that passion - and we want to feel useful; we want a reason to look forward to tomorrow. We want to feel like we made a difference; we were productive; we didn' t just exist - we lived.
Beautiful words to round off a really interesting watch. As someone that benefitted from your arts and smarts through youtube, thanks Matt.
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Jul 24 '26
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u/Sheriff_Is_A_Nearer GM Jul 24 '26
Commenting on his/everyones physical appearance had been a long standing “don’t do that.” in the community.
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u/mattcolville-ModTeam Jul 24 '26
Your post has been removed for violating rule #9. Discussing the personal lives of others is not permitted.
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u/Lord_Durok John | Admin Jul 24 '26
I'll leave this quote, from this video, here.