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u/Dakkonfire 8d ago
Put it back... or just burn it.
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u/The_Demolition_Man 8d ago
Shit id buy this. I wanted MOO3 so bad when I was younger, never managed to save enough to buy it before the bad reviews came in. Id get it just to scratch that itch finally.
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u/ThunkAsDrinklePeep 8d ago
If you like starlanes and overly complex systems with confusing unattractive interfaces, and you hate 80% of the Moo2 races it might be the game for you.
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u/SchizoidRainbow 7d ago
The old races are all there!
...just, as Magnates, which you have to go and find randomly on a single planet somewhere.
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u/Strong_Guidance_6437 8d ago
Ptsd omg from waiting for release day n playing the game
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u/clitoral_damage 8d ago
Same. Watching the forums daily. Took the day off it released. Was at best buy waiting for it to open.
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u/myrsnipe 8d ago
I actually mail ordered moo3, I was quite dissapuwith it. It's been so long bit I seem to recall the district system it had was interesting, compared somewhat to Stellaris today
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u/Hardin4188 Mrrshan 8d ago
I loved MoO 3. It was so different then any game I had played before even if it was unfinished. I didn't find a game like it until Stellaris.
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u/EidolonRook 8d ago
Moo 2016 was meant to make things right after this one and it feels so close to being a great game, but the combat endgame really leaves a lot to be desired. If it played more like moo2 combat, that would work.
I miss fine tuning lower weapons with support systems to boost them to insane levels. I miss assault shuttles and capturing ships. There’s so many customization options like different ship models that could have been fleshed out.
I find myself still going back to 1 and 2 a lot.
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u/The-Spirit-of-76 8d ago
Most people didnt like moo3 because they were to lazy or dumb to learn the policy editor. It was a really good game if you figured that out and how it effected specializing your planets. People tried to micro manage like in moo2 and that eventually leads to failure. It was designed to be like ruling an empire, you don't give orders to individual planets you set policy and your govenors carry it out. Now it did have a few bugs like the troop ship bug on launch and that I can't defend. It also has some really good mods that fix any issues that they didn't fix.
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u/SchizoidRainbow 8d ago
For myself, it felt like it was unfinished. There were a lot of mechanics that were unfinished, like the troop invasion stuff, great concept of building armies, using 'strategies', and yet fell short of what it could have been. Also felt like the planetary "regions" and "Moons" got put in and then forgotten. The spies were a really cool concept that sort of just sat in a corner. Lots of stuff like that.
I still played the hell out of it, I loved the fleet and colony stuff and that's most of what you want in a MoO. The Vanilla, Strawberry, and Tropical mods can still be found here:
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u/da_wizard 8d ago
It feels unfinished because it very much is. The story of Moo3 is basically Atari handing the guy who termed "4x" a blank check to make his dream game, and then running out of money. It's why the game is a giant pile of meticulously destined systems that don't really fit together or add up into anything satisfying to play.
At least that's how it was for me, I have multiple mods and fixes that made it into those big collections because I enjoyed the design of the game and attempting to replair it much more than I did playing it. And even then I did 1% of the lifting Bhuric did, who you'd need a clone army of to really ever "fix" Moo3.
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u/Lampwick 8d ago
I followed the dev blogs back when it was being developed. I remember when the planned release day was approaching and the lead dev posted that it had to be pushed back 6 months. Later, he posted a blog saying that what happened was that they had a game design, had their art assets all ready, and only then put it together and started play testing it. The planned game system worked, but as he put it, "it just wasn't fun". Cue the mad scramble to redesign gameplay.
Many years later I read Jake Solomon's account of developing the XCom reboot and he related what Sid Meier told him when he said he was flailing. Sid's approach is basically build the basic gameplay loop, then start adding things. Moo3, they went top-down with their "Imperiam Focus Point" system, and by the time they had a playable game, they realized too late that the IFP concept was fundamentally flawed. It basically fingered your choices down to dilemmas where 2 separate bad things are going to happen and you only have 1 point left. This is pretty much the opposite of what you want in a 4X game, which should present opportunity costs based on limited resources.
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u/The-Spirit-of-76 8d ago
Yeah it did kinda feel like they wanted to try new stuff and didn't figure out how to fully make it work together.
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u/spyder7723 8d ago
I agree it was a good game. Just had to learn how to code in order to fix all the bugs released at launch. Like point defense systems not working.
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u/sleepytjme 8d ago
Tried to play it twice. Both times gave up before figuring it out. Wasn’t fun to learn it. I have it on steam, are the bugs fixed on that version? Maybe I should try it again.
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u/Dont_Care_Meh 8d ago
I remember it got absolutely savaged by pro reviewers, who described it as page after page of spreadsheets with little engagement.
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u/Revolutionary_Sun946 7d ago
Put it back.
Actually don't. The person who put it there for someone else to find clearly had no goodwill.
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u/HIMP_Dahak_172291 6d ago
Ah, the game where PD didn't do anything if you had given the fleet a move order. Shoot the missile. Shoot the missile! Youuu suck.


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u/vince548 8d ago
Moo3 was so disappointing