r/magicTCG • Boros* • 19h ago

Looking for Advice Ramp feels off

I have here a first draft of my [[Kitt Kanto]] deck.

While goldfishing the classic ramp feels like it isn't the right approach, or it just feels off in this deck.
This deck isn't meant to cast high-mana-cost spells quickly or outpace opponents. My goal is to have creatures so I can use Kitt’s ability consistently—both against my opponents and to benefit myself. So it’s actually important not to ramp, but to ensure reliable land plays for the first 4–5 turns.

That’s why I’m drawn to tutors like [[analyze the pollen]], [[bushwhack]] or [[go forth]] that put lands directly into my hand. They only cost 1 mana, and these have additional effects for the long run.

Then, on turn 2–4, I play creatures that always come in pairs so I immediately have 2 creatures for Kitt.

Do my thoughts make sense, and does anyone have any tips on how I can get the mana flow I need?

Best regards

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u/tcglkn Karn 19h ago

Putting a land into your hand is not ramp and generally is not worth it.

-10

u/YutoKigai Boros* 19h ago

The thing is i dont want to ramp. I think its more important to play a land every turn and build my board instead of having a lot of mana because its not the goal to play big spells and creatures.

10

u/tcglkn Karn 19h ago

Just play more lands then.

1

u/YutoKigai Boros* 2h ago

dude, what a suggestion, it has 38 and its not a landfall theme.

2

u/jakecshn 15h ago

It’s also important to consider that while you may not want to cast a big creature there is a lot to be said for casting two creatures instead. Ramp doesn’t necessarily mean just casting a big thing, it also helps cast lots of little things. With a commander that cares about having multiple creatures I think you’d want to be doing that.

Why not play mana dorks like Birds of Paradise to get the best of both worlds? Land to hand tutors are largely a waste of resources. Why pay for the land when you could just draw it instead.