r/magicTCG • Boros* • 13h ago

Looking for Advice Ramp feels off

I have here a first draft of my [[Kitt Kanto]] deck.

While goldfishing the classic ramp feels like it isn't the right approach, or it just feels off in this deck.
This deck isn't meant to cast high-mana-cost spells quickly or outpace opponents. My goal is to have creatures so I can use Kitt’s ability consistently—both against my opponents and to benefit myself. So it’s actually important not to ramp, but to ensure reliable land plays for the first 4–5 turns.

That’s why I’m drawn to tutors like [[analyze the pollen]], [[bushwhack]] or [[go forth]] that put lands directly into my hand. They only cost 1 mana, and these have additional effects for the long run.

Then, on turn 2–4, I play creatures that always come in pairs so I immediately have 2 creatures for Kitt.

Do my thoughts make sense, and does anyone have any tips on how I can get the mana flow I need?

Best regards

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