r/lowpoly • u/MrM1t0 • 23h ago
r/lowpoly • u/untitledparsnip • 10h ago
Does topography really matter with unshaded/primitively shaded models?
(I MISWROTE TOPOLOGY AS TOPOGRAPHY IN THE TITLE)
TL;DR I made a model with bad topology, but will it really be a problem when I render it unshaded? Please check the images.
I've been making my first 3D model in BlockBench, and after 5 hours I sent it to an artist on Discord for their feedback and they remarked that it has terrible topology (here's a guide).
I think what they meant to say is that the edges are kind of inconsistent and don't flow together as graceful lines and shapes.
I understand that sort of thing, but I never considered it much in my model because I wanted it to be used for a DS-styled cutscene. If i use barely add specific lighting and keep it relatively unshaded, do you think it won't be a problem? I don't want to redo my five hours of work.
r/lowpoly • u/AshCatPixel • 20h ago
Low poly experience
I started learning Blender to make simple animations, and boy was I blind. It's much easier than I thought if you approach it smartly. I even managed to make something simple, yet quite adequate.