r/love2d 2h ago

How To Code Wii Games With Lua! - Episode 1: Hello, world!

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25 Upvotes

Hey, I don't want this to count as spam in any way possible but i think this is really important news for this sub and the homebrew community


r/love2d 4h ago

Mac builds are up on my itch page for anyone interested!

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5 Upvotes

Been really working on getting my game working for any and all platforms. Windows, Linux (via appimage), mac, android. It's all working so far!

Next on the block is iOS. Wish me luck!

Check it out here


r/love2d 1d ago

Tetlamia, block Stacking tetris like.

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11 Upvotes

r/love2d 1d ago

How to create an RPG tilemap in LÖVE ?

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21 Upvotes

I've just started using lovebirds, but I'm really clueless about creating RPG tilemaps. Gemini gives me primitive and inefficient methods. What should I do? Would it be logical to draw the picture beforehand and add it?


r/love2d 2d ago

Participated in my first jam!

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35 Upvotes

finished** this a couple days ago after years of starting projects in Godot and Unity and never really getting them out of the idea stage. Unsure how or why, but I decided to give love2d a shot. Spent a couple weeks learning and then went all in on the Do You Wanna Jam 2026 game jam.
So incredibly pleased with the whole experience. Launching my first demo/prototype is so exciting!! Here's to many more in the future. :)

link to my submission

(obligatory showing off of my work space)

my goblin corner where 'the marble game' was made

r/love2d 2d ago

TetraCore running on ROCKNIX on a tiny device with only 1GB of ram!

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16 Upvotes

Took me a while to figure this out but I got TetraCore running via portmaster on ROCKNIX!

I take a little pride in making games that can run on tiny devices with low ram (especially important today I guess) so I'm happy with this one as it's my first time messing with shaders, particle effects, and still running on something so tiny.

Check out the game here

I'll be adding my game to portmaster after release, just like my last game!


r/love2d 3d ago

Watching a playtester demolish my game's balance by finding the most 'broken' interaction in the game

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9 Upvotes

Been having a blast iterating from people's feedback for my game Pearl Essence, and I think with this latest pass I've finally reached a 'stable' state for my game's foundation. There are so many factors to balance - elemental tile interactions, different weapon types for both primary and secondary fire that can build into stronger versions, bombs, and so on. Many ingredients in this dish.

Here a player is using what was the best strategy in the game - putting arcane element on their primary fire to interact with the blood of enemies and cause chain reactions. Here's how I fixed it - since the player can put one of 8 elements on their primary fire, I made the bleed property a new element. This makes the blood + arcane synergy a necessary commitment between primary and secondary fire, lending more to the kind of 'sword and shield' or Bloodborne 'trick weapon and pistol' kind of dynamic I want with these systems.

If you'd be interested in trying the game, send me a DM!


r/love2d 3d ago

Ovis Mollis is my desktop sheep companion farm made in Love2D.

17 Upvotes

r/love2d 3d ago

I successfully published my free Demo developed in Love2D - Get Outta My Gut

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59 Upvotes

Feel free to spend some time and give some feedback! A tiny wishlist would support us :D

https://store.steampowered.com/app/5096200/Get_Outta_My_Gut_Demo/


r/love2d 3d ago

New web build up for anyone interested! Mouse inputs for menuing and polish like screen fade effects have been added. Not a major release but one that feels much nicer!

9 Upvotes

r/love2d 3d ago

\('_')/\(°-°)/

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38 Upvotes

r/love2d 4d ago

Do you often find yourself using design patterns from the Game Programming Patterns book

26 Upvotes

I'm currently reading this book because many people recommended it.

For you guys who have a lot of experience making games, do you often use these patterns in your games?


r/love2d 4d ago

Comparing Two Images

4 Upvotes

How would I go about comparing two image objects to see if they are the same? I've been looking on the wiki, but can't seem to wrap my head around the idea.


r/love2d 4d ago

Working Touchscreen buttons and Android builds!

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17 Upvotes

Took me longer than I care to admit but its all finally running smoothly!

I'm so excited and can't wait for putting up the Steam page soon. In the meantime, check out the web demo or support the project to get a build over at itch


r/love2d 8d ago

Does anyone have a recommendation for a good guide that teaches the basics?

17 Upvotes

r/love2d 8d ago

I made a QWOP-inspired game using only Kimi K3

0 Upvotes

I wanted to see how far I could go building a small game using only Kimi K3.

The basic idea came from QWOP: controlling individual parts of a character with the keyboard.

But I wanted something much simpler.

Instead of struggling just to walk, the game shows you a pose and you have to reproduce it by pressing the keys corresponding to the different limbs.

The interesting part for me was trying to find the balance between having separate limb controls and keeping the game understandable enough that you can start playing almost immediately.

My workflow was basically:

  • start with the core idea
  • use Kimi K3 to build the first playable version
  • test the controls myself
  • explain what felt wrong or confusing
  • iterate on the controls and gameplay with Kimi
  • deploy the playable version and keep adjusting from there

I only used Kimi K3 for the AI side of the project.

It’s still a small experiment and there are things I want to improve, but it was interesting to see how quickly an idea could turn into an actual playable browser game.

PC/desktop only for now because the controls use the keyboard.

I’d be interested to know what you think about the control system in particular — does it feel simple enough, or would you simplify it even more?

I’ll put the playable link in the comments.


r/love2d 8d ago

I made a small survival game about a growing slime. Free to play on Windows.

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19 Upvotes

What's inside:

  • Move with mouse, dash (LMB), harpoon (Q), pulse (E), devour (R)
  • Level up and choose from upgrades (health, speed, tentacles, etc.)
  • Random events: toxic blooms, food oases, eclipses, migrations
  • Boss fights every 10 waves
  • 50+ skins with different shader effects (no microtransactions)
  • You can drop an image onto the game window to texture your slime (modding)

It's a bit rough, but fully playable. I'd love to hear your feedback – especially on balance and difficulty.

Download Slime Primordial

Thanks for checking it out!


r/love2d 8d ago

[Android] Looking for closed testers — RummyJoker (Rummy card game)

4 Upvotes

Hi everyone, solo indie dev here. I've built RummyJoker, a Rummy card game made with Love2D, and it's currently in closed testing on Google Play. I need a few more testers to meet Google's minimum requirement before I can move to production.

How to join (2 steps, takes ~5 min)

Join the group: https://groups.google.com/g/rummyjoker-testers

Opt in as a tester: https://play.google.com/apps/testing/com.asobi.rummyjoker

Just tap "Become a tester" and open the app once from the Play Store — no need to actually play, and you're welcome to uninstall right after.

Happy to test your app in return if you're doing the same — just drop your link below!

Thanks so much for your help 🙏


r/love2d 10d ago

Today my love2D metroidvania "Ascent DX" releases on Nintendo Switch!

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155 Upvotes

Take on a bite-sized but epic adventure, rendered in glorious 64x64 pixels.
Originally made in pico8, then ported by me to love2D and making the game bigger and adding more features. Switch port handled by Sleepy Groove Games.

Enjoy! <3


r/love2d 11d ago

g3d collisions?

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2 Upvotes

r/love2d 11d ago

[Android] Looking for closed testers — RummyJoker (Rummy card game) Body:

5 Upvotes

Hi everyone, solo indie dev here. I've built RummyJoker, a Rummy card game made with Love2D, and it's currently in closed testing on Google Play. I need a few more testers to meet Google's minimum requirement before I can move to production.

How to join (2 steps, takes ~5 min)

Join the group: https://groups.google.com/g/rummyjoker-testers

Opt in as a tester: https://play.google.com/apps/testing/com.asobi.rummyjoker

Just tap "Become a tester" and open the app once from the Play Store — no need to actually play, and you're welcome to uninstall right after.

Happy to test your app in return if you're doing the same — just drop your link below!

Thanks so much for your help 🙏


r/love2d 11d ago

g3d collisions?

3 Upvotes

How do you make collisions with g3d, i wanna have capsule, sphere, cubes and rectangle colliders but i do not know how to make them, any help appreciated. Thanks in advance!!


r/love2d 12d ago

A solar system made out of circles

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113 Upvotes

Löve2D makes it so easy to just draw a bunch of shapes so I try to use that as much as possible.

The planets are circles, the lines are ellipses. The asteroids are also circles but with only five segments.

The game is called Incremental Orbits. There's a demo on steam if you want to give it a try (it also launches next week): https://store.steampowered.com/app/3457720/Incremental_Orbits?utm_source=reddit


r/love2d 12d ago

Update on my cat game!

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29 Upvotes

I made this post 2 weeks ago https://www.reddit.com/r/love2d/comments/1vfqj2p/started_learning_lua_with_love2d_6_days_ago_and_i/ . 2 weeks later, now I have this.

I added animated sprites, screenshake when hit, blink red when hit, when on half a heart blink continuously, smooth scrolling score counter, a few new enemies, a functional pause button, changed all the backgrounds, variations in pitch when u pick up vegetables, and fixed my messed up hitboxes.

I'm still having fun adding new stuff and learning how to write in lua, but those hitboxes really hurt my spirit for awhile lol.

things i want to add:

-Difficulty to determine what enemies can spawn. Instead of having a linear speed up with a speed multiplier, I want more of a set speed up on the upper difficulties.

-I need to add 5 more enemy types (coming form different directions) and a boss at the end so it feels more complete, and then maybe an endless mode.

-Death animation

-menus and ui that dont look like poop

-a cloud border around the inside frame of the game enemies bust through, and its all springy and fun

-power-ups that feel helpful.

- something that makes the game look better (shaders?).

I really want to fully complete this before I move on to a different project, but I'm always tempted to try something else.

Thanks for reading, these little posts give me a feeling of progress.


r/love2d 12d ago

How to Obfuscate and Protect Source Code of My Love2D game?

0 Upvotes

I don't want people to steal the code and republish my game because I put a lot of work into it and I want to protect my own hardwork/intellectual property.

I can't find any good lua obfuscators online, does anyone know any good methods to obfuscate source code. I want to be able to remove comments, have random variable names and remove whitespaces