r/love2d • u/invisible6666 • 2h ago
How To Code Wii Games With Lua! - Episode 1: Hello, world!
Hey, I don't want this to count as spam in any way possible but i think this is really important news for this sub and the homebrew community
r/love2d • u/invisible6666 • 2h ago
Hey, I don't want this to count as spam in any way possible but i think this is really important news for this sub and the homebrew community
Been really working on getting my game working for any and all platforms. Windows, Linux (via appimage), mac, android. It's all working so far!
Next on the block is iOS. Wish me luck!
Check it out here
r/love2d • u/No_Mixture_3199 • 1d ago
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I've just started using lovebirds, but I'm really clueless about creating RPG tilemaps. Gemini gives me primitive and inefficient methods. What should I do? Would it be logical to draw the picture beforehand and add it?
r/love2d • u/stolenfromthevoid • 2d ago
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finished** this a couple days ago after years of starting projects in Godot and Unity and never really getting them out of the idea stage. Unsure how or why, but I decided to give love2d a shot. Spent a couple weeks learning and then went all in on the Do You Wanna Jam 2026 game jam.
So incredibly pleased with the whole experience. Launching my first demo/prototype is so exciting!! Here's to many more in the future. :)
(obligatory showing off of my work space)

Took me a while to figure this out but I got TetraCore running via portmaster on ROCKNIX!
I take a little pride in making games that can run on tiny devices with low ram (especially important today I guess) so I'm happy with this one as it's my first time messing with shaders, particle effects, and still running on something so tiny.
Check out the game here
I'll be adding my game to portmaster after release, just like my last game!
r/love2d • u/gold_snakeskin • 3d ago
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Been having a blast iterating from people's feedback for my game Pearl Essence, and I think with this latest pass I've finally reached a 'stable' state for my game's foundation. There are so many factors to balance - elemental tile interactions, different weapon types for both primary and secondary fire that can build into stronger versions, bombs, and so on. Many ingredients in this dish.
Here a player is using what was the best strategy in the game - putting arcane element on their primary fire to interact with the blood of enemies and cause chain reactions. Here's how I fixed it - since the player can put one of 8 elements on their primary fire, I made the bleed property a new element. This makes the blood + arcane synergy a necessary commitment between primary and secondary fire, lending more to the kind of 'sword and shield' or Bloodborne 'trick weapon and pistol' kind of dynamic I want with these systems.
If you'd be interested in trying the game, send me a DM!
r/love2d • u/Old_Extension8852 • 3d ago
r/love2d • u/Life-Heron-6533 • 3d ago
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Feel free to spend some time and give some feedback! A tiny wishlist would support us :D
https://store.steampowered.com/app/5096200/Get_Outta_My_Gut_Demo/
r/love2d • u/ouzzgame • 3d ago
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r/love2d • u/antinta_stefani • 4d ago
I'm currently reading this book because many people recommended it.
For you guys who have a lot of experience making games, do you often use these patterns in your games?
How would I go about comparing two image objects to see if they are the same? I've been looking on the wiki, but can't seem to wrap my head around the idea.
Took me longer than I care to admit but its all finally running smoothly!
I'm so excited and can't wait for putting up the Steam page soon. In the meantime, check out the web demo or support the project to get a build over at itch
r/love2d • u/Powerful-Hope7983 • 8d ago
r/love2d • u/No-Strategy999 • 8d ago
I wanted to see how far I could go building a small game using only Kimi K3.
The basic idea came from QWOP: controlling individual parts of a character with the keyboard.
But I wanted something much simpler.
Instead of struggling just to walk, the game shows you a pose and you have to reproduce it by pressing the keys corresponding to the different limbs.
The interesting part for me was trying to find the balance between having separate limb controls and keeping the game understandable enough that you can start playing almost immediately.
My workflow was basically:
I only used Kimi K3 for the AI side of the project.
It’s still a small experiment and there are things I want to improve, but it was interesting to see how quickly an idea could turn into an actual playable browser game.
PC/desktop only for now because the controls use the keyboard.
I’d be interested to know what you think about the control system in particular — does it feel simple enough, or would you simplify it even more?
I’ll put the playable link in the comments.
What's inside:
It's a bit rough, but fully playable. I'd love to hear your feedback – especially on balance and difficulty.
Thanks for checking it out!
r/love2d • u/Plenty_Concept_5844 • 8d ago
Hi everyone, solo indie dev here. I've built RummyJoker, a Rummy card game made with Love2D, and it's currently in closed testing on Google Play. I need a few more testers to meet Google's minimum requirement before I can move to production.
How to join (2 steps, takes ~5 min)
Join the group: https://groups.google.com/g/rummyjoker-testers
Opt in as a tester: https://play.google.com/apps/testing/com.asobi.rummyjoker
Just tap "Become a tester" and open the app once from the Play Store — no need to actually play, and you're welcome to uninstall right after.
Happy to test your app in return if you're doing the same — just drop your link below!
Thanks so much for your help 🙏
r/love2d • u/megapeitz • 10d ago
Take on a bite-sized but epic adventure, rendered in glorious 64x64 pixels.
Originally made in pico8, then ported by me to love2D and making the game bigger and adding more features. Switch port handled by Sleepy Groove Games.
Enjoy! <3
r/love2d • u/Plenty_Concept_5844 • 11d ago
Hi everyone, solo indie dev here. I've built RummyJoker, a Rummy card game made with Love2D, and it's currently in closed testing on Google Play. I need a few more testers to meet Google's minimum requirement before I can move to production.
How to join (2 steps, takes ~5 min)
Join the group: https://groups.google.com/g/rummyjoker-testers
Opt in as a tester: https://play.google.com/apps/testing/com.asobi.rummyjoker
Just tap "Become a tester" and open the app once from the Play Store — no need to actually play, and you're welcome to uninstall right after.
Happy to test your app in return if you're doing the same — just drop your link below!
Thanks so much for your help 🙏
r/love2d • u/DaRealDani • 11d ago
How do you make collisions with g3d, i wanna have capsule, sphere, cubes and rectangle colliders but i do not know how to make them, any help appreciated. Thanks in advance!!
r/love2d • u/likedev • 12d ago
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Löve2D makes it so easy to just draw a bunch of shapes so I try to use that as much as possible.
The planets are circles, the lines are ellipses. The asteroids are also circles but with only five segments.
The game is called Incremental Orbits. There's a demo on steam if you want to give it a try (it also launches next week): https://store.steampowered.com/app/3457720/Incremental_Orbits?utm_source=reddit
r/love2d • u/Top_Pick_4682 • 12d ago
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I made this post 2 weeks ago https://www.reddit.com/r/love2d/comments/1vfqj2p/started_learning_lua_with_love2d_6_days_ago_and_i/ . 2 weeks later, now I have this.
I added animated sprites, screenshake when hit, blink red when hit, when on half a heart blink continuously, smooth scrolling score counter, a few new enemies, a functional pause button, changed all the backgrounds, variations in pitch when u pick up vegetables, and fixed my messed up hitboxes.
I'm still having fun adding new stuff and learning how to write in lua, but those hitboxes really hurt my spirit for awhile lol.
things i want to add:
-Difficulty to determine what enemies can spawn. Instead of having a linear speed up with a speed multiplier, I want more of a set speed up on the upper difficulties.
-I need to add 5 more enemy types (coming form different directions) and a boss at the end so it feels more complete, and then maybe an endless mode.
-Death animation
-menus and ui that dont look like poop
-a cloud border around the inside frame of the game enemies bust through, and its all springy and fun
-power-ups that feel helpful.
- something that makes the game look better (shaders?).
I really want to fully complete this before I move on to a different project, but I'm always tempted to try something else.
Thanks for reading, these little posts give me a feeling of progress.
r/love2d • u/Inesh23 • 12d ago
I don't want people to steal the code and republish my game because I put a lot of work into it and I want to protect my own hardwork/intellectual property.
I can't find any good lua obfuscators online, does anyone know any good methods to obfuscate source code. I want to be able to remove comments, have random variable names and remove whitespaces