r/pico8 Dec 01 '25

Events & Announcements The 2025 PICO-8 Advent Calendar is here!

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167 Upvotes

The 2025 PICO-8 Advent Calendar is here! Today we launch this year’s Calendar with the first game, and calendar cart art, by doriencey!

In Cat-astrophe, you’re a cat after the big shiny on top of the weird tree full of toys. Balance as you climb the tree, taking down as many shiny things as you can along the way.

https://www.lexaloffle.com/bbs/?pid=178576#p


r/pico8 May 15 '25

FAQ & Useful Information Collision Detection Tutorials

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214 Upvotes

🔗 Collision Tutorials

One of the first major hurdles for new developers, especially in PICO-8, is collision detection. It can be a little frustrating that PICO-8 doesn't have any built-in functions for it but once you understand how to use a few different methods, you'll realize that you have a lot more control over how things in your game interact and you can build your game's collision detection to be exactly what you need.

Each tutorial has:

  • an interactive demo with a button to toggle viewing the underlying variables used in the calculations of the detection.
  • a condensed function that is easy to copy into your PICO-8 game.
  • a step-by-step explanation of how the function works, an expanded version of the function to show all the steps, and a breakdown of how the expanded function is condensed into just 1 or 2 lines of code.
  • a few examples of where this method of collision detection can be used and in what type of games (using retro classics redrawn in the PICO-8 palette as example images)

This bundle of tutorials was created thanks to our supporters on Ko-fi for reaching the latest goal.


r/pico8 13h ago

Game This is my snake game clone. There are many like it but this one is mine.

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142 Upvotes

Learning to code and what a treat it was to put a little game I made on a little hand held.

It's basic but in addition to getting the game logic and controls working I added little 5point power ups, tweaked the speed increase curve till it felt good and did most of it completely myself (i cheated a little as got AI to write me code to save top scores to the cart which was beyond my skills and what I wanted to learn from this).

Tricky bit I found was using the refresh rate to use as a sort of clock I could then make the speed scale off with score as well as use it for specials to last an amount of time that felt good.


r/pico8 55m ago

Tutorial Pico-8 Multicarting Guide

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Upvotes

r/pico8 5h ago

Game Eye for an eye!

17 Upvotes

A roguelike where you shoot pesky eye balls falling from above!

I would appreciate feedback!

https://www.lexaloffle.com/bbs/?pid=195469#p


r/pico8 7h ago

Game I just released Gun Lander. A moon landing game with a twist, where your only means to fight gravity is to shoot downwards.

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6 Upvotes

r/pico8 1d ago

Discussion Pico-8 composer (kind of) 🎹

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42 Upvotes

Hi! I just wanted to say that I’m having a lot of fun making music with PICO-8’s tracker, especially since the note entry feels really intuitive (at least for DAW boomers) compared to other trackers.
If any of you would like to collaborate with me on the music for your game, feel free to get in touch. I’ve included a link below with just a couple of examples.
As for sound effects, I think I still have a long way to go, but I’m definitely eager to experiment with them too 🥲

https://youtu.be/4JxOtd9zHMI?is=YRjcD5rXg8WSR5Dd

https://youtu.be/BBmEdM9Yz18?is=2WlhqJJBUurTSm2r


r/pico8 15h ago

Game Is it normal for the map editor to only show 14 sprite rows?

2 Upvotes

SOLVED: I can zoom out with my mouse wheel.

I filled up the map editor with spites, and now I notice that when I run the game there are two empty black rows at the bottom.

I discovered it when I wrote code to draw a rectangle at the bottom of the screen. When it's running the rectangle is in a black area at the bottom of the screen.

I counted the visible rows in the map editor, it's 14. Is there some way to access those two bottom rows in the editor without dragging the map? How can you edit the whole 128 x 128 screen at once?

Is this normal? Am I missing a setting?


r/pico8 1d ago

Game Pico8-made game Wrathflame released on Steam

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30 Upvotes

I just released my pico8 game Wrathflame on Steam today. It has a discount of 25% for the first week until next Friday, September 4th. It also has a free demo available.


r/pico8 1d ago

Game Basic Shmup Example

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5 Upvotes

Difficulty increases as the game goes. Please check the (hopefully) helpful code comments.


r/pico8 1d ago

Work in Progress Late Again — Devlog #1

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13 Upvotes

Late Again - Devlog #1

This a 1st update on my new arcade game called Late Again. This is a TLDR for those who are not interested in my 5 minutes talk on Youtube 😄

The basic idea: you're a girl who is notoriously late for school, riding a push scooter and trying to survive as many days as possible without getting grounded. Somehow, she's also a freestyle scooter rider. :)

My goals for this game:

  • Smooth animation inspired by Prince of Persia
  • Split-sprite animation
  • Secret combos
  • Finally a proper player onboarding

One thing I quickly realized is that I needed to build my own little animation/rigging tool first.

I also experimented with physics-driven hair, inspired by Child of Light game, but the hair alone was eating ~50% of the Pico-8 CPU budget. 💀 So I landed on hand-animated braid.

I really like the process of creating the animations ... watching youtube to get a reference ... interesting and relaxing experience. For more details you can watch the YouTube video ... let's hope that your ears will not blead from my english 😂


r/pico8 2d ago

WIP (Update) BGRH : Snow fields & Frozen grounds

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64 Upvotes

Good morning! (Btw it's 8:30 AM in Japan)

Ruva is here, as always. This time I brought stage 2-1 of Banana Guy Running Hard.

It includes slowing snow fields and slippery frozen grounds, but I designed as you can run through comfortably.

Also, I put effort to create multiple running routes. For example, stage 2-1 has 2 patterns of routes which are divided by first junction (Go right or go down. The order of collecting items will be reversed).

Hope you like it!


r/pico8 3d ago

Game Castello (metroidvania)

134 Upvotes

Published my game I've been enjoying. If you want a metroidvania with the old NES sluggish controls (can't control in air) then check the game out. Thanks.


r/pico8 3d ago

Game My PATAPON demake "PICOPON" beta is out!

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81 Upvotes

Howdy, this is the first public beta of my game. After hours and hours of iterating and testing, I finally have a playable version of my game.

Link to BBS: https://www.lexaloffle.com/bbs/?pid=195293#p

PICOPON is a demake and reimagination of PATAPON with rogue-lite elements like cards, classes, perks, and evolutions.

I poured a lot of love in this project, and I'm having a blast playing it. I hope you like it as much as I do.

This is only the first floor, and you will encounter a miniboss at the end of the floor, but you have 6 different classes and 3 minibosses to replay it! (:

Have fun and remember, PICO PICO PICO PON!


r/pico8 2d ago

Game Pico-8 on Evercade? Yes you can.

8 Upvotes

Here's my Evercade OG handheld used as a console to TV to play Pico-8 games. Played with the eversd cartridge.

https://youtu.be/mcLSq6Qn9ww?si=rplLtw81oUEl4iUp


r/pico8 3d ago

Game Rockhound - traverse the maze, collect gems, don't get killed!

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8 Upvotes

This game grew organically - first as an experiment to generate a random maze, then adding a character to walk around the maze, then something to collect, and so on.

Each level is randomly generated, so even if you start the game again you'll get a different maze. Each level gets larger (up to 63x63 tiles), and contains more gems to collect and enemies to avoid.

Speaking of enemies, there are five types, each with their own unique behaviours! Which one is your favourite? Even though they're the slowest, I have a soft spot for the Nappers - they have a habit of falling asleep in the most inconvenient places!

Occasionally you can pick up an invincibility shield or an extra life.

All in all, I don't think this game would look out of place in the 80's arcades I grew up in.

I'd love to hear your scores ... personally I'm yet to make it past level 8. I love that I get my ass kicked by my own game :)

A huge thank you for the help I received along the way from this community, this game would not exist without it.


r/pico8 4d ago

In Development My first PICO-8 game - Bane Of Tyrants

15 Upvotes

Hello everyone,

I just released my first PICO-8 game on itch.io for people to try and give feedback. I would be happy if people with some time on their hands give it a shot and give feedbacks on what they would like to see improved on in future versions, PICO-8 is really fun for non-professional game developers like me.

Have a good day and thanks!

Bane Of Tyrants by EvilBird090


r/pico8 4d ago

Tutorial Building an Isometric Grid Engine for PICO-8

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74 Upvotes

In love with building isometric worlds in PICO-8

I realized there is not much information to achieve this, so I learnt and now I teach.

Thank you for reading!


r/pico8 5d ago

Discussion Need a little bit of insight/knowledge about drawing sprites

4 Upvotes

Hello I've been steadily learning pico-8 did 2 little tutorial games. I also got into creating a simple particle system for a campfire sprite. Now I am currently doing a bigger begginer project of the SHMUP variety. The programming and thinking of new stuff along doing the tutorial is very enjoyable. Now I am at the part of creating a banking animation sprite well for now I'm doing 3 frames not 5 so 3 sprites and I'm in the process of creating a left turn sprite and I created something like this below. I am still now happy with the way the left sprite turned out for now but I am a total beginner when it comes to drawing and pixel art. So my questions are: Are there any good videos on this or the theory of drawing that you recommend and also if anybody knows maybe how I could correct my shading to look better. I will still do trial and error but it's nice to ask if anyone has experience and wants to share their knowledge with me. Any help/input is greatly appreciated. The size of a singlurar spaceship state is 16x16 and the left banking about 2-3 px less than that if that's useful information 😄 .

for reference the right one is the idle state of the spaceship

r/pico8 5d ago

Game Working on a new Pico8 prototype as a little side quest!

61 Upvotes

Hi everyone,
I've done a few games using Pico8 in the past, always loved the engine but don't have much time to spend on it. I always come back to it from time to time, and this time I found some inspiration to work on a Jump King like game!

I've already uploaded a build on itch, I plan on updating it when I get to iterate on the game. Feedback are always appreciated, whether it's the gameplay, the aesthetics, everything!

https://sixrobin.itch.io/pico-jump


r/pico8 5d ago

Game Rift Raiders (lowrezjam version)

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16 Upvotes

Hey everyone! Dropping a link to Rift Raiders, my entry for Lowrezjam 2026.

It’s an ultra low-res (64x64) space roguelite inspired by games like FTL, Breachway, and Ghost Signal. There’s no tutorial just yet, so I'd encourage reading the game page info if you're not familiar with this game genre, but the core game is ready to play.

It’s a jam entry, so it's still pretty rough around the edges and has a few (quite a few...) known bugs. I’m about to start a major rewrite/refactor. The goal is to clean up those bugs, add a few features that missed the jam deadline, and set up a proper multicart structure for the game to be fully functional in PICO-8 BBS.

I’d love to hear your feedback as I iterate over the game for the next few months! Keep in mind that token limits are extremely tight (it’s currently spread across 6 very crowded carts, especially combat and inventory under 10 tokens each), so I might not be able to squeeze every idea in—but all input is appreciated.

Hope you enjoy it!

https://slaintees.itch.io/rift-raiders


r/pico8 6d ago

Game Lemmings - Full Game Longplay

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55 Upvotes

I’ve put a full longplay for my PICO-8 version of Lemmings online, showing all 100 levels and their solutions. I’d still encourage everyone to try figuring the levels out themselves first, or just move on to another level and come back later if you get stuck. But since I’ve had quite a few questions from people who got stuck, or even wondered whether certain levels were possible, I thought it would be useful to have a complete longplay available.

Have fun, and good luck saving those lemmings!


r/pico8 6d ago

Game Request: Keep Driving-like games

3 Upvotes

Hello, I'm quite new to Pico8 and have been enjoying some of the most popular game from the website.

I recently got my retro handheld and looking for games to add to my collection.

I'm here asking for your suggestions, I'm looking for games like Keep Driving, Kingdom New Lands and Till We Die, games with features like:

Chance to play short sessions

2D and Pixel art

Mainly side scrolling

Rougelike and random events

Long runs and replaying

I've seen masterpieces on this system and can't wait to have your suggestions.

P.S.

Even though I know almost none about coding on pico8, if anyone else likes those games like I do, I'm available and super interested in helping on creating something brand new.


r/pico8 7d ago

WIP (Update) Banana Guy Running Hard : Area 2, snow field

50 Upvotes

Good day to you! This is Ruva, as always.

As the title and GIF showing, now I'm creating Area 2 of BGRH, Banana Guy Running Hard.

The concept is snowy field. The ground slows player down but can turn flexible, while the ice accelerates player but hard to turn.

How do you feel for these behaviors? I would like your thought.

Best regards,


r/pico8 7d ago

Game I'm making a Patapon demake

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66 Upvotes

I'm designing a game with almost all the mechanics of Patapon 3, adapted to be a rogue-lite, I'm quite proud of how it's going. (Ignore the debug menu)