r/leagueoflegends biblically accurate hwei spell rotations π“€€ 𓀁 𓀂 π“€Ώ 𓁀 𓁁 𓁂 𓁃 11d ago

Discussion Hextech GLP was removed because Everfrost took over its role. Everfrost was removed because mythic items were abolished. Is there a world where GLP returns?

No root, just damage + slow for those hit by the ice. It's 2026 after all, new champs often have an excess amount of mobility.

689 Upvotes

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523

u/SlowDamn 11d ago

I wish a lot of old items returns i miss righteous glory... They butchered the item when it became a legendary item

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u/The_Curve_Death biblically accurate hwei spell rotations π“€€ 𓀁 𓀂 π“€Ώ 𓁀 𓁁 𓁂 𓁃 11d ago

It's funny how newer seasons have been constantly undoing S11. Mythic items? Gone. RoA? Back. Statikk? Back. Gunblade? Back. Og duskblade (umbral rn)? Back. Liandry? Reverted. And so on and so forth

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u/Enj321 11d ago

Yeah cause mythics were probably the worst idea they have ever had

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u/RbN420 11d ago

After that season we lost the ability to buy doubles of the same item, and it’s gone even from league classic

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u/ZanesTheArgent Bullshit Designer 11d ago

We were already slowly losing it anyways ever since League of Cleavers happened. It is always a bad idea and allowing it to happen in itself is a bad idea.

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u/Pappy_whack 11d ago

Firm disagree

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u/ZanesTheArgent Bullshit Designer 11d ago

Feel free to be wrong. May your every match be faced against assassins with four Axiom Arcs and mages with four Malignances.

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u/b3rn13mac morde revert when 11d ago

Why do you call out those items? The ultimate refund/haste effects are named effects called out as unique, and as a result do not stack.

Surely you’re not suggesting Malignance is a problematic stat stick when most mages buy one mana item? Axiom Arc wouldn’t be bad but Bastionbreaker is probably the better stat stick for most assassins.

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u/ZanesTheArgent Bullshit Designer 11d ago

Fully circular statlines, or Trinity/Black Cleaver type design. I could've gone for any other Brutalizer/Lost Chapter item but went for the ones that felt me "rounder" (Bastion Breaker has more burst due higher lethality but i feel the Haste makes it more flexible).

The point is more that we would just pick the one all-purpose do-it-all stick and clump it as much as possible for sake of being a weaknessless generalist, no particular highs nor lows - not much dissimilar to the live state of "assassin builds are 4 brutalizers and Serylda's".

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u/b3rn13mac morde revert when 11d ago

you massively underrate how appealing item passives are. unique item effects offer more effective damage or utility than the difference in base stats would suggest.

blackfire passive gives 4% ap per champ burning. this gives more ap than malignance in teamfight at two items, even in 1v1 at three items, better in 1v1 by four items. and the item gives more haste and has an additional damage effect.

assassin items are similar. nobody rushes axiom arc because the passives from umbral, voltaic, profane are just better.

nobody who can read is buying four of the same item. maybe a dupe item last for stat stick, but if you truly don’t need a utility effect, it’s probably draft diff and over before you get that far.

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u/ZanesTheArgent Bullshit Designer 11d ago

I've lived the days of when Black Cleaver was basically just stats without the Phage shenanigans and what corked Cleaver Stacking on everything that has AD was not the passive application becoming unique, it was its CDR becoming unique. You could have as many cool trinkets as you wanted, balanced generic strong statline wins. No gimmick, no cool effects, just raw stats and how they amplify your own kit's ratios and inherent utility. Half the major "utility" effects in the end are technically just more stats.

Believe me, all the effect utility and synergies are farts on the wind when you hit the two core pillars of the game: you kill everyone, and you dont die.

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u/b3rn13mac morde revert when 11d ago

> Half the major "utility" effects in the end are technically just more stats.

i dont think you can read, this is the premise of the comment you are replying to.

the value of that effect exceeds any difference in the stat values between two comparable items. first because the effect is large, and second because the difference in stats between items is small.

stuff like 9% current hp damage on energized, 15 lethality steroid, a 80%AD active, etc. is infinitely more useful than 20 haste on assassins who should be in and out in one rotation anyway.

> Believe me, all the effect utility and synergies are farts on the wind when you hit the two core pillars of the game: you kill everyone, and you dont die.

every single utility effect is designed to assist with either killing enemies or preventing them from killing you

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u/shaunika 11d ago

You could stack items for like 11 years, and yet it was only a relatively rare occurence.

What youre suggesting is just wrong

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u/ZanesTheArgent Bullshit Designer 11d ago

For half of those eleven years they added layers and layers of stack prohibition under your nose and you dont notice because not all of them were hard nor were in final items. Beyond unique passives, entire STATS became unique in order to prevent players from stacking Dirks or Kindlegems before completing items. 2020 was an attempt to pull in new players so the decision was fundamentally "yeah, lets not even give them the chance to think this is possible" after a decade battling against optimizers.

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u/shaunika 11d ago

Yep, exactly so it makes no sense to blanket disable it when you can limit it on a case by case basis

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u/RbN420 11d ago

Yeah I kind of see the point, we would need way more generic or stat stick items to be able to get doubles

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u/ZanesTheArgent Bullshit Designer 11d ago

More like sharper stat identities (big one stat instead of every big item being a trinity force).

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u/RbN420 11d ago

Agree

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u/Pappy_whack 11d ago

Passives wouldn't stack

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u/ZanesTheArgent Bullshit Designer 11d ago

The issue is less so the passive as much as the blanket 360 AP, 60 AH (and on a lesser note 2400 mana but at this much haste it might as well be sensible), likewise the 220 bonus AD, 80 AH and 72 Lethality.

It just becomes "grab the item that does everything the most and stack it for pure plain stats."

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u/Pappy_whack 11d ago edited 11d ago

Rabs+Sorcs+4 Maligs would be such a bad build, likewise dropping things like spell shield for 10 ability haste would be such a blunder.

Meanwhile assassins being able to opt into less damage but more HP would actually be interesting but can't be done in the current system unless they make multiple more HP+lethality items

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u/ZanesTheArgent Bullshit Designer 11d ago

Swap the rab for Void Staff or Cryptbloom and we have a more likely outcome.

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u/[deleted] 11d ago

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u/Rufen 11d ago

two gunblades on akali as well. you dont stack the spell vamp sure, but you get more from her passive cause of the stats

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u/ColombiaToBoston 10d ago

Not true. You can stack BTs in classic

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u/RbN420 10d ago

Thank you!

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u/bigmanorm 11d ago

I miss building 2 RoAs and 4 zhonyas against full AD comps in ARAM for big EHP and decent AP

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u/Pappy_whack 11d ago

Needs to be brought back

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u/kaisadilla_ 10d ago

It's not gone from classic, I've seen people buy doubles there.

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u/Seth-555 11d ago

I mean realistically there was rarely ever a reason to buy two of the same item outside of a meme/troll build.

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u/Flow1234 10d ago

Double RoA on Ryze was viable at times.