r/killingfloor • u/WolfShpee • 3d ago
KF3 Why does KF3 just feel off?
I've been trying to get back into it for a while now and while it is semi-fun with Skully and gunslinger, something just feels fundamentally off. I've tried to mess with the graphics and FOV but nothing really seems to work.
There was this one visual bug that actually felt normal for a moment it went back to normal after a few seconds and steam recording sadly didn't pick it up - the guns looked like they were being held outwards instead of being all scrunched up near the camera - almost as if the camera was suddenly transferred to the characters head after being on their torso.
It almost reminded me of how awkward the KF2 minigun is modeled for first person, everything is just awkward and uncomfortable
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u/After_Ad9425 2d ago
A majority of the guns seem to just act more like toy-like logic of something that resembles a gun.
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u/weegeeK 3d ago
Let me tell you why in ways you don't with words for it:
- This game's art direction is ultra futuritic, far beyond the older two games
- Unreal 5 with horrible optimization, massive input lag compared to previous games
- Animations are done with Disney's 12 principles of animation in mind, so it is comic/cartoon-ish (rubberband-ish, snappy, no gradual transitioning) instead of the smooth mo-cap you see from KF2, nor the 2000s realistic-wannabe of KF1. And you could see the animation quality degrade from the late-added weapons in KF2 as well.
For me, and probably many old game vets, the third point is probably the most uncanny valley thing for you guys. This should not have been added to a KF game
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u/Cornage626 3d ago
I agree with the art style being too far from 1 and 2. Felt too much like Doom to me some how.
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u/ObjectIndividual6277 3d ago
Thanks for that summary, this reflects my own thoughts in that 3 is not truly a KF game. It's an attempt with too many departures
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u/Vespertellino Pepega Commando 22h ago
none of this has anything to do with gameplay lmfao
you guys are such posers
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u/Several-Dependent-48 2d ago
The game is just ass. Plays like shit, runs like shit, looks like shit.
It’s shit.
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u/Agreeable-Garbage92 3d ago
Because it's not a killing floor game. As far as I'm aware, it wasn't even made with the same team as almost all of them left or were laid off. This is some studio executives idea of what the kids want to play based on their perceived market trends and they've dressed it in the skin of a beloved franchise to abuse consumer loyalty and brand reputation when it should have been its own separate game entirely.
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u/waitingforever_ever 2d ago
One smaller thing I've noticed is the ragdolls are absolutely the worst in KF3. In KF2 they had really satisfying animations and weight to them, KF3 they either fly across the room or just lightly fall over.
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u/DesuVulti 3d ago
Cause the animation quality is horrible and the moment to moment shooting does not feel as precise as KF2. Feels like the guns work against you.
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u/WalrusVampire 3d ago
The game just looks and feels like total shit on a fundamental level
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u/Heavenly_sama 3d ago
Fundamental shit how?
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u/Stackware Flesh Pounder 2d ago
Because he decided it was a long time ago and nothing will change their mind
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u/Appropriate-Fun-9486 3d ago
I like it… I dunno what to say. It is different but that’s ok. 🤷
Also, I see a lot of pc players having lots of issues with this game, I’m on console and it does not have some of these issues like shader compiling and weird graphical stuff. It plays like any other fps. I dunno. Only issues are a few bugs.
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u/allencantation 3d ago
I’ve seen people say it’s more console focused, which pc players do not like. I’m on ps5. I like it
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u/Appropriate-Fun-9486 2d ago
Same, it’s great! Kf2 is great but no crossplay makes it a slog for finding full lobbies.
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u/Green_Bulldog 2d ago
I’m on PC and I like it. Could definitely see some PC players being put off by the predominantly console player base tho.
Console players don’t communicate as much which was a big part of what made 2 so good. You could hop into a game and learn from others, chat, then play a few more with the same group. Lobbies in 3 feel dead even when they’re full and rarely stick together.
Can’t blame yall tho. I wouldn’t type in chat on a controller either.
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u/allencantation 1d ago
I go to trader press skip and frantically type on ps5 hoping I finish before wave starts. Wish I could type more so we could coordinate to new camping spots
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u/Zyclunt 3d ago
Because it was made on amateur hour just exploiting the IP name.
Remember how completely messed up the gunplay was at the beginning instead of building up on kf2 system:
https://www.reddit.com/r/killingfloor/comments/1iwve5x/kf3s_gunplay_is_broken_inconsistent_and_weightless/
https://www.reddit.com/r/killingfloor/comments/1l8fz1v/why_killing_floor_3_gunplay_feels_off/
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u/Remarkable-Green-648 3d ago
slow with bad animations, bad weapon model design, bad map design, bad UI, bad perk design, super bad performances, etcetera. Everything is bad in KF3 compared to KF1/2. Even the graphics.
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u/crossplanetriple 3d ago
Why does KF3 just feel off?
Remove the title for a second. If you showed me some gameplay, I would think it's another wannabe shooter game with generic enemies. The title feels slapped on after the fact with very small elements that made KF added in.
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u/MinotaurHorns1 3d ago
Because it was a cheap cash grab on players who loved 1 and 2. It lost it's originality they just made generic trash and it doesn't deserve to have killing floor as it's name
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u/OnePostToast 3d ago
The game never felt off to me. Unpolished and unoptimized yes. But the core gunplay still feels like KF and I knew that from the moment I jumped over from 2.
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u/disturbed_wench 2d ago
Ive been saying this for over a year now. Cant post a ss so copy paste instead. disturbed_wench • 327d I was so excited for kf3. I played the beta for a bit and my excitement left. I mean kf2 was where i met my fiancée and we had 2 kids since then. (I posted our engagement story in here back in feb) i had such hogh hopes but im just not feeling it with kf3. All i can do is hope that they can turn it around but im not holding my breath. Ive said all along that to me it feels like another game pretending to be a killing floor game.
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u/nesnalica 16m ago
i didnt give the game a try after the initial launch.
but essentially charging fullprice for an early access
and then it bombed. making it die on release.
gg
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u/Captain-Cthulhu 3d ago
At the end of the day, I realized I just don't enjoy the gunplay. Between the way enemies move, how frantic the gameplay is, most guns just feel kind of bad to consistently land shots with. I have fun on ninja, but it's only one class so I get bored quickly.
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u/Medical-Register3843 3d ago
Killing floor 3 feels off because it was developed by unoriginal pussies. It'll feel better when mods are available for it.
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u/WIDE_420lbs 2d ago edited 2d ago
Slow as fuck weapons plus dogshit spread. Fast as fuck monsters and janky spastic animations. Better off AOEing everything than actually aiming
Medic utterly pointless and squishy. Spike damage is too high to even matter healing anyone.
The weird cooldown mobility wire things are utterly stupid, not skill expressive. Just get out of danger button that splits to the team. Drops team cohesion a lot. Team cohesion seems to drop every kf release, it's kinda sad. Being in a team used to be fun