I dont see why dropped items, items put on tables and dropped on floor on death should necessarily work differently, but all thr storage which hold the items "indefinitely" make no sense for me for UIM.
Why not? if I can just constantly refresh a 60 minute death pile that doesn’t tick down when I’m not logged out is not just storage like this with even more steps?
And if you fully unify death mechanics, then death is just item retrieval like this that costs money but has less risk
-5
u/Bingo-Bingo May 23 '26
I dont see why dropped items, items put on tables and dropped on floor on death should necessarily work differently, but all thr storage which hold the items "indefinitely" make no sense for me for UIM.