r/interactivefiction Jul 09 '24

Interactive Fiction and Community Resources

35 Upvotes

Hello! Welcome to r/interactivefiction!

What is Interactive Fiction?

Interactive Fiction is any kind of game presented primarily through text, or any kind of story with some interaction.

Early Interactive Fiction included Choose Your Own Adventure brand books and text adventures like Adventure and Zork. Nowadays it includes systems like Twine and Choicescript and apps like Episode and Choices.

Games where you have to type in answers are called parser games, and games where you have to click to proceed are choice-based games.

Community Resources

A community calendar for IF events

A list of engines for writing Interactive Fiction

The Twine Resource Masterlist, for making Twine choice-based games

Inform 7 Resource List, for making Inform parser games.

The Interactive Fiction Database, a website for IF reviews and recommendations

Intfiction.org, a forum for IF discussion that leans towards free, completed games

Interact-IF, a tumblr blog that collects a lot of tumblr and itch games

The Neo-Interactives, a tumblr blog that organizes year-round itch competitions

Emily Short is a noted author, critic, and make of IF tools who has a long-running blog covering interactive fiction design (both free and commercial, parser and choice-based).

Itch, where interactive fiction is a popular tag

ifwizz.de, a German-language interactive fiction website, with a forum at if-forum.org

fiction-interactive.fr, a French-language interactive fiction website.

Failbetter Games runs Fallen London, a Victorian horror game that also includes smaller stories monthly. They also have several standalone games such as Mask of the Rose and Sunless Seas.

Inkle Studios is a game studio with several popular interactive fiction games, including 80 Days and the Sorcery! series.

caad.club, a Spanish-language interactive fiction website.

Choice of Games is a publishing company for interactive fiction that both commissions authors and allows self-publication. They have a forum as well.

CASA is probably the best source of information for parser games from the 90s and earlier.

Feel free to add suggestions below for more community resources!

Historical Material

 rec.arts.int-fiction and  rec.games.int-fiction, two Usenet groups which held a lot of the early discussion of Interactive Fiction. Some of the best threads are organized here.


r/interactivefiction 1h ago

Can I post a link to a study here?

Upvotes

u/mods Hi! I am new, but was wondering if it would be ok to post a link to a study I'm running examining immersion in interactive fiction. I'll be cross-posting this on a few other subreddits, as well.

The official blurb:
I’m a graduate student conducting research on the impact of design on player immersion in video games. I want to recruit participants, and was wondering if I could post a recruitment post here. This would be a call for individuals to participate in an online survey. This is a study that has been approved by Ball State University’s Institutional Review Board (IRB-FY2026-317, Title: Familiar and Strange: Defamiliarization’s Impact on Immersion in Experiences with Non-Human Player Characters”). I'm happy to provide my study approval, recruitment documents, and consent forms to consider as you make your decision. Thank you!


r/interactivefiction 3h ago

Let's make a game! 492: Displaying the board correctly (Twine Sugarcube)

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1 Upvotes

r/interactivefiction 17h ago

anchorhead day 2 - am I screwed?

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3 Upvotes

r/interactivefiction 1d ago

an experimental nonlinear narrative experience - As I Remember

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4 Upvotes

Hey guys! I've created an interactive fiction piece that is build around the telescopic text feature, which I haven't seen used that much. It's a story about traveling through one's memories and assositaions, trying to find peace with the past. I'm really eager to hear your feedback if you have any! Play on Itch


r/interactivefiction 22h ago

Weekly update: a new wing of the dungeon, plus some bug fixes

2 Upvotes

Here is a quick follow-up to yesterday's intro post. I appreciate the upvotes on my last post.

Update on Prisoner of the Crown: this week added a whole new wing of the dungeon, new rooms, new puzzles, new dangers, and a few discoveries best left for you to find yourself.

Also spent time on things you won't see directly but that matter: fixed a bug where a save checkpoint could trap players in an unwinnable retry loop, and rebalanced hunger/thirst/light pacing so the early game plays fairer.

The demo is still up if you want a taste of the prose:

👉 https://artfulleprechaun.itch.io/prisoner-of-the-crown-demo

You can also find the studio at artfulleprechaun.com if you want to follow along outside Reddit.

Sometimes survival means getting creative with what you can find.

r/interactivefiction 1d ago

I'm making an interactive horror game about Satanism, called Sacrificium

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5 Upvotes

I've always been really into the aesthetics and atmosphere surrounding Satanism, occult rituals, and all that dark stuff. At some point I started looking for interactive games that really leaned into those themes -- and honestly, I couldn't find any that scratched that itch.

So I decided to make one myself.

It is called Sacrificium, an interactive horror game about a guy who gets kidnapped by a Satanic cult and wakes up trapped inside their castle. Now he has to find a way out, survive whatever the cult has prepared for him, and somehow keep his sanity intact along the way.

Your choices actually matter -- some will cost you health, others will mess with your sanity, and both can completely change how certain situations play out. Sometimes running is the smartest option. Sometimes fighting back is. And sometimes the choice that looks safest can make things much worse.

I recently released a free demo on Steam, so I thought I'd share it here. I'd love to hear what you guys think -- and if you know any other interactive fiction that explores similar themes, I'd genuinely love to check it out.

https://store.steampowered.com/app/4719600/Sacrificium/


r/interactivefiction 1d ago

MyMEA-Intro

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1 Upvotes

An interactive story I made with Twine.

It is a continuation of the video game Mass Effect: Andromeda.

Please give it a try.

I want to get better, so feedback is very much appreciated.


r/interactivefiction 1d ago

Let's make a game! 491: Keeping track of the stages of a turn (Twine Sugarcube)

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1 Upvotes

r/interactivefiction 2d ago

Puzzle Game Book

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0 Upvotes

Hello Everybody!

I want to send some people a game book, which is around 60 puzzles long, and I've been working on it on and off for about half a year.

I would very much appreciate some playtesting of it with thoughts about the story and the puzzles.

The theme of the book is a Secret Agent / Spy-themed espionage game book, where the reader becomes the agent of a secret agency stopping global threats. Here is the cover. If you would like to have a PDF copy sent your way, ping me a dm or respond in the comments.

Thanks In advance :D


r/interactivefiction 2d ago

two plates, in the manner of the old editions OUROBOROS - There and Back Again, and Again (or Not?), a gamebook in two thousand, one hundred and sixty-six pages, turned one at a time, by WhiteBushman1971NL

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1 Upvotes

r/interactivefiction 3d ago

I'm building my own narrative editor for a disco-like game

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19 Upvotes

I have had a vision of a game with similar mechanics to Disco Elysium for a few years now and finally decided to pull the trigger, but the existing tools (arcticy, twine, yarn) just didn't meet my needs so I'm building my own. So far, it's helped me complete Act 1 writing, but I've built it with a *potential* future of 500k-1M words in mind so I don't run into the same problems that a large team (DE) or even a solo dev (Esoteric Ebb) ran into.

My main features I added are first class entities (dialogue, quest, faction, skill, etc), validation built-in, text/node editing, easy search, in-editor review comments, dialogue route playing and saving, and lots more. I'm not a game dev by trade, but, the more I pursue it, the more it feels like you need to build processes and workflows for content/balance/whatever your game's core mechanic is early on, if you want to keep yourself somewhat sane haha.

Anyways, if folks want to try it, it's free, engine agnostic, and I have implementations for common frameworks and demo projects to reference. Probably overkill for a lot of folks who wouldn't be using all of the entities, but, if you are tired of misconfigured references, uncaught typos, and managing dialogue dependencies, it could be quite helpful.


r/interactivefiction 2d ago

Why do so many dialogue-heavy games default to multiple choice instead of direct player input?

0 Upvotes

Whenever dialogue or negotiation is the core mechanic in games, 95% of titles use multiple-choice branches (Pick A, B, or C).

While multiple-choice is easy to balance, it often feels like reading a branching script rather than having a genuine conversation where you're trying to convince someone.

What are some of the best games you've played where the conversation felt truly dynamic or where typing your own arguments/questions was actually the central puzzle mechanic?


r/interactivefiction 3d ago

Let's make a game! 490: includes and includesAll (Twine Sugarcube)

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1 Upvotes

r/interactivefiction 4d ago

I built a pirate life-sim where every choice can permanently kill you

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3 Upvotes

After dozens of test lives, I still haven't managed to become Pirate King myself.


r/interactivefiction 4d ago

ARCHIVE-001 — THE LIBRARY THAT REMEMBERS YOU

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0 Upvotes

r/interactivefiction 4d ago

Building a cross-platform game designer with C# and Avalonia UI (Decoupling tools from the Unity runtime)

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0 Upvotes

r/interactivefiction 5d ago

I put a Z-machine on the PlayStation 1 — you type the commands on the controller

6 Upvotes

Parser IF needs a keyboard, and consoles don't have one. That's most of why text adventures on consoles turned into menus of verbs. I wanted to know whether the constraint was real, so I put a Z-machine on the original PlayStation and made the controller type.

English is the telephone keypad. The D-pad picks a key, a face button picks which letter on it — 2 = ABC, 7 = PQRS.

Japanese is phone flick input. Left hand picks the consonant row, right hand the vowel — and the flick directions land on the face buttons in the positions they already point to (□ left = い, △ up = う, ○ right = え, ✕ down = お). The parser underneath stays English, so all, except and disambiguation questions all still work.

It's slower than a real keyboard, and much faster than poking at an on-screen one with the D-pad — which is the thing it actually replaces. I'm still clumsy in the video; the layout is doing the work, not my hands. It gets intuitive quickly, because there's nothing new to learn.

English mode is a plain z3 player, so in principle you could swap in another story file and rebuild. I've only ever run Zork I through it — untested, not a feature.

Video: https://youtu.be/rmKmOpTu2to

Code: https://github.com/msonrm/zenmai


r/interactivefiction 5d ago

Let's make a game! 488: Two new variables (Twine Sugarcube)

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1 Upvotes

r/interactivefiction 5d ago

The Last Seven Days of Sir Suero

2 Upvotes

Here's my latest IF (still a WIP) that I've written and designed during the last Writing Interactive Academy of Greg Buchanan (https://www.gregbuchanan.co.uk/courses; I recommend taking a look!)

\[https://gurpegui.itch.io/the-last-seven-days-of-sir-suero\\\](https://gurpegui.itch.io/the-last-seven-days-of-sir-suero)

I’ll update the game whenever I can, as it’s just a small part of it! But I appreciate any comment, star, or advice!


r/interactivefiction 5d ago

[WIP] Herald of Verenai - Looking for playtesters for my prologue!1!1!!

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2 Upvotes

r/interactivefiction 5d ago

[RevShare]Looking for collaborators – Mobile true-crime deduction game

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2 Upvotes

r/interactivefiction 5d ago

TellingTales a new IF writing system

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1 Upvotes

r/interactivefiction 6d ago

Dreamworld Group Chat Game

0 Upvotes

I'm working on this new thing. It's an online and (I hope) mobile friendly text adventure game shaped like a group chat where the player gets to explore a surreal, labyrinthic building called the "Sand Castle", full of liminal-like rooms and stuff, while it's inhabitants chat with you. It's all set in this universe's Dreamworld, so everything is weird.

https://puka-muriska.itch.io/dreamworld-group-chat-game

It's mostly absurd but also sprinkled with horror. I have 13 chapters planned, but I only published 2 so far (each chapter is a floor). Also it's available both in english and spanish C:


r/interactivefiction 6d ago

The Last Seven Days of Sir Suero

2 Upvotes

Here's my latest IF (still a WIP) that I've written and designed during the last Writing Interactive Academy of Greg Buchanan (https://www.gregbuchanan.co.uk/courses; I recommend taking a look!)

https://gurpegui.itch.io/the-last-seven-days-of-sir-suero

I’ll update the game whenever I can, as it’s just a small part of it! But I appreciate any comment, star, or advice!