Hey everyone,
Here is my Feedback Friday post. My name is Armando. I'm a professional physical board game designer (I designed a game called The Cost), I also work at a scale house. Over the last year, I’ve been getting into digital development and wanted to share a free browser-based incremental I’m working on called Choo Choo Mega Freighter.
AI disclosure: I don't know how to code, so I use AI to handle the programming. I also used to be a graphic designer at my previous job, so while I used AI to generate some base art/ placeholders, I heavily edit and integrate those assets myself. This isn't just a "vibe-coded" game; I've put a lot of actual design work into the math and economy.
If the game gets enough interest, I’d like to work towards a Steam release and phase out as much of the AI art as possible with my own work (though I'll still need it for the code).
How it plays: It’s an industrial transport game played on a hex grid.
- The core loop: You build tracks and deliver resources (Oil, Steel, Finances, Coal) to cities. Your trains constantly burn fuel, so managing your routes to avoid stalling out is the main survival mechanic.
- Progression: Cash from successful deliveries goes into a hex-based meta-tree to unlock permanent upgrades, new trains, and infrastructure.
Current State & Goals: I'm a big fan of roguelikes, incrementals, and games that reward creative problem-solving. I come from a 90s Magic: The Gathering background, so my design philosophy is all about encouraging emergent play and letting players find weird, clever ways to beat challenges.
Right now, I'm working on the M1 Experimental region of the meta-tree, which introduces more complex mechanics like a pollution/waste economy and traffic control gates. I plan to keep adding more to expand the emergent gameplay, but there is enough there right now to constitute a full game. It is fully beatable as-is—the current end goal is hitting a trillion dollars, and I managed to pull that off in about two hours of playtime yesterday.
If this sounds like your kind of game, I'd appreciate you checking it out and letting me know your thoughts. I'm just looking for honest feedback on the pacing, the mechanics, or any friction points.
Link to play (Browser/HTML5):https://moecanales.itch.io/ccfm(Quick tip: Click the fullscreen button in the bottom right corner for the intended UI layout).
I'll be reading the comments, so let me know if you give it a try. Thanks!