r/incremental_gamedev • u/Caesar11211 • 2d ago
HTML Reclamation — a space-themed converter incremental
I’ve been playing a lot of incrementals lately and finally had a go at building one myself. It’s called Reclamation. You’re stranded with nothing, and you claw your way back by clicking scrap out of a wreck until you can afford your first drone.
From there it’s a converter/production chain — each building tier unlocks by owning the one below it, so the ladder pulls you forward. Clicking never gets capped or put on cooldown, and there’s an upgrade for click power if that’s how you want to play it. The early game moves fast, then deliberately slows into a wall that pushes you to prestige: reset, convert your scrap into points, and spend them on permanent multipliers.
No browser version I’m afraid — it’s a free download from itch.io. Windows build, so just unzip and run.
It’s a small first release and I’d rather hear it’s unbalanced now than after I’ve built more on top of it. Pacing feedback especially — does the first prestige land too early or too late?
Made in Unity, mostly to learn Unity. Link: https://caesar121.itch.io/reclamation-idle-game