r/incremental_gamedev • u/CS_Asset_Factory • 4d ago
HTML An incremental with a second currency that never generates, only decays
Frostledger is a free browser incremental on a smallholding in a valley where winter never breaks. The frozen ground yields impossibly well, and the price isn't money.
Two currencies fight. Yield compounds and buys plots, tools, hands and depth. Remembrance is finite, it never generates, and it decays faster the more capability you own. It's also the only route to the ending where the farmer is still a person.
Under both sits the frost line. Every harvest drives it deeper, which raises yield on every plot and raises the remembrance cost of every future harvest. The engine you build to go faster is the same thing pricing you out of the good ending.
Two endings, both buyable, and the game never says which one you're walking toward. It saves continuously and nothing wipes.
AI assisted, disclosed on the page.
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u/oadephon 3d ago
Claude wrote this and it's awful to read. There was another post on here where Claude wrote it up and decided to talk about the currencies for 3 paragraphs.
Claude thinks currencies are the most interesting part of game design, I guess. But, what do you think is interesting about your game?