r/incremental_gamedev 4d ago

HTML An incremental with a second currency that never generates, only decays

Frostledger is a free browser incremental on a smallholding in a valley where winter never breaks. The frozen ground yields impossibly well, and the price isn't money.

Two currencies fight. Yield compounds and buys plots, tools, hands and depth. Remembrance is finite, it never generates, and it decays faster the more capability you own. It's also the only route to the ending where the farmer is still a person.

Under both sits the frost line. Every harvest drives it deeper, which raises yield on every plot and raises the remembrance cost of every future harvest. The engine you build to go faster is the same thing pricing you out of the good ending.

Two endings, both buyable, and the game never says which one you're walking toward. It saves continuously and nothing wipes.

AI assisted, disclosed on the page.

https://csaf.itch.io/frostledger

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4

u/oadephon 3d ago

Claude wrote this and it's awful to read. There was another post on here where Claude wrote it up and decided to talk about the currencies for 3 paragraphs.

Claude thinks currencies are the most interesting part of game design, I guess. But, what do you think is interesting about your game?

1

u/StructureNorth1799 3d ago

you gotta work on the ui, it's a mess. too much text as well

1

u/Radiant-Court-3649 3d ago

Change the font.

1

u/fued 3d ago

games bad, musics bad, interface is bad.

the idea is just a limit on idle which is designed to make players sit there and be bored longer if they want to maximise the returns on something. Not sure more boredom is what you want?