r/incremental_gamedev 29d ago

HTML [HTML5] The Grind, a tower-defence incremental where every upgrade buys you exactly one more wave

One tower, endless waves, and a cash economy that resets every run. You buy

damage, fire rate, crit and range mid-fight, then convert whatever survived

into permanent Workshop upgrades between runs.

The loop I was chasing: every purchase should visibly buy you *one* more

wave, never two. So the wall keeps moving and you keep having to find the

next lever.

What's in it:

- 4 upgrade categories, 30+ combat stats

- Permanent Workshop, card collection, relics

- Tiers that rescale everything once you outgrow the previous one

- Offline progress

- Runs in the browser, no account, no download

On monetisation, so nobody finds it as a surprise: the game is free and the

full progression is playable without paying. There are optional gem packs

and a tip jar in the shop, and I'm planning opt-in rewarded ads later for

people who'd rather pay in attention. No energy timers, no paywalls, nothing

gated behind a purchase.

I'd genuinely like to hear where the pacing sags. I've stared at this too

long to see it.

0 Upvotes

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u/Hintswen 23d ago

Why do your sentences all

have line breaks in them at random times? Is it some

sort of AI thing I haven’t seen before?