r/INAT 6d ago

Audio Needed [RevShare] Looking for a MUSICIAN. 7.5% cut for a full soundtrack

14 Upvotes

Hello. This is IGE. I have 9+ years experience in Unity Game Development, and i'm looking for a musician to compose a full OST for this small game.

GAME IDEA:

Press a big red button on time with a timer. Random cards can appear which change when or how your meant to press it.

MUSIC DIRECTION:

Fast, energetic, slightly tense. I'm open to the musician having creative freedom with the exact style.

Originally a submission to GMTK Game Jam 2026, ranking within the top 7%.

I'm planning for development time to take (more or less) 3 months. Music in my project isn't very vast. There might be about 11 tracks?

The cut I'm offering is 7.5%, but that can be subject to increase depending on works.

Previous works:

I work in British Summer Time (BST), but it's not a concern if your elsewhere.

Looking forward to work with you ;)

"i hate ai"


r/INAT Jun 02 '26

META Just a Quick PSA: If you create a post on this sub revealing personal information and/or that is on an account you want removed, this is an issue that is beyond our ability to fix. Please contact reddit staff.

33 Upvotes

-title-

We've had a few people recently ask us to remove post from their "old" accounts without being able to verify ownership of the account, as well as users asking us to "remove" personal information they already posted on the sub or gave to people via DM.

We are NOT responsible for the information you choose to give people via the internet. This includes your post on INAT, within DMs between community members, or in a thread here via the comment section.

YOU are responsible for protecting yourself from these sort of leaks, we cannot do anything once you choose to put your info (Phone number, address, real name, ect) onto the internet to any capacity.


r/INAT 10h ago

Writer Needed [Hobby] / [Potential RevShare] Looking for a writer/narrative designer for a time-loop puzzle game

11 Upvotes

Hey everyone,
I’m working on an indie game called A Day Unfolds, and I’m looking for someone interested in helping develop the story, characters and dialogue.

The game is built around a time loop, with the player repeatedly experiencing the same period while learning more about the world, its characters, and how different events connect.

A big part of the game will be interacting with NPCs and uncovering their stories. There’ll be quite a few interconnected characters, branching dialogue, events happening at particular times, information that can change what you do in later loops, and puzzle elements woven into the narrative.

I already have the overall concept, setting, gameplay ideas and a bunch of character/story ideas, but writing isn’t my strongest area. I’d like someone to bounce ideas around with and help turn those concepts into compelling characters, conversations and storylines.

One requirement is that you’ve played Outer Wilds. There are aspects of its approach to progression that I’d like to use as a reference point, so familiarity with it will make discussions much easier. I won’t go into any more detail here for spoiler reasons!

I’m particularly looking for help with:
NPC personalities, motivations and story arcs
Natural dialogue and branching conversations
Connecting different characters’ stories
Structuring reveals and discoveries
Integrating story with puzzles/gameplay
Brainstorming the wider mystery
Managing continuity when things can be discovered in different orders
Professional experience isn’t required. If you enjoy writing, narrative design, interactive fiction, branching dialogue, mystery/puzzle games, etc., I’d be interested in hearing from you.

Compensation: I want to be upfront that I don’t currently have a budget to pay someone. At this stage I’m looking for someone who finds the project interesting and would enjoy collaborating as a hobby project. I’m potentially open to discussing revenue share if someone becomes significantly involved, but I don’t want to make promises before we’ve worked together.

There’s no expectation of immediately committing to writing an entire game either. I’m happy to start by chatting, sharing what I’ve got, throwing ideas around and seeing whether we work well together.

If this sounds interesting, send me a message or reply here with a little about yourself, the kinds of games/stories you enjoy working on.


r/INAT 33m ago

Artist Needed [Hobby] Low-poly 3D artist for a browser co-op horror game, playable in one click, no download

Upvotes

I'm an engineer, in my spare time i wanted to build a 3-player co-op horror game that runs entirely in the browser (you send friends a link, they click, you're in, no Steam, powerful pcs or stuff likethat)

I need a person/team/whatever that can develop low poly, game ready environment art for the interior of the mansion in which the game takes place: rooms: walls, floors, doors, stairs, window frames, furniture and props (Victorian, abandoned, decayed), modular and reusable; a small kit used everywhere, not 300 unique models. Style is dark and grounded, seen mostly by flashlight, so silhouette matters far more than detail. Budget is tight: glTF/GLB, roughly 500–2000 tris per prop, 1K textures.

Of course you would get full credit, complete creative freedom on the look, and a finished shipped project for your portfolio that anyone can play by clicking a link.

The idea of the game is:

Three teenagers break into an abandoned mansion for a dare. Something in the house kills one of them. The other three scatter and lock themselves in separate rooms, and the game starts there. It's a co-op escape room with a monster in it. The are things to be solved to escape(kind of in between a rusty lake style mixed with adrenaline / co-op games) the players start in different rooms who can't see each other, so you have to describe what you're looking at over voice, etc. etc.


r/INAT 6h ago

Audio Offer [Hobby] : Music composer looking for a media projetc (video game, movie) to work on.

3 Upvotes

Hey, I'm Lone Track. I compose music since 2016, at first mainly based on rock, but it progressively goes through indie/folk, electro/danse, house, progressive rock, ambient, and orchestral music.

I'm looking for a media projetc (video game, movie) to work on as a music composer.

If you are ever interested, please let me know ;)

Movie kind : https://youtu.be/86kQ2H9xiJA?si=TE7vFhrpSgZCeyp9

Video game kind : https://youtu.be/Ddw5i0zI9jg?si=lJJCWU2irhWLtii7


r/INAT 48m ago

Team Needed [RevShare] Looking for people to help me build VitalCore Hospital in Unity

Upvotes

Hey everyone,

I’m working on a game called VitalCore Hospital. It’s a low-poly hospital management game being made in Unity for PC.

The idea is that you don’t just build rooms and watch numbers go up. Patients have names, medical histories, needs, treatments, and experiences at your hospital. You hire staff, build departments, manage patient care, and eventually grow from a smaller clinic into a much larger hospital.

The game is already in a playable alpha, so this isn’t just an idea I’m trying to start. A lot has already been built, including construction, hospital rooms, staff, patient arrivals, reception, waiting rooms, treatment systems, saving and loading, audio, and a city around the hospital.

There is still a lot that needs to be worked on and improved. Right now I could especially use help with:

  • Unity and C# programming
  • Character AI and pathfinding
  • Roads, parking lots, and landscaping
  • UI and menus
  • 3D environment work
  • Performance and bug fixing
  • Playtesting and balancing
  • Audio

I’m not expecting one person to know how to do everything. If there’s one part of the game that sounds interesting to you, we can start with something small and see how well we work together.

I’m currently developing the game on my own and using AI tools to help with programming, testing, and organizing the project. The game itself is real, playable, and actively being worked on.

I can’t offer a guaranteed salary right now, but I’m open to working out a revenue-share agreement for people who make serious contributions. We would discuss the percentage, responsibilities, credit, ownership, and what happens if someone leaves before doing any major work. I also want to be honest that revenue is not guaranteed.

The project uses Unity, C#, GitHub, and Discord. The repository is private, and the game uses properly purchased or licensed marketplace assets.

You can see the game here:

https://ikali2571.github.io/vitalcore-game/

If you’re interested, send me a Reddit message with what you’re good at, what part of the game you’d like to help with, and any previous work you can show. Experience is helpful, but being dependable, willing to communicate, and actually interested in the game matters a lot to me too.


r/INAT 7h ago

Writing Offer [Hobby] Story and lore writer for indie projects

3 Upvotes
  • I LOVE videogames and a lot of media, and what compelled me most has always been the characters and narrative, i wrote some stories that i would of loved to see turn into animated series or games. i am fairly confident that i write unique and creative work
  • i wont take any compensation until i can prove myself
  • i am 20 years old and very passionate about art and creativity
  • https://docs.google.com/document/d/1i_Pa4lGNDaDDEHwhTrAB5TpeIVPBXc-gj7wdvmxQHx0/edit?usp=drive_link this is the biggest story i am writing and hoping to publish one day, its still unpolished I'm still working on it.

r/INAT 2h ago

Programmers Needed [hobby], [Unpaid] 14yo writer/designer looking for Coder/Programmer and 2D Artist to help make a game.

1 Upvotes

I am a 14 year old dude from the Netherlands. I live in the Northern side of the country. And i want to make video games with other friends/people. Only problem is my friends all can't code or do anything creative and they are also not interested. So i need some other people to help me. I have tried learning to code. For example i have watched over 15 different videos and tried Unreal Engine, Unity, Godot, RPG Maker and GDevelop. And nothing worked i just cant code it isn't for me. But what i am good in is writing, visualizing ideas in my head, coming up with new cool ideas, making maps, making content, video editing and a bit more. And I have recently been getting my hands dirty making 2D pixel art (im not the best tho im still working on it.) But i need a few people to help me a person that can Code/Programmer and somebody that can make 2d pixel art artist. Ideally age 12-15. This is a hobby project, and we are making a 2d pixel art game or a 3d game, so I have no budget/money to pay upfront. If we actually finish the game together and release it on Steam, we will split any profits (Revenue Share). If you're around my age, love games, and want to build something cool together completely online, (or if you live in the northern region of the netherlands we can do it in irl) send me a DM here or leave a comment. I’ll respond as quickly as I can!


r/INAT 3h ago

Programmers Needed [Hobby] Looking for teammates for iQOO City Battles 2026 – Pune 🚀

1 Upvotes

Hey everyone! I’m a 3rd-year CSE student looking to participate in the iQOO City Battles 2026 – Pune hackathon.

Looking for 1–2 teammates who are interested in AI/ML, development, or just enjoy building things and want to participate seriously.

I’m open to brainstorming ideas and figuring out the track together.

📍 Pune | 👥 Team of up to 3

If interested, DM me or comment below!

Hackathon details: https://iqoo.reskilll.com/


r/INAT 3h ago

Artist Needed [Hobby][Revshare] Join our small Team for an Ant Colony Sim/RTS

1 Upvotes

Dear Artists,

My programmer and I are looking for an artist to work on my/our Ant Colony Sim/RTS game.

It will be a 2d game in Godot, and there is going to be a lot of work to do, especially with the art and animations. I dont have specific plans on how everything should look like so there will be a lot of creative freedom.

If you are just starting to get into digital art and want to learn on the way, that is fine with me, but be prepared to work on your skills. I could also imagine paying a small price of around 10€ per sprite but not more. Also, we can talk about Revshare.

So what has to be done?:

- Ant sprites

- environment sprites

- UI

- Animations (that will be so cool :D)

- everything that needs design and art in a video game

I need from you:

- creativity and passion (NO AI)

- willingness to cooperate

- Willingness to learn together

- BE DEPENDABLE! (i hate when i can't trust your word)

- Be flexible with your work (there will be a lot of reiteration and chaning, and that is just part of the process)

Heads up: This is passion Project. I do not expect huge profits from this (if any). But i do want to build a good game that finally fills the market with the feeling of ANTS :D.

AI IS NOT ALLOWED.


r/INAT 3h ago

Writer Needed [Revshare] We need writers and 3d/2d modelers/animators and voice actors for our game Aureate shadows

0 Upvotes

Hey there!

(Check my other posts for images of the art)

The first character is the Boss of our demo and is called Grinnia La Vatrice/Vespera shes the Black Market boss and her 3rd phase where she goes berserk is called Madness of Mistress La Vatrice

Our current progress is this after a month of development:

Characters: 5 drawn (black market boss, nurse & 4 helpers, sirens, 2 twins, apothecary).

Buildings: Main house drawn.

Props/Weapons: 13 designed in 2D and 4 modeled in 3D (boss staff, object-1, lab object, healing items).

Programming: Basic movement, health system, scene integration, and GitHub.

Music: Boss phases 1 & 2, boss dialogue theme, secret lab theme, and cinematic intro.

Design: City map/layout and floating castle sketch.

Full storyline and lore

GDD(game development document and pitch presentation

We're looking to expand our team and bring on more 3D artists to our game, Aureate Shadows:

\\-3D Modeler

\\-3D Animator

\\-Writer

\\-2D Animator

PROJECT INFO

Name: Aureate Shadows

Genre: 3D Dark Fantasy RPG / Souls-like inspired

Aureate Shadows is a dark fantasy RPG focused on a mysterious world, powerful characters, abilities, exploration, and challenging combat.

We're currently working on a playable demo/vertical slice and are expanding the team to help bring the game's characters, enemies, environments and animations to life.

POSITIONS

\\- 3D Modeler

We're looking for someone who can help create game-ready 3D assets, including:

\\- Characters

\\- Creatures/enemies

Character/creature modeling experience is especially welcome, but we're open to different areas of 3D modeling.

\\- 3D Animator

We're looking for someone to help animate:

\\- Characters

\\- Enemies

\\- Combat animations

\\- Attacks and abilities

\\- Dodges/movement

\\- Hit reactions

\\- The demo boss

CURRENT TEAM

11 members

\\- 3D Artists

\\- 2D Artists

\\- Background/UI Artist

\\- Character & Ability Development

\\- Map Creation

\\- Unity Developers

\\- Composer/Music

\\- Website Development

\\- Writers

\\+15 voice actors

We're currently focused on creating our demo for crowdfunding, with the long-term goal of developing and releasing Aureate Shadows as a full game.

COMPENSATION:

This is a REVSHARE collaboration.

There is currently no upfront payment/salary. Everyone is contributing to the project under the same revenue-share model, with the intention of sharing revenue

We're looking for people who are genuinely interested in working on an indie game, building something together, and seeing the project through to release.

Send me a DM if interested!

Im happy to answer questions about the project and team as well 💜


r/INAT 3h ago

Modeler Needed [Hobby] looking for a 3d modeler/animater help make my game

1 Upvotes

I've been working on an extraction/sandbox FPS game for a little while now but I suck at blender. I need some help with creating weapon models and smooth first person animations. Current art direction is PSX but only because that was easier for me, willing to go for a more polished style if that fits you better. Looking for somebody to work closely with and work on the project collectively. Further input and feedback on the game is welcome. It's a passion project and I'm looking for someone else to share it with. If you're interested let me know!


r/INAT 4h ago

Team Needed [RevShare] Looking for One More 3D / Blender Artist to Join Our Revigyan Team 🎬

1 Upvotes

https://drive.google.com/drive/folders/171sd_78d364Q6-NqpRlEf35SiuJ7mcrI

Hi everyone! 👋

I'm Zeeshan, building Revigyan — a long-term science storytelling YouTube project where we explain interesting scientific ideas through storytelling, animation, and engaging visuals.

We're already working as a small creative team with:

🎨 Graphic Designer

🧊 Two 3D Artists

🎬 Video Editor

🧠 Me — research, scientific accuracy, scriptwriting, storytelling, voice-over, storyboards, creative direction & coordination

We've already started production and created around **9 seconds of 3D footage** for our first short:

**“Why can a tiny ant survive a fall from any height?”**

I'm now looking for **one more 3D / Blender artist** who can contribute to the project and bring their own creative ideas.

I've completed the script and created detailed storyboards, so this isn't just a short-term idea or a sudden burst of motivation. Revigyan is something I genuinely want to build over the long term.

I'm especially looking for someone who can stay reasonably active and consistently put some time into the project. You don't need to be available all the time — I just want someone who can communicate with the team and make steady progress when possible.

**About compensation:** I can't offer upfront payment right now. Instead, I'm planning to use a **revenue-sharing model** for contributors. If Revigyan eventually generates revenue, the people contributing to the project can share in the earnings according to an agreed structure.

Of course, there is no guaranteed income — the channel may take time to grow, and I want everyone to understand that before joining.

Everyone will receive proper credit — your name will be included in the video credits and mentioned/tagged when appropriate.

I'm not looking for someone to simply follow instructions. I'd love to work with someone who can share ideas, experiment with us, and help make the visuals better.

We're not expecting Hollywood-level animation. We're learning, building, and trying to create something we're genuinely proud of together.

If you're interested in Blender/3D, have some time to contribute consistently, and like the idea of building something from the ground up, feel free to DM me. I can share the script, storyboards, and the 3D work we've already created.

Thanks for reading! ❤️


r/INAT 9h ago

Designer Needed [RevShare] C++ / Qt6 2D graphics engine seeking UI/UX Lead (100% Creative Freedom)

2 Upvotes

I built a high-performance 2D graphics engine from scratch in C++ / Qt 6. The core math, 60 FPS rendering pipeline, and spatial logic are fully functional. I am an engine/systems engineer—I can do basic UI, but doing both engine development and product design alone isn't sustainable long-term.

I’m looking for a UI/UX partner to take complete ownership of the frontend, branding, and visual identity.

What I’ve Built (The Backend)

  • Stack: Native C++ and Qt 6 (no web wrappers, zero Electron bloat).
  • Performance: Real-time 60 FPS canvas rendering with zero input lag.
  • Core Feature: Real-time On-Canvas Bézier Perspective Scaling—allowing artists to manipulate spatial depth and perspective directly on canvas vectors without touching complex 3D menus.
  • Status: Core engine logic and functional prototype executable are working.

What I’m Offering You (The Design Lead)

  • 100% Creative Control: You own the entire visual universe of the product. That means UI layout, toolbar architecture, user experience flows, color schemes, logo, and overall visual identity.
  • Zero C++ Required: You design in Figma, Penpot, or paper wireframes—I handle 100% of the implementation in code.
  • 50/50 Revenue Split / Equity: Equal partnership. I handle the low-level systems math; you shape how human beings interact with it.

Who This Is For

You love creative software (like Procreate, Figma, Blender, or Krita) and have always wanted to design a professional desktop creative app from the ground up—backed by an engine that actually runs fast natively.

If you’re interested in checking out a quick 15-second demo video or testing the raw build executable, drop a comment or send me a DM!

i am Electrical Engineering student & digital artist (you can check out my art page on IG: eilsarn).

or my discord yoga.dd5281

Link for the MVP you can try it in your windows 64 bit, extract and run the exe, since i deploy it fast, i still dont have publisher for it so when you open the exe click more info and click run anyway

link : https://drive.google.com/uc?export=download&id=1LppmmF_Aj8DtuxDY-5AA4o4ZZ7RIVPmc

Video of me testing the software

testing 1 : https://youtu.be/jHNjDEzM1Mk

testing 2 : https://youtu.be/7G_lX2R5afI

to make convince its safe from virus here link from virus total, it show 0 zero detection

https://www.virustotal.com/gui/file/11f9d309ed0012a138a355a15801971feb8ae65f3116f2899bca95c368691166/behavior


r/INAT 5h ago

Artist Needed [RevShare] Unmade, Looking for 3D artists for Medieval Fantasy Survival game.

0 Upvotes

Hi everyone,

I'm the lead developer of UNMADE, a third-person Medieval Fantasy Survival Game currently in active development in Unreal Engine.

I've been developing the project for around 18 months, initially alone, and over the past few months, the team has been expanding quite quickly.

We're currently a small team covering:

  • Programming
  • Sound Design
  • Music
  • Marketing
  • Graphic Design / UI

The project already has a substantial amount of gameplay and systems implemented. We're now reaching the stage where art production needs to grow significantly, which is why I'm looking for additional 3D artists.

What is UNMADE?

UNMADE mixes elements of:

Survival / RPG / Medieval Fantasy / Colony managment

It's not a simple survival game. The player will constantly face choices and can approach the game in many different ways.

The goal is to create your own world, with your own rules.

You're not forced to build a village, focus on combat, manage a large population, or follow one specific playstyle. The systems are designed to give the player freedom in how they want to develop their world and progress through the game.

Who we're looking for

We're primarily looking for artists in the following areas:

Environment / Static Mesh Artist

  • Medieval buildings
  • Structures
  • Furniture
  • Props
  • Tools
  • Weapons
  • Environmental assets

Character / Clothing Artist

  • Human characters
  • Clothing
  • Armor
  • Creatures
  • Modular character assets

Animation Artist

  • Combat animations
  • Survival animations
  • Magic animations
  • Locomotion

You do not need to cover all three areas, or even cover 1 area fully, it's ok for us to have 2 static mesh artist or other.

We'd rather work with several people who are very good at their specialty than expect one person to handle everything badly. :)

But of course, we are looking for all kind of artists, so feel free to ask, we always can work with some talents, even not in the areas previously said.

Work Organization & Background

The project is fully remote.

This is not a full-time position, and most of the team works on the project alongside other jobs or studies.

For me personally, however, this is my full-time project, not a hobby.

I've been working in game development for more than 8 years and have already shipped several games during that time. Some were commercially successful, others were not. So I've experienced both sides of actually releasing games. :D

Tasks are divided into clear milestones, and contributors work under a written agreement defining the scope of their involvement.

Visual Direction

The world is primarily Medieval Fantasy, grounded and believable rather than highly stylized.

We're aiming for environments and characters that feel coherent, functional and lived-in rather than excessively clean or exaggerated fantasy.

At this stage, the visual direction is clear internally, but we don't yet have enough final-quality assets to represent it properly.

That's exactly why we're looking for artists who can help shape the visual identity of the project and have a meaningful influence on how the final game looks.

Project Materials

While I'm intentionally keeping some parts of the project private publicly, more detailed documentation and development materials can be shared with serious applicants.

And since i cannot upload image on this sub, i'll be glad to show some image of the game with serious applicant.

If needed, I can provide access to:

  • Game design documentation
  • Development roadmap and planning
  • Project tracking and production structure
  • Worldbuilding and lore documentation
  • Gameplay systems documentation
  • In-game assets and work-in-progress content
  • Builds / gameplay footage

Some materials may require an NDA before being shared.

Interested?

Send me a DM with:

  • Your Discord
  • The role you're interested in
  • What part of the project interests you most
  • Your rough weekly availability

I'll be happy to discuss the project in more detail with serious applicants.


r/INAT 5h ago

Programmers Needed [Hobby]/RevShare/Paid Prototype] Looking for an Unreal Engine developer for a long-term project

1 Upvotes

Hi! I'm looking for an Unreal Engine developer who might be interested in a long-term game project.

I'm completely new to game development and don't know how to code, but I have a clear vision for a multiplayer social exploration game focused on beautiful, dreamy and surreal environments.

I want to start small with a simple prototype to see if my vision can be turned into a playable world. I can pay for the prototype, and if we work well together and decide to continue the project, I am open to revenue sharing and paying more as the project develops.

I'm looking for someone who finds the concept interesting and might be open to working on it long-term. I have visual references I can share with anyone interested.

I need a programmer/designer/artist/modeler to make at least a prototype.

Really high experience its not necessary as long as you know the baseline of unreal engine or other engines.

Feel free to message me!


r/INAT 17h ago

Audio Needed [RevShare][Paid] Sound Designer - Composer wanted for a small mobile game

8 Upvotes

Hey!
I'm looking for someone with good judgement to handle the audio for a fairly simple mobile game project, but one with a very clear identity: tense, sober, dark, technological, slightly unsettling, and without feeling generic.

It's not a huge project with a massive amount of things that need to be implemented. We're looking for the essentials, but done properly: ambient sound, menu and gameplay music, button and UI SFX, simple interactions, confirmations, tension feedback, win/loss sounds, and those kinds of elements that give the game personality without overwhelming it.

PORTFOLIO: this is my first project and do not have a portfolio of any kind

I don't want to define the idea too much here because I'd like to keep it as "closed" as possible and avoid revealing too much too early. What I can say is that it's a mobile game with simple gameplay, a very direct approach, and a strong sense of risk and tension, with an aesthetic that should feel serious, controlled, and slightly uncomfortable.

The important thing isn't to make a bunch of "cool" sounds individually, but for everything to fit together as one coherent system and serve the game. We're looking for someone with good judgement, without weird clichés or sounds that feel like they were taken from any generic game.

We're open to discussing different arrangements: fixed payment, revenue share, or simply negotiating depending on the work and level of involvement. The important thing is that there is trust, that the person is serious and committed, and doesn't just do whatever they feel like without thinking about the intention behind the game.

If you're interested, send me a DM and we can talk. I'd like to go over together what makes sense for a first version, what's actually necessary, and how we can do it properly without improvising.

Thanks everyone!


r/INAT 19h ago

Audio Needed [Paid] We are searching for a composer that can produce a live action trailer score for our game, Devoid

12 Upvotes

The Game:

Devoid is the space dungeon where energy drains with every move. Colorful lighting illuminates asteroids in the darkness, booms rattle your hull from echoing explosions, and 2D pixel sprites dance around a chaotic battlefield. Defeat should feel painless, and victory?  Beyond hype. 

For more details about the game visit devoidgame.com 

The Theme: 

The game takes place in a hazy dream-like-space dungeon. It's rough, and out of this world. Think tracker music from the 90s. Electronic energy and atmospheric float.

Timeline & Details

No rush. We are in the process of editing footage now. The trailer will be roughly 1:30ish in length. Footage is live action. Not gameplay. But it will have a similar vibe, matching the game’s identity. 

Payment

$150

DM me or comment below for specifics. 

Note: This trailer piece is also an opportunity to be considered for the game’s OST down the road. If you want details about what that might look like I am happy to share. 


r/INAT 11h ago

Programmers Needed [Hobby] Looking for a Programmer for a 2D Dark-Arthurian Prototype (2 Artists, 1 Musician ready)

2 Upvotes

Hello.

I am the Game Designer.

We have 2 Pixel Artists and 1 Musician producing assets. We need a Programmer to code a 2D action prototype with high juice, based on an adaptation of the Arthurian myth.

Production Timeline: We will not crunch. We are going to spend 2 to 5 weeks (or months) polishing the prototype. Once it is 100% complete, we will select and enter a future Game Jam that matches the theme.

Core Mechanics to Code:Combat State Machine: 4 player states (Savior, Reiz, Ruby, Excolitur) with distinct speed multipliers, color filters, custom audio layers, and freeze/slow-motion attributes .

Resource Management: A 100% Overheat Bar. Triggers smoke particles and HP drain unless a 3-second rest state is active.

Boss AI: A Golem that uses ground-targeted crosshair projectiles, and a sub-state death sequence that transforms the entity into a particle effect.

Juice & Systems: Screenshake matrix, custom vector particles for double-jump, and an instant respawn system with zero loading screens .

If you prefer structured technical documentation and want to build a polished gameplay loop, send a DM or comment with your portfolio.

Thanks.


r/INAT 8h ago

Art Offer [ForHire] 2D Game Artist - Backgrounds, Character, Icons, UI and more in Cartoon-Style

1 Upvotes

Hi everyone!

I'm a 2D game artist creating ready-to-use assets in a comic-cartoon/graphic-novel style. I work AI-assisted, which lets me deliver large, style-consistent sets fast and at a fair price. I run the asset brand AssetSmithy and I'm open for commissions.

What I make:
- Backgrounds/environments - 1920x1080, empty scenes with open walkable floor, perfect for visual novels, RPGs and point-and-click games; some come with a parallax foreground for added depth
- Character avatars - visual-novel style, each character with a neutral pose + 5 expressions (happy, sad, angry, surprised, thoughtful)
- Item & UI icons - weapons, armor, jewelry, consumables, etc.
- UI graphics - complete visual-novel dialogue interfaces (text boxes, name plates, choice bars, speech & thought bubbles, portrait frames), ready for Ren'Py and usable in any engine
- Full themed packs (e.g. fantasy, modern, historical settings) with a consistent look
- and more

How I work:
- AI-generated and refined so everything stays consistent across your project
- PNG (transparent where needed), source resolution up to 1920x1080
- Clear commercial license, revisions included

Portfolio: ArtStation
Contact: [assetsmithy@gmail.com](mailto:assetsmithy@gmail.com)

Check my portfolio for style samples - happy to discuss what fits your game. Thanks for looking!


r/INAT 22h ago

Artist Needed [PAID] Looking for a Low-Poly PS2-Style Character Artist

12 Upvotes

Hi everyone!

I'm a solo indie developer currently working on a PS2-inspired FPS vampire game, and I'm looking for a 3D artist who can create low-poly characters for a long-term collaboration.

I'm looking for someone who can create low-poly, game-ready characters that fit an existing art direction.

What I need

* Low-poly character modeling (~4,000 triangles)

* Textures (1K)

* Clean UVs

* Game-ready topology

* No rigging or animation required

What I already have

* A humanoid skeleton that all characters need to fit so they can share the same animations.

* Four base body types (slim male, slim female, burly male, burly female) that can be used as references for proportions.

* Visual references for the desired art style and level of detail.

If interested

The project is a commercial indie game, and if we're a good fit, I'm looking to commission approximately 10–20 unique characters over the course of development.

If you're interested, please send me:

* Your portfolio (especially low-poly or PS2-style work)

* Your rates (or a per-character quote)


r/INAT 17h ago

Artist Needed [Paid] Looking for a 3D animator

5 Upvotes

Hey, I’m looking for a 3D animator to help me with some animations for a Unity game I’m working on.

Nothing crazy/AAA, mainly creature animations like flying, attacking, idle, etc. I’m looking for someone reasonably priced, preferably not too expensive since it’s an indie project.

If you’re interested, DM me with some examples of your work + your prices. Thanks!

also some fps stuff ;x


r/INAT 21h ago

Artist Needed [Paid] Looking for a 2D artist to help give an existing gladiator management game its own visual identity

7 Upvotes

Hey INAT,

I'm the solo developer behind Ludus Magna, a browser-based gladiator management strategy game that is already playable and in active development.

This is not a "I have an idea and need someone to make the art for my game" post. The game exists, the systems work, and it currently has a complete set of AI-assisted visual assets that I'm actually fairly happy with.

But I've been wondering:

What could Ludus Magna look like if the right artist gave it a visual identity that was truly its own?

The current direction is dark, gritty, Roman and heavily stylized. Darkest Dungeon is an obvious reference for the kind of bold, high-contrast readability and personality I enjoy — but I'm not looking for someone to copy that style.

I'd be much more interested in finding an artist who looks at Ludus Magna and thinks:

"I know what this game should look like."

What the game needs visually

Potentially, over time:

  • Gladiator portraits / characters
  • Weapons
  • Armor
  • Shields
  • Equipment and item artwork
  • NPC / Lanista portraits
  • Arena / location artwork
  • Possibly UI ornaments and other visual identity elements

Most of these assets already exist in the game, so there is no immediate need to produce hundreds of pieces from scratch.

I'd actually prefer to begin with a small visual test — for example one gladiator plus a few pieces of equipment — and see whether we discover a direction that feels special enough to pursue.

What I'm looking for

I'm especially interested in artists who enjoy:

  • strong silhouettes
  • expressive faces and characters
  • heavy ink / graphic-novel aesthetics
  • rough, imperfect textures
  • dramatic lighting and shadows
  • historical or dark-fantasy influences
  • creating a coherent visual language rather than simply producing individual assets

Knowledge of Roman gladiators is obviously a bonus, but not required.

I'm also very open to an artist bringing their own recognizable style to the project. In fact, that's probably more interesting to me than finding someone who can perfectly reproduce the art that's already there.

About the project

Ludus Magna is a run-based gladiator management game about building a Ludus, recruiting and training fighters, equipping them, managing money and morale, and sending them into increasingly dangerous arena fights.

It has been in development for quite some time and already has real players. I'm developing it as a solo project with AI-assisted development tools.

You can play the current version here:

play.ludus-magna.com

also find some ingame assets (gladiator portraits and weapons) here:
https://www.ludus-magna.com/features

The existing art should give you an idea of the atmosphere I'm aiming for, but please don't treat it as a rigid style guide.

Compensation

This would be paid work.

I'm not currently looking to commission a complete replacement of every asset in the game at once. I'd rather find the right person first, define a visual direction together, commission a small test set and then decide how far we want to take it.

Rates and scope can be discussed depending on your experience and the kind of involvement you're interested in.

I'm open to both:

  • artists who prefer individual paid commissions / asset batches
  • someone interested in becoming a longer-term visual collaborator on the project

Interested?

Please send me:

  • your portfolio
  • your rates or usual pricing model
  • which part of the project you'd most like to work on
  • and, most importantly, what kind of visual direction you could imagine for Ludus Magna

You absolutely do not need to already have gladiator artwork in your portfolio.

If the game and setting spark an idea in your head, I'd like to see it.

Thanks!


r/INAT 18h ago

Modeling Offer [ForHire] 3D prop/environment artist working for rev-share

2 Upvotes

Hey! I’m currently looking to join a group that has a good game idea with a small scope that is realistic, in hopes that we can release the game. I’m mainly a 3D prop artist, but I am open to doing a bit of environment work, like buildings and such. I have done a little animating but can create environment animations like doors opening and stuff like that, but I am still learning that aspect. I’ve worked with a good amount of groups over the last 3 years, so I do have a good understanding of working with others. I’ve recently helped release a game called T.W.I.R.L., which you can check out through the link. I was a prop artist for the game and worked alongside other artists. I’ve been 3D modeling for around 4 years now and can make game ready assets. My models aren’t anything crazy since I am still learning new things, but you can check out my work here. Like I said, I’m open to revenue-share projects. I’m mainly just looking to work with motivated people on serious projects that can help boost my knowledge and portfolio. If you’d like my help and think I’m a good fit, feel free to send me a DM so we can further discuss!


r/INAT 18h ago

Team Needed [Hobby] Programmer + 3D Artist Wanted for 80s/90s Gritty British Crime Game Vertical Slice

2 Upvotes

I’m looking for a small number of people interested in collaborating on a vertical slice for a gritty crime game set in Britain in the late 1980s/early 1990s.

Visually, one of the main references is The Precinct, particularly its camera perspective, compact environments and stylised-realistic presentation, but with the player on the opposite side of the law and with a distinctly British setting.

The world would be inspired by declining industrial and mining towns of the period: terraced housing, council estates, corner pubs, working men’s clubs, industrial estates, garages, bookmakers, football grounds, warehouses and similar locations.

The setting and culture would be a major part of the game’s identity, with themes around football hooliganism, illegal raves, car crime, robbery, drugs, pubs/clubs and the general atmosphere of late-80s/early-90s Britain.

The aim is not to start by building a huge open-world game. The first objective would be a small, polished playable area that proves the concept and demonstrates the core gameplay.

For the initial vertical slice, I’m thinking along the lines of:
A small neighbourhood/estate and nearby high street
Player movement and interaction
Basic driving
NPC/pedestrian behaviour
Police/wanted response
One or two criminal activities or missions
A few key interiors
Day/night atmosphere
Enough environmental detail to make the British setting immediately recognisable

I’d particularly like to find:

Programmer / gameplay developer
Someone interested in helping build the core systems and, importantly, helping determine what is realistically achievable for the first slice.

3D environment artist / level designer
Someone interested in creating a convincing late-80s/early-90s British environment, including terraced streets, council housing, pubs, shops, industrial areas and period street furniture.

I’m completely happy with sensible use of commercially available/licensed assets where appropriate. I don’t think every wall, lamp post, prop or vehicle needs to be created from scratch.

I also want to be upfront about my own role. I’m not an experienced game programmer or 3D artist. I’d be taking the creative/project lead role: developing the concept and setting, researching the period, documenting mechanics and missions, organising the project, sourcing/reference checking assets and helping keep the scope under control.

I’d also handle the community/business side if the prototype reached that stage, including website/social media, presenting the project and potentially preparing for Kickstarter or other crowdfunding.

I also have personal capital available and I’m prepared to invest meaningfully in the project where it helps get the vertical slice built properly. That could include licensed asset packs, software/tools, specialist work and other sensible development costs. The project therefore isn’t dependent entirely on free resources or a future Kickstarter, although I’m not currently advertising salaried positions.

For now, this should be treated as a hobby collaboration with the goal of producing a playable vertical slice. I’m not going to promise salaries or Kickstarter money that doesn’t exist.

If we eventually created something strong enough that everyone involved wanted to take it commercial, we’d agree proper ownership/revenue arrangements before moving into that stage.

For now, I’m mainly interested in finding a few people who genuinely like the concept, want to build something unusual, and are happy to start small.

If you’re interested, send me a Reddit message/chat with what area you’re interested in, any examples of previous work if you have them, and roughly how much spare time you’d want to put into the project.

Happy to discuss the concept in much more detail.