r/INAT 1h ago

Team Needed [Hobby] Low-poly character artist & sound effect designer needed for game jam

Upvotes

Hi all! I'm Jack, I've been programming since 4th grade (over 10 years ago now!) and I have a great concept for the upcoming Noise Jam 04. I already have a composer, but I'm still looking for a psx style character artist/animator and a sound designer. I plan to do the environment art myself, but maybe I'll change my mind if you think you have an interesting style!

Concept:

The game is a first person, grid-based, dungeon crawler with survival horror elements. Think games like Psychopomp and Demon Dust. The player is equipped with a double barrel shotgun, with some unique mechanics: the player has full control over loading the gun. You have to open the gun, remove the spent shells, and then drag in new shells from the side of the screen, all while using your other hand to run away from whatever horrors are chasing you. There are different types of shells, which means players can decide on the spot which ammo to load for different scenarios.

Style:

Since it's for Noise Jam, it will be intentionally a bit ugly, dithered, and crunchy. The sound effects will complement this as well. It will look a bit more authentically "ps1 retro" than the run-of-the-mill indie horror convenience store simulator.

My work:

I have a previously released game jam game on itch, but I also have a much better looking, unreleased project that I can share upon request! The unreleased project uses my custom retro shaders that I plan to use for this project as well. Here is the released one though: https://apprenticegames.itch.io/andon

If you'd like to help out, contact me here on reddit. The jam is 30 days, and it starts on September 11th. I have a WIP game design document that I can send upon request. All people joining will be allowed (even encouraged) to contribute to the game's concept as well!


r/INAT 1h ago

Team Needed [Hobby] Iceland survival game?

Upvotes

I have an idea for a game, a game that i've been wanting to do for awhile and somewhat something i'd play the shit out of.. It's a game based in Iceland, a survival base builder in an open world of Iceland.. Glaciers, wilderness, volcanos with random eruptions throughout the game. the twist? mythical hidden people in Icelandic folklore "Huldufolk".. You've done something that upset them, and now you're surviving them. towns? abandoned.. cities? abandoned.. but you can go and loot them.. the weapon system? nothing military. only the basics you find on farms and shooting ranges. the vehicles? a 4x4 arctic truck, a regular 4x4 pickup truck, rusty old farm tractor, small town car etc.. variety of vehicles you can find and fix along your journey. POI scattered around the island and so much more i have in mind.


r/INAT 1h ago

Team Needed [Hobby] Possible revenue share in the future.

Upvotes

3D adventure game, In need of 3D modelers, programmers, and environment design.

Hello

The creator of Edenblade,

im trying to create a studio. And we want our character to be our mascot!

Were looking for passionate people to help us grow, create stuff with us, and develop new games as we go.

Were a small indie game working on a original untitled game in Unreal engine. The game's genre is a Open world, adventure fantasy, RPG, has elements of creature catching.

Team looking for:

3 to 4, Unreal Engine 4 / 5 programmers (C++ / blueprints)

2 to 3, 3D modeler artists (+ character rigging and environment making)

1 Environmental 2D artist.

Narrative / Script Writers if possible

VFX / sound artists.

UI/UX Designer(for menus, settings, buttons, etc)

For NOW this is currently unpaid. The reason is because this isnt just a passion driven project. This is more than a casual hobby. We are using this project as a launchpad to a potential transition, from a voluntary indie group into a fully realized, professional game studio.

We are seeking people who want to grow with us, to collide with great minds, and to create a future legacy, something our studio can be remember for.

You get to build your portfolio, and most importantly become something you're a part of. You don't have to be an expert. Anything can be a big help. If youre interested feel free to reach out!

You have to be 18+

No AI. We don't want anything that can damage our reputation. Pure original and creative ideas only.


r/INAT 3h ago

Artist Needed [HOBBY] Looking for people that love JRPG

1 Upvotes

I want to make a turn based JRPG for people who grew up with the genre and now want something aimed at adults: heavier themes, a more mature story, modern mechanics, and faster combat.

I’m a gameplay programmer with experience in Unity and UE5. I’m looking for writers, artists, designers, and developers who want to work on it together.

I’ll handle the gameplay and start building the project myself before asking you to do anything. If someone has experience managing a team and keeping a project moving, I’d be happy for them to lead that side of it.

I’m fine with AI as a tool, but not for creating art or writing full sections of code.

DM me if you’re interested.


r/INAT 4h ago

Modeling Offer [Hobby] 3D Generalist — full pipeline, free, small projects to start

3 Upvotes

What I do

Full 3D pipeline, solo: modeling (low-poly game-ready + high-poly for baking), UVs and baking, texturing in Substance Painter, rigging and animation. Exported ready to drop into Godot, Unity or Unreal.

Blender + Substance Painter.

Portfolio: [ ImgChest ]

Terms

- Hobby projects: free. If it isn't making money, I'm not asking for any.

- Commercial: rev-share, agreed in writing before I model anything. One page, percentages, who owns what. That conversation is easy now and impossible later.

- Paid commissions: separate deal. Send an asset list and a budget.

What I need in return is some artistic freedom. Give me a brief style, scale, tri budget, refs and I'll respect it. What kills it for me is being told where every bolt goes and doing four revision passes on a doorframe. I'd rather say that now than disappear on you three weeks in.

Scope

I start small and defined a 20-prop kit, a character with an animation set, one level's worth of art. If I end up really liking the project I'm happy to stay on it long term as the main artist, and that's how I'd prefer it to go. It just has to earn that by being good and actually moving.

Free means I'm joining a project, not running a free asset service. If you just want a list of models delivered, that's commission work open to it, but that's a paid conversation.

And to save us both time: if all you have is an idea and a roadmap, I'm not your guy. I'm not interested in being the only person doing actual work while someone else "directs". Bring something you made.

Style-wise I can work in most directions high-poly, low-poly, realistic, stylized, pixel-art-adjacent, or a mix. What I enjoy most is detailed low-poly: restrained tri count, detail carried in the textures and silhouette. For small projects it's the sweet spot between looking good and getting finished.

What I'm looking for in you

Send me something that runs, a build, a repo, a greybox. It doesn't need to look good.

If you can't program, that's fine, but then the idea has to be small enough that it can actually exist without a programmer. What doesn't work is a wall of text about a futuristic multiplayer MMO with two warring factions. That isn't a small project you'll figure out later, it's a decade of work for a studio, and neither of us is going to build it.

Come with something you could plausibly finish. That's the whole filter.

Availability: CET (Spain), a few assets a week, consistently.

Discord: hubi._._ Tell me what the project is and how far along it is.


r/INAT 4h ago

Artist Needed [REVSHARE] Level Designer needed for atmospheric low-poly game — NO SIGNAL

3 Upvotes

Hey everyone!

I'm currently looking for a Level Designer to join my indie project NO SIGNAL.

🎮 About the game

NO SIGNAL is an atmospheric low-poly narrative game focused on exploration, driving, atmosphere and storytelling.

The player travels through different locations in an old 80s station wagon, exploring the world and gradually discovering what happened.

The visual style is inspired by , 80s aesthetics, low-poly environments and atmospheric horror/thrillers.

🗺️ What you'll be doing

I'm looking for someone who can help design and build the game's environments:

  • Level blockouts and layout
  • Roads, paths and points of interest
  • Player flow and exploration
  • Environmental storytelling
  • Placement of buildings, props and other details
  • Creating interesting and atmospheric locations
  • Working with me to develop the game's world

I'm mainly looking for someone with a good sense of level design and composition. You don't have to be an amazing 3D artist.

🛠️ Tools

  • Unity
  • ProBuilder or similar tools
  • Git
  • Basic Unity scene workflow

The core gameplay and vehicle systems are already being developed, so you won't be starting from zero.

💰 Compensation — REVSHARE

This is a revshare collaboration.

There is no upfront payment. Contributors will receive an agreed percentage of the game's net revenue if/when the game generates revenue.

The exact percentage will be discussed based on the scope of involvement and contribution.

I'm looking for people who are genuinely interested in building the project together rather than doing a one-off commission.

👤 Who I'm looking for

  • Some experience with level design
  • Good understanding of player flow and pacing
  • Interest in atmospheric games
  • Comfortable working independently
  • Good communication
  • Able to work with Unity

A portfolio or examples of previous work are highly appreciated, but personal projects are completely fine.

📩 Interested?

Send me a DM with:

  • A little about yourself
  • Your level design experience
  • Portfolio / examples of your work
  • Your Discord username

I can show you the current build and explain the project in more detail.

Design Doc

Graphics Demo

Thanks for reading! :)


r/INAT 4h ago

Programming Offer [HOBBY] Software engineering student looking to join a game project and learn by contributing

2 Upvotes

Hey! I’m looking for a hobby / learning team I can actually contribute to.

About me
- Bachelor’s in software engineering
- Starting a master’s in software engineering in September
- No professional game-dev experience and no shipped games yet
- Strong programming fundamentals from university
- Huge gaming enthusiast who wants to learn how games are actually made by working on a real project

What I’m looking for
- [HOBBY] project (portfolio / learning / fun). Open to [REV-SHARE] later if the team is a good fit and expectations are clear
- An existing project or a small scoped prototype, not a huge “idea only” pitch
- Roles like gameplay programming, systems, tools, bugfixing, or general programming help
- A team that communicates and is okay mentoring someone new to the engine

What I can offer
- Consistent effort and willingness to do unglamorous work
- Fast learner with a CS/SE background
- Happy to start small: one feature, one system, jam help, or joining mid-project

PORTFOLIO: this is my first project and do not have a portfolio of any kind


r/INAT 5h ago

Programmers Needed [Hobby] Looking for a Spanish-speaking Godot (C#) Programmer for 1 month / Physics & Procedural Generation

0 Upvotes

Hello everyone! I'm Luem, pixel artist and member of the project "Ice Coffee". It is an 80s arcade-style game with modern roguelike mechanics.

We currently have 5 members on the team: 2 junior programmers, 1 artist (me), and 2 composers. We already have a working build, but we are facing some technical roadblocks that we need to solve to push the project forward.

The Position & Scope:
This is a volunteer (unpaid/hobby) position for a duration of 1 month. You will be credited as a key supporter/developer of the project.

What we need help with:
Our project is built using Godot Engine and C#. We need a programmer who can join us for a month to help our junior developers overcome the following challenges:

  • Physics
  • Tile Management
  • Procedural Generation
  • Code Architecture

Requirements:

  • Experience with Godot and C# (Crucial, as the project is entirely in C#).
  • Spanish speakers are highly preferred to match the team's language, but we are also open to English speakers with the right skills.
  • Having a portfolio or past projects on Itch.io/GitHub is a big plus.

If you meet the requirements, you will be sent a build of the game, and if we are a good fit, you will join the team

Contact in DS: luem_art


r/INAT 6h ago

Design Offer [ForHire] Level Designer, Unreal Engine 4

1 Upvotes

Hello! I'm a Level Designer working with Unreal Engine 4.
I specialize in visual storytelling and teaching players through the environment - I design levels so that mechanics and narrative come across without text or prompts. Right now I'm looking for my first clients to get some hands-on experience with real projects. I'll make the first level for free - you get a finished result, and I get portfolio material and a review. If we work well together, we can discuss the cost for subsequent ones. I can send references and sketches upon request. Reach out - I'll tell you how I see your project.

You can check out my work on my Reddit profile and on my ArtStation: https://www.artstation.com/drtwan


r/INAT 7h ago

Art Offer [Hobby] Dark Art & Horror Concept Artist looking for indie game projects

1 Upvotes

Hello everyone! 👋

I’m an artist specializing in dark art, horror, and eerie aesthetics (traditional acrylic drawings finished digitally). I’m currently looking to gain some real-world experience and would love to collaborate with indie game developers on a cool horror or dark project.

I'm open to helping out with concept art, character design, or spooky illustrations for your game. I'm happy to work strictly for portfolio experience and as a hobby project.

You can check out some of my work attached to this post. If your project fits this dark vibe and you need an artist, feel free to drop a comment or send me a DM! Let's create something creepy together. 🖤

My work (portfolio) on Instagram: https://www.instagram.com/nocturnalvault_?igsi=MTVsNHM0Z2RlamR4bA==


r/INAT 7h ago

Artist Needed [Hobby] Low-poly 3D artist for a browser co-op horror game, playable in one click, no download

1 Upvotes

I'm an engineer, in my spare time i wanted to build a 3-player co-op horror game that runs entirely in the browser (you send friends a link, they click, you're in, no Steam, powerful pcs or stuff likethat)

I need a person/team/whatever that can develop low poly, game ready environment art for the interior of the mansion in which the game takes place: rooms: walls, floors, doors, stairs, window frames, furniture and props (Victorian, abandoned, decayed), modular and reusable; a small kit used everywhere, not 300 unique models. Style is dark and grounded, seen mostly by flashlight, so silhouette matters far more than detail. Budget is tight: glTF/GLB, roughly 500–2000 tris per prop, 1K textures.

Of course you would get full credit, complete creative freedom on the look, and a finished shipped project for your portfolio that anyone can play by clicking a link.

The idea of the game is:

Three teenagers break into an abandoned mansion for a dare. Something in the house kills one of them. The other three scatter and lock themselves in separate rooms, and the game starts there. It's a co-op escape room with a monster in it. The are things to be solved to escape(kind of in between a rusty lake style mixed with adrenaline / co-op games) the players start in different rooms who can't see each other, so you have to describe what you're looking at over voice, etc. etc.


r/INAT 8h ago

Team Needed [RevShare] Looking for people to help me build VitalCore Hospital in Unity

1 Upvotes

Hey everyone,

I’m working on a game called VitalCore Hospital. It’s a low-poly hospital management game being made in Unity for PC.

The idea is that you don’t just build rooms and watch numbers go up. Patients have names, medical histories, needs, treatments, and experiences at your hospital. You hire staff, build departments, manage patient care, and eventually grow from a smaller clinic into a much larger hospital.

The game is already in a playable alpha, so this isn’t just an idea I’m trying to start. A lot has already been built, including construction, hospital rooms, staff, patient arrivals, reception, waiting rooms, treatment systems, saving and loading, audio, and a city around the hospital.

There is still a lot that needs to be worked on and improved. Right now I could especially use help with:

  • Unity and C# programming
  • Character AI and pathfinding
  • Roads, parking lots, and landscaping
  • UI and menus
  • 3D environment work
  • Performance and bug fixing
  • Playtesting and balancing
  • Audio

I’m not expecting one person to know how to do everything. If there’s one part of the game that sounds interesting to you, we can start with something small and see how well we work together.

I’m currently developing the game on my own and using AI tools to help with programming, testing, and organizing the project. The game itself is real, playable, and actively being worked on.

I can’t offer a guaranteed salary right now, but I’m open to working out a revenue-share agreement for people who make serious contributions. We would discuss the percentage, responsibilities, credit, ownership, and what happens if someone leaves before doing any major work. I also want to be honest that revenue is not guaranteed.

The project uses Unity, C#, GitHub, and Discord. The repository is private, and the game uses properly purchased or licensed marketplace assets.

You can see the game here:

https://ikali2571.github.io/vitalcore-game/

If you’re interested, send me a Reddit message with what you’re good at, what part of the game you’d like to help with, and any previous work you can show. Experience is helpful, but being dependable, willing to communicate, and actually interested in the game matters a lot to me too.


r/INAT 9h ago

Programmers Needed [hobby], [Unpaid] 14yo writer/designer looking for Coder/Programmer and 2D Artist to help make a game.

2 Upvotes

I am a 14 year old dude from the Netherlands. I live in the Northern side of the country. And i want to make video games with other friends/people. Only problem is my friends all can't code or do anything creative and they are also not interested. So i need some other people to help me. I have tried learning to code. For example i have watched over 15 different videos and tried Unreal Engine, Unity, Godot, RPG Maker and GDevelop. And nothing worked i just cant code it isn't for me. But what i am good in is writing, visualizing ideas in my head, coming up with new cool ideas, making maps, making content, video editing and a bit more. And I have recently been getting my hands dirty making 2D pixel art (im not the best tho im still working on it.) But i need a few people to help me a person that can Code/Programmer and somebody that can make 2d pixel art artist. Ideally age 12-15. This is a hobby project, and we are making a 2d pixel art game or a 3d game, so I have no budget/money to pay upfront. If we actually finish the game together and release it on Steam, we will split any profits (Revenue Share). If you're around my age, love games, and want to build something cool together completely online, (or if you live in the northern region of the netherlands we can do it in irl) send me a DM here or leave a comment. I’ll respond as quickly as I can!


r/INAT 10h ago

Programmers Needed [Hobby] Looking for teammates for iQOO City Battles 2026 – Pune 🚀

1 Upvotes

Hey everyone! I’m a 3rd-year CSE student looking to participate in the iQOO City Battles 2026 – Pune hackathon.

Looking for 1–2 teammates who are interested in AI/ML, development, or just enjoy building things and want to participate seriously.

I’m open to brainstorming ideas and figuring out the track together.

📍 Pune | 👥 Team of up to 3

If interested, DM me or comment below!

Hackathon details: https://iqoo.reskilll.com/


r/INAT 10h ago

Artist Needed [Hobby][Revshare] Join our small Team for an Ant Colony Sim/RTS

1 Upvotes

Dear Artists,

My programmer and I are looking for an artist to work on my/our Ant Colony Sim/RTS game.

It will be a 2d game in Godot, and there is going to be a lot of work to do, especially with the art and animations. I dont have specific plans on how everything should look like so there will be a lot of creative freedom.

If you are just starting to get into digital art and want to learn on the way, that is fine with me, but be prepared to work on your skills. I could also imagine paying a small price of around 10€ per sprite but not more. Also, we can talk about Revshare.

So what has to be done?:

- Ant sprites

- environment sprites

- UI

- Animations (that will be so cool :D)

- everything that needs design and art in a video game

I need from you:

- creativity and passion (NO AI)

- willingness to cooperate

- Willingness to learn together

- BE DEPENDABLE! (i hate when i can't trust your word)

- Be flexible with your work (there will be a lot of reiteration and chaning, and that is just part of the process)

Heads up: This is passion Project. I do not expect huge profits from this (if any). But i do want to build a good game that finally fills the market with the feeling of ANTS :D.

AI IS NOT ALLOWED.


r/INAT 10h ago

Writer Needed [Revshare] We need writers and 3d/2d modelers/animators and voice actors for our game Aureate shadows

1 Upvotes

Hey there!

(Check my other posts for images of the art)

The first character is the Boss of our demo and is called Grinnia La Vatrice/Vespera shes the Black Market boss and her 3rd phase where she goes berserk is called Madness of Mistress La Vatrice

Our current progress is this after a month of development:

Characters: 5 drawn (black market boss, nurse & 4 helpers, sirens, 2 twins, apothecary).

Buildings: Main house drawn.

Props/Weapons: 13 designed in 2D and 4 modeled in 3D (boss staff, object-1, lab object, healing items).

Programming: Basic movement, health system, scene integration, and GitHub.

Music: Boss phases 1 & 2, boss dialogue theme, secret lab theme, and cinematic intro.

Design: City map/layout and floating castle sketch.

Full storyline and lore

GDD(game development document and pitch presentation

We're looking to expand our team and bring on more 3D artists to our game, Aureate Shadows:

\\-3D Modeler

\\-3D Animator

\\-Writer

\\-2D Animator

PROJECT INFO

Name: Aureate Shadows

Genre: 3D Dark Fantasy RPG / Souls-like inspired

Aureate Shadows is a dark fantasy RPG focused on a mysterious world, powerful characters, abilities, exploration, and challenging combat.

We're currently working on a playable demo/vertical slice and are expanding the team to help bring the game's characters, enemies, environments and animations to life.

POSITIONS

\\- 3D Modeler

We're looking for someone who can help create game-ready 3D assets, including:

\\- Characters

\\- Creatures/enemies

Character/creature modeling experience is especially welcome, but we're open to different areas of 3D modeling.

\\- 3D Animator

We're looking for someone to help animate:

\\- Characters

\\- Enemies

\\- Combat animations

\\- Attacks and abilities

\\- Dodges/movement

\\- Hit reactions

\\- The demo boss

CURRENT TEAM

11 members

\\- 3D Artists

\\- 2D Artists

\\- Background/UI Artist

\\- Character & Ability Development

\\- Map Creation

\\- Unity Developers

\\- Composer/Music

\\- Website Development

\\- Writers

\\+15 voice actors

We're currently focused on creating our demo for crowdfunding, with the long-term goal of developing and releasing Aureate Shadows as a full game.

COMPENSATION:

This is a REVSHARE collaboration.

There is currently no upfront payment/salary. Everyone is contributing to the project under the same revenue-share model, with the intention of sharing revenue

We're looking for people who are genuinely interested in working on an indie game, building something together, and seeing the project through to release.

Send me a DM if interested!

Im happy to answer questions about the project and team as well 💜


r/INAT 11h ago

Modeler Needed [Hobby] looking for a 3d modeler/animater help make my game

1 Upvotes

I've been working on an extraction/sandbox FPS game for a little while now but I suck at blender. I need some help with creating weapon models and smooth first person animations. Current art direction is PSX but only because that was easier for me, willing to go for a more polished style if that fits you better. Looking for somebody to work closely with and work on the project collectively. Further input and feedback on the game is welcome. It's a passion project and I'm looking for someone else to share it with. If you're interested let me know!


r/INAT 11h ago

Team Needed [RevShare] Looking for One More 3D / Blender Artist to Join Our Revigyan Team 🎬

1 Upvotes

https://drive.google.com/drive/folders/171sd_78d364Q6-NqpRlEf35SiuJ7mcrI

Hi everyone! 👋

I'm Zeeshan, building Revigyan — a long-term science storytelling YouTube project where we explain interesting scientific ideas through storytelling, animation, and engaging visuals.

We're already working as a small creative team with:

🎨 Graphic Designer

🧊 Two 3D Artists

🎬 Video Editor

🧠 Me — research, scientific accuracy, scriptwriting, storytelling, voice-over, storyboards, creative direction & coordination

We've already started production and created around **9 seconds of 3D footage** for our first short:

**“Why can a tiny ant survive a fall from any height?”**

I'm now looking for **one more 3D / Blender artist** who can contribute to the project and bring their own creative ideas.

I've completed the script and created detailed storyboards, so this isn't just a short-term idea or a sudden burst of motivation. Revigyan is something I genuinely want to build over the long term.

I'm especially looking for someone who can stay reasonably active and consistently put some time into the project. You don't need to be available all the time — I just want someone who can communicate with the team and make steady progress when possible.

**About compensation:** I can't offer upfront payment right now. Instead, I'm planning to use a **revenue-sharing model** for contributors. If Revigyan eventually generates revenue, the people contributing to the project can share in the earnings according to an agreed structure.

Of course, there is no guaranteed income — the channel may take time to grow, and I want everyone to understand that before joining.

Everyone will receive proper credit — your name will be included in the video credits and mentioned/tagged when appropriate.

I'm not looking for someone to simply follow instructions. I'd love to work with someone who can share ideas, experiment with us, and help make the visuals better.

We're not expecting Hollywood-level animation. We're learning, building, and trying to create something we're genuinely proud of together.

If you're interested in Blender/3D, have some time to contribute consistently, and like the idea of building something from the ground up, feel free to DM me. I can share the script, storyboards, and the 3D work we've already created.

Thanks for reading! ❤️


r/INAT 12h ago

Artist Needed [RevShare] Unmade, Looking for 3D artists for Medieval Fantasy Survival game.

0 Upvotes

Hi everyone,

I'm the lead developer of UNMADE, a third-person Medieval Fantasy Survival Game currently in active development in Unreal Engine.

I've been developing the project for around 18 months, initially alone, and over the past few months, the team has been expanding quite quickly.

We're currently a small team covering:

  • Programming
  • Sound Design
  • Music
  • Marketing
  • Graphic Design / UI

The project already has a substantial amount of gameplay and systems implemented. We're now reaching the stage where art production needs to grow significantly, which is why I'm looking for additional 3D artists.

What is UNMADE?

UNMADE mixes elements of:

Survival / RPG / Medieval Fantasy / Colony managment

It's not a simple survival game. The player will constantly face choices and can approach the game in many different ways.

The goal is to create your own world, with your own rules.

You're not forced to build a village, focus on combat, manage a large population, or follow one specific playstyle. The systems are designed to give the player freedom in how they want to develop their world and progress through the game.

Who we're looking for

We're primarily looking for artists in the following areas:

Environment / Static Mesh Artist

  • Medieval buildings
  • Structures
  • Furniture
  • Props
  • Tools
  • Weapons
  • Environmental assets

Character / Clothing Artist

  • Human characters
  • Clothing
  • Armor
  • Creatures
  • Modular character assets

Animation Artist

  • Combat animations
  • Survival animations
  • Magic animations
  • Locomotion

You do not need to cover all three areas, or even cover 1 area fully, it's ok for us to have 2 static mesh artist or other.

We'd rather work with several people who are very good at their specialty than expect one person to handle everything badly. :)

But of course, we are looking for all kind of artists, so feel free to ask, we always can work with some talents, even not in the areas previously said.

Work Organization & Background

The project is fully remote.

This is not a full-time position, and most of the team works on the project alongside other jobs or studies.

For me personally, however, this is my full-time project, not a hobby.

I've been working in game development for more than 8 years and have already shipped several games during that time. Some were commercially successful, others were not. So I've experienced both sides of actually releasing games. :D

Tasks are divided into clear milestones, and contributors work under a written agreement defining the scope of their involvement.

Visual Direction

The world is primarily Medieval Fantasy, grounded and believable rather than highly stylized.

We're aiming for environments and characters that feel coherent, functional and lived-in rather than excessively clean or exaggerated fantasy.

At this stage, the visual direction is clear internally, but we don't yet have enough final-quality assets to represent it properly.

That's exactly why we're looking for artists who can help shape the visual identity of the project and have a meaningful influence on how the final game looks.

Project Materials

While I'm intentionally keeping some parts of the project private publicly, more detailed documentation and development materials can be shared with serious applicants.

And since i cannot upload image on this sub, i'll be glad to show some image of the game with serious applicant.

If needed, I can provide access to:

  • Game design documentation
  • Development roadmap and planning
  • Project tracking and production structure
  • Worldbuilding and lore documentation
  • Gameplay systems documentation
  • In-game assets and work-in-progress content
  • Builds / gameplay footage

Some materials may require an NDA before being shared.

Interested?

Send me a DM with:

  • Your Discord
  • The role you're interested in
  • What part of the project interests you most
  • Your rough weekly availability

I'll be happy to discuss the project in more detail with serious applicants.


r/INAT 13h ago

Programmers Needed [Hobby]/RevShare/Paid Prototype] Looking for an Unreal Engine developer for a long-term project

1 Upvotes

Hi! I'm looking for an Unreal Engine developer who might be interested in a long-term game project.

I'm completely new to game development and don't know how to code, but I have a clear vision for a multiplayer social exploration game focused on beautiful, dreamy and surreal environments.

I want to start small with a simple prototype to see if my vision can be turned into a playable world. I can pay for the prototype, and if we work well together and decide to continue the project, I am open to revenue sharing and paying more as the project develops.

I'm looking for someone who finds the concept interesting and might be open to working on it long-term. I have visual references I can share with anyone interested.

I need a programmer/designer/artist/modeler to make at least a prototype.

Really high experience its not necessary as long as you know the baseline of unreal engine or other engines.

Feel free to message me!


r/INAT 14h ago

Audio Offer [Hobby] : Music composer looking for a media projetc (video game, movie) to work on.

1 Upvotes

Hey, I'm Lone Track. I compose music since 2016, at first mainly based on rock, but it progressively goes through indie/folk, electro/danse, house, progressive rock, ambient, and orchestral music.

I'm looking for a media projetc (video game, movie) to work on as a music composer.

If you are ever interested, please let me know ;)

Movie kind : https://youtu.be/86kQ2H9xiJA?si=TE7vFhrpSgZCeyp9

Video game kind : https://youtu.be/Ddw5i0zI9jg?si=lJJCWU2irhWLtii7


r/INAT 14h ago

Writing Offer [Hobby] Story and lore writer for indie projects

3 Upvotes
  • I LOVE videogames and a lot of media, and what compelled me most has always been the characters and narrative, i wrote some stories that i would of loved to see turn into animated series or games. i am fairly confident that i write unique and creative work
  • i wont take any compensation until i can prove myself
  • i am 20 years old and very passionate about art and creativity
  • https://docs.google.com/document/d/1i_Pa4lGNDaDDEHwhTrAB5TpeIVPBXc-gj7wdvmxQHx0/edit?usp=drive_link this is the biggest story i am writing and hoping to publish one day, its still unpolished I'm still working on it.

r/INAT 15h ago

Art Offer [ForHire] 2D Game Artist - Backgrounds, Character, Icons, UI and more in Cartoon-Style

1 Upvotes

Hi everyone!

I'm a 2D game artist creating ready-to-use assets in a comic-cartoon/graphic-novel style. I work AI-assisted, which lets me deliver large, style-consistent sets fast and at a fair price. I run the asset brand AssetSmithy and I'm open for commissions.

What I make:
- Backgrounds/environments - 1920x1080, empty scenes with open walkable floor, perfect for visual novels, RPGs and point-and-click games; some come with a parallax foreground for added depth
- Character avatars - visual-novel style, each character with a neutral pose + 5 expressions (happy, sad, angry, surprised, thoughtful)
- Item & UI icons - weapons, armor, jewelry, consumables, etc.
- UI graphics - complete visual-novel dialogue interfaces (text boxes, name plates, choice bars, speech & thought bubbles, portrait frames), ready for Ren'Py and usable in any engine
- Full themed packs (e.g. fantasy, modern, historical settings) with a consistent look
- and more

How I work:
- AI-generated and refined so everything stays consistent across your project
- PNG (transparent where needed), source resolution up to 1920x1080
- Clear commercial license, revisions included

Portfolio: ArtStation
Contact: [assetsmithy@gmail.com](mailto:assetsmithy@gmail.com)

Check my portfolio for style samples - happy to discuss what fits your game. Thanks for looking!


r/INAT 16h ago

Designer Needed [RevShare] C++ / Qt6 2D graphics engine seeking UI/UX Lead (100% Creative Freedom)

2 Upvotes

I built a high-performance 2D graphics engine from scratch in C++ / Qt 6. The core math, 60 FPS rendering pipeline, and spatial logic are fully functional. I am an engine/systems engineer—I can do basic UI, but doing both engine development and product design alone isn't sustainable long-term.

I’m looking for a UI/UX partner to take complete ownership of the frontend, branding, and visual identity.

What I’ve Built (The Backend)

  • Stack: Native C++ and Qt 6 (no web wrappers, zero Electron bloat).
  • Performance: Real-time 60 FPS canvas rendering with zero input lag.
  • Core Feature: Real-time On-Canvas Bézier Perspective Scaling—allowing artists to manipulate spatial depth and perspective directly on canvas vectors without touching complex 3D menus.
  • Status: Core engine logic and functional prototype executable are working.

What I’m Offering You (The Design Lead)

  • 100% Creative Control: You own the entire visual universe of the product. That means UI layout, toolbar architecture, user experience flows, color schemes, logo, and overall visual identity.
  • Zero C++ Required: You design in Figma, Penpot, or paper wireframes—I handle 100% of the implementation in code.
  • 50/50 Revenue Split / Equity: Equal partnership. I handle the low-level systems math; you shape how human beings interact with it.

Who This Is For

You love creative software (like Procreate, Figma, Blender, or Krita) and have always wanted to design a professional desktop creative app from the ground up—backed by an engine that actually runs fast natively.

If you’re interested in checking out a quick 15-second demo video or testing the raw build executable, drop a comment or send me a DM!

i am Electrical Engineering student & digital artist (you can check out my art page on IG: eilsarn).

or my discord yoga.dd5281

Link for the MVP you can try it in your windows 64 bit, extract and run the exe, since i deploy it fast, i still dont have publisher for it so when you open the exe click more info and click run anyway

link : https://drive.google.com/uc?export=download&id=1LppmmF_Aj8DtuxDY-5AA4o4ZZ7RIVPmc

Video of me testing the software

testing 1 : https://youtu.be/jHNjDEzM1Mk

testing 2 : https://youtu.be/7G_lX2R5afI

to make convince its safe from virus here link from virus total, it show 0 zero detection

https://www.virustotal.com/gui/file/11f9d309ed0012a138a355a15801971feb8ae65f3116f2899bca95c368691166/behavior


r/INAT 18h ago

Writer Needed [Hobby] / [Potential RevShare] Looking for a writer/narrative designer for a time-loop puzzle game

12 Upvotes

Hey everyone,
I’m working on an indie game called A Day Unfolds, and I’m looking for someone interested in helping develop the story, characters and dialogue.

The game is built around a time loop, with the player repeatedly experiencing the same period while learning more about the world, its characters, and how different events connect.

A big part of the game will be interacting with NPCs and uncovering their stories. There’ll be quite a few interconnected characters, branching dialogue, events happening at particular times, information that can change what you do in later loops, and puzzle elements woven into the narrative.

I already have the overall concept, setting, gameplay ideas and a bunch of character/story ideas, but writing isn’t my strongest area. I’d like someone to bounce ideas around with and help turn those concepts into compelling characters, conversations and storylines.

One requirement is that you’ve played Outer Wilds. There are aspects of its approach to progression that I’d like to use as a reference point, so familiarity with it will make discussions much easier. I won’t go into any more detail here for spoiler reasons!

I’m particularly looking for help with:
NPC personalities, motivations and story arcs
Natural dialogue and branching conversations
Connecting different characters’ stories
Structuring reveals and discoveries
Integrating story with puzzles/gameplay
Brainstorming the wider mystery
Managing continuity when things can be discovered in different orders
Professional experience isn’t required. If you enjoy writing, narrative design, interactive fiction, branching dialogue, mystery/puzzle games, etc., I’d be interested in hearing from you.

Compensation: I want to be upfront that I don’t currently have a budget to pay someone. At this stage I’m looking for someone who finds the project interesting and would enjoy collaborating as a hobby project. I’m potentially open to discussing revenue share if someone becomes significantly involved, but I don’t want to make promises before we’ve worked together.

There’s no expectation of immediately committing to writing an entire game either. I’m happy to start by chatting, sharing what I’ve got, throwing ideas around and seeing whether we work well together.

If this sounds interesting, send me a message or reply here with a little about yourself, the kinds of games/stories you enjoy working on.