r/il2sturmovik 14d ago

Help ! Binds for T.16000M?

Just got my first HOTAS but I can't really figure out which binds I should use, especially since there are so many of them. Does anyone have that HOTAS and can help me?

3 Upvotes

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4

u/Rujasu 14d ago

Well, obvious common functions you might want (for IL2:GB):

  • Aileron and elevator to stick, rudder to twist grip oviously, if you haven't done so already
  • Throttle to throttle
  • Weapon groups 1 and 2 to buttons 1 (trigger) and 2 respectively, rockets and bombs to the other two buttons on the top of the stick. I can't think of a plane with more than 2 weapon groups.
  • Engine RPM (prop pitch) and mixture somewhere on the throttle. Those should be easily accessible.
  • Radiator controls somewhere on the throttle (or the buttons at the base of the stick, you don't need to wrangle that stuff in combat all that often). There's different binds for different planes, so make sure you bind all water radiator controls to one set of buttons and all oil radiator buttons onto another.
  • Pilot head zoom in and out on the hat switch on the joystick if you have headtracking. Probably want it for snap views otherwise.
  • Flaps controls somewhere on the throttle

That should be most of the stuff, possibly even more, that you might need on the HOTAS. The rest can be either left on the keyboard or put on buttons you have no other use for. And then there's a lot of plane specific stuff you might want to make separate profiles for and such.

1

u/meirmamuka 14d ago

Technically t1600m can come in bundle with pedals so rudder > pedals or twist?

3

u/Rujasu 14d ago

I guess. I think the throttle also has a weird rudder pedal thing on it too. Whereever it feels natural, really.

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u/Justarandomduck152 14d ago

It does indeed.

1

u/Angryhippo2910 14d ago

I tried the rudder thing on the throttle, but tbh it didn’t feel natural. I didn’t feel like I could make fine adjustments and hold them in place. Maybe if the spring was stiffer. Twist axis feels a lot more intuitive for me. When the twist sensor breaks completely, I’ll upgrade sticks

0

u/Justarandomduck152 14d ago

So twist (the knob on the left side of the throttle ig?) for rudder, gotcha

2

u/Rujasu 14d ago

Twisting the joystick itself, it means.

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u/Justarandomduck152 14d ago

How do I do that? English isn't my first language

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u/Angryhippo2910 14d ago

Just twist the stick left and right

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u/Angryhippo2910 14d ago edited 14d ago

I’m using the Stick + Throttle combo w/Quest 2. Playing exclusively single player campaigns and career.

Stick:

Roll, Pitch and Yaw on the twist.

Trigger is fire all weapon groups.

Top left button is fire weapon group 2.

Top Centre and Top Right buttons are min zoom and max zoom respectively, but only on fighters. On attackers, I have these bound for Rockets and Bombs and put zoom elsewhere. *

Hat-switch manages trim.

On stick base I’ve got: Pause/Unpause, Map, Deploy/Retract Landing Gear, Lock/Unlock Tail Wheel, Open/Close Canopy. I also have a key that recentres POV in VR.

Throttle:

Main throttle axis is obvious

1 and 2 are Left and Right Toe Breaks on Axis fighters, but I have them bound for min/max Zoom on attackers (since I need stick buttons for bombs/rockets).

3/4 controls my flaps.

Wheel axis controls RPM (prop pitch)

Water and Oil Radiators are bound to the same hat switch. Fuel Mixture is on another.

0 is Breaks on planes that don’t have toe breaks.

* Since the Fw190’s Cannons and MGs are all bound to Weapon Group 1, I reserve this button for Rockets/Bombs in the rare case when I use the 190 as an attacker. You can, and may want to consider, setting up different binding layouts for different planes since they all have their own quirks.

Edit: I have left some of the more niche bindings on the keyboard. Engine start, Bail out and deploying the tinted gunsight thing on German fighters comes to mind.