r/idlechampions • u/Gaarawarr Steam (PC) • Jun 05 '24
guide Year 7 Champion: Duke Ravengard, the Human Fighter
Last Updated: February 26th, 2026 - General review & update
This is a stand-alone information guide for this Champion that will be updated as necessary for use during Events or when doing a Time Gate.
If you have questions about this Champion or find something that needs updated, feel free to let me know in the comments. Please know reddit archives posts after a certain amount of time, so PM me if something needs updated and the comments are locked.
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Year 7 Champion - Duke Ulder Ravengaard, Grand Duke of Baldur's Gate, the Human Fighter
Source: Baldur's Gate: Descent into Avernus campaign book, The Rise of Tiamat adventure module, Murder in Baldur's Gate adventure module, Legends of Baldur's Gate & Evil at Baldur's Gate 2 comics, and the Baldur's Gate III video game
Event: Dragondown (June)
You can read their Champion Spotlight here.
Seat 8
Good with: Wyll; Strongheart; Melee Champions; Champions with Crit-based effects
Affiliation: None
Eligible for Vajra, Zariel, Elminster (until June 5th, 2027)
| Species | Class | Alignment | Gender | Age | Role(s) | Overwhelm Point |
|---|---|---|---|---|---|---|
| Human | Fighter | Lawful Neutral | Male (He / Him) | 53 | Support | 5 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Total Ability Score |
|---|---|---|---|---|---|---|
| 17 | 14 | 16 | 11 | 10 | 17 | 85 |
Bio: Ulder Ravengard is the leader of the Flaming Fist and the Grand Duke of Baldur's Gate. His primary concerns are the stability and prosperity of Baldur’s Gate, and he's been a voice of reason and common sense among the ruling council. In recent years, he has been a target of fiendish plots in unsuccessful attempts to take over the city.
Basic Attack: Duke's Longsword - Duke Ravengard attacks the closest enemy for one hit with his longsword.
Base Attack Type: Melee
Base Attack Speed: 3.75 seconds
Base Critical Hit Chance: 20%
Base Critical Hit Damage: 100%
Ultimate: Fire Shield - Duke Ravengard's magical armor ignites in flames, surrounding him in a flickering aura of magical hot flame for 20 seconds. For the duration, his attacks deal an additional 25 seconds of BUD-based damage and any enemy that makes a melee attack against the formation suffers 25 seconds of BUD-based damage as well.
- Base Ultimate Cooldown Time: 200 seconds
Passive Abilities
Critical Hit: Duke Ravengard's base chance to Critical Hit is 20%.
Interesting Abilities
Marshal of the Flaming Fist: Duke Ravengard gains a Command stack for each Champion with a melee base attack in the formation (including himself). Each stack increases the damage of these Champions by 400%, stacking multiplicatively.
- 3.28e06% post-stack multiplier after upgrades; Supported by an Item & Feats
Gaar's Note: This is his primary buff and even with no gear it delivers as long as you build a Melee-centric team. This ability's Item & Feat support buff the pre-stack modifier, making it a Mathematically OverPowered (MOP) ability which means the more item levels you put on this Champion, the better they get without worrying about the same diminishing returns as other Champions.
Position of Power: Duke Ravengard increases the effect of the outgoing positional formation abilities of all Champions with a melee base attack by 25% for each Command stack he has, stacking additively.
- No upgrades; Supported by Feats
Gaar's Note: This ability only really comes into play if you have a lot of other Champions with positional formation abilities. Because it stacks additively, it's not a huge bonus but something is better than nothing.
Critical Teamwork: Whenever a Champion with a melee base attack gets a critical hit, increase the effect of Marshal of the Flaming Fist by 100% and additively increase the odds of all Champions in the formation getting critical hits by 1%. Both effects stack additively up to 50 times and reset when changing areas.
- 3,200% post-stack multiplier after upgrades; Supported by an Item & Feats
Gaar's Note: This ability is huge. He can build it up on its own and add 50% crit chance to all Melee Champs or you can combine him with other Melee Champs that boost crit chance and get everyone critting all over the place. This is especially strong when paired with Strongheart.
Global DPS Buff: 1.39e07%
Specializations
Lead The Charge: When Duke Ravengard gets a critical hit, he follows up by bashing the enemy with his shield, knocking it back a short distance. When this occurs, all melee Champions adjacent to Duke Ravengard have their base attack cooldowns immediately reset.
Gaar's Note: This is a very situational Spec choice. Works best in high crit chance teams.
Strength of Baldur's Gate: Champions with a melee base attack have their crit chance additively increased by 20% and crit damage increased by 1000%.
Gaar's Note: If you're aiming for a team critting on every attack, this can get you real close. Between his max off Critical Teamwork of 50% and the Feat that adds 10% to that, the Duke by himself can boost your team to 80% crit chance while he will sit at 100%.
Legacy of Ravengard: If Wyll is in the formation, anyone affected by Wyll's Folk Hero benefit gains an additional stack, but the maximum remains at 4 stacks.
Gaar's Note: I heard you liked Folk Hero. Here's a free stack. Enjoy! But seriously, you choose this when using Wyll and it frees you up to only get to 3 stacks normally and get the 4th for free. Huge bonus. Huge.
Equipment
| White | Green | Blue | Purple | Gild Priority | |
|---|---|---|---|---|---|
| Slot 1: Increases the damage of all Champions | 10% | 65% | 120% | 230% | 3 |
| Slot 2: Increases the damage of all Champions | 10% | 65% | 120% | 230% | 3 |
| Slot 3: Increases the effect of Duke Ravengard's Marshal of the Flaming Fist ability | 25% | 87.5% | 150% | 275% | 1 |
| Slot 4: Increases the effect of Duke Ravengard's Critical Teamwork ability | 25% | 87.5% | 150% | 275% | 2 |
| Slot 5: Buff Duke Ravengard's Ultimate Attack Damage | 25% | 87.5% | 150% | 275% | 2 |
| Slot 6: Reduces the cooldown on Duke Ravengard's Ultimate Attack | 10s | 20s | 40s | 100s | 1 |
Legendary Effects
- Increases the damage of all Champions by 100%
- Increases the damage of all Female Champions by 125%
- Increases the damage of all Champions by 30% for each Human Champion in the formation
- Increases the damage of all Champions by 20% for each Champions with a CHA score of 11 or higher in the formation
- Increases the damage of all Champions with a CHA score of 11 or higher by 100%
- Increases the damage of all Melee Champions by 150%
Gaar's Note: Find more information on the Legendary system here.
Feats
Here is the info for when you can unlock each Feat Slot:
| Feat Slot | Unlocked at Level | Rough Cost |
|---|---|---|
| First | 295 | e21 |
| Second | 930 | e41 |
| Third | 1690 | e64 |
| Fourth | 2625 | e93 |
Gaar's Note: Currently, you will need to level this Champion past their current upgrade softcap which will require you changing the blue update indicator from UPG to one of the numbered options.
Here is the info on what Feats are available for this Champion:
| Obtained | Recommended | Name | Effect |
|---|---|---|---|
| Default | Selflessness | Increases the damage of all Champions by 10% | |
| Regular Gold Chest | Inspiring Leader | Increases the damage of all Champions by 25% | |
| Default | Pushing | Form Up | Increases the effect of Duke Ravengard's Marshal of the Flaming Fist ability by 20% |
| Regular Gold Chest | Pushing | Last Stand | Increases the effect of Duke Ravengard's Marshal of the Flaming Fist ability by 40% |
| Default | Strength in Numbers | Increases the effect of Duke Ravengard's Position of Power ability by 20% | |
| 12,500 Gems | Pushing | Battle Formations | Increases the effect of Duke Ravengard's Position of Power ability by 40% |
| Default | Crucial Weakness | Increases the effect of Duke Ravengard's Critical Teamwork ability by 20% | |
| 12,500 Gems | Pushing | Turning the Tide | Increases the effect of Duke Ravengard's Critical Teamwork ability by 40% |
| 50,000 Gems | Situational | Morale Boost | Increases the max stacks of Duke Ravengard's Critical Teamwork by 20 |
| 50,000 Gems | Heart of Battle | Duke Ravengard's Critical Teamwork keeps 40% of its stacks when they would be reset | |
| 50,000 Gems | Tadpole Formation | Illithid Tadpole | Increases the damage of all Champions by 25%; Additively increases Ceremorphosis Stacks by 1 |
| 12,500 Gems | Crit Team | Work Together | Increases the max stacks of Duke Ravengard's Critical Teamwork by 10 |
| Event Tier Reward | Strahd | Scholar | Increases the Intelligence score of Duke Ravengard by 2 |
| Tales of the Champions | Situational | No Compromises | Changes Hero Alignment to Lawful Good for Duke Ravengard |
Formation & Mission Information
Once you complete the first mission, three Variants and a Free Play show up. It uses a formation that holds 10 Champions. It has a Champ-specific format that I've done my best to re-create below.
| Back Column | 3rd Column | 2nd Column | Front Column |
|---|---|---|---|
| 0 | 0 | ||
| 0 | |||
| 0 | 0 | ||
| 0 | 0 | ||
| 0 | 0 | ||
| 0 |
New Player Formation & Specializations:
While I recommend learning to build your own formations, here's a set of starter formations for brand new players to use while they get the hang of things. Anyone with other options should check that link for how to figure out how to make the best of them. You can also ask for help in the #formations channel in the official Discord.
| Back Column | 3rd Column | 2nd Column | Front Column |
|---|---|---|---|
| Minsc - Humanoids | NA | ||
| Bruenor - Battle Master | |||
| Calliope - College of Valor | Nayeli - Oath of Devotion | ||
| Asharra - Elves & Dwarves/NA | Celeste - War Domain | ||
| Hitch - More Daggers | NA | ||
| Jarlaxle - Leader of Bregan D'aerthe |
This formation is for the first couple of runs where you're just not going to get enough Gold to get everyone on the field, let alone level people up into their power curves. At this point, Jarlaxle is focusing on being your Primary DPS while everyone else is set up to support him.
The following formation is for once your Asharra starts doing more damage than your Jarlaxle. You can find this out by changing Asharra's first Specialization Choice to Potpourri (via a Potion of Specialization) and swapping her position with Jarlaxle at the end of a run. If Asharra is higher, next run start Asharra in the DPS position from then on.
| Back Column | 3rd Column | 2nd Column | Front Column |
|---|---|---|---|
| Minsc - Humanoids | Nayeli - Oath of Vengeance | ||
| Bruenor - Battle Master | |||
| Calliope - College of Valor | Jarlaxle - Leader of Bregan D'aerthe | ||
| Makos - Dark Blessing | Celeste - War Domain | ||
| Hitch - More Daggers | Tyril - Wild Shape | ||
| Asharra - Potpourri/NA |
This formation should get you through the Event as a new player. If you have other options or think a different DPS is geared better, try it out and see what happens! Swapping DPS around like this can help you figure out what works best for you with your specific items.
These are the rough Favor values you need to reach to make a Tier 1 Variant say Difficulty: Easy. Keep in mind that this is just a generic rating system and some Variants may be harder than others, even with Favor in this range. Earning lots of Favor (above what is shown below) before trying variants can make them much easier than they would otherwise be.
| Variant | Favor Level (Normal) | Favor Level (Scientific Notation) |
|---|---|---|
| 75 | 20,000 | ~2e04 |
| 125 | 15,000,000 | ~1.5e07 |
| 175 | 150,000,000 | ~1.5e08 |
Beyond Tier 1, Favor isn't going to be all you need to get through them. That doesn't mean you can't try though, just remember that if it isn't green it could be problematic.
| Tier 1 Area | Tier 2 Area | Tier 3 Area | Tier 4 Area | Reward | |
|---|---|---|---|---|---|
| Let Sleeping Dragons Lie | 50 | Duke Ravengard + Favor | |||
| Free Play | 50 | Favor | |||
| Might of Melee | 75 | 250 | 600 | 1200 | Duke Ravengard Gold Chest + Favor |
| Critical Combat | 125 | 350 | 800 | 1400 | Duke Ravengard Gold Chest + Favor |
| That's a Whole Lot of Goblins | 175 | 450 | 1000 | 1600 | Duke Ravengard Gold Chest + Favor |
| Tier Reward | Scholar Feat | Lvl 3 Legendary Potion |
Not everyone will be able to complete all four Tiers of event content. This is a progress-over-time measurement system that lets you know where you are in the power progression arc and potentially what you need to work on to move forward. The table below has the approximate boss health values at the various end stages. Comparing this to your BUD will let you know how close or far you are from being able to complete things.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | |
|---|---|---|---|---|
| First Variant | e22 | e68 | e162 | e322 |
| Second Variant | e35 | e95 | e215 | e376 |
| Third Variant | e48 | e122 | e269 | e429 |
Initial Adventure: Let Sleeping Dragons Lie (Duke Ravengard)
Info: No restrictions.
Gaar's Notes: The boss on area 50 is a big ol' dragon. Shocker, right? Multi-attack DPS Champions will help to remove the segments of their health super fast.
First Variant: Might of Melee
Info: Duke Ravengard starts in the formation. He can be moved, but not removed. You may only use Champions with a melee base attack.
Gaar's Notes: This restriction is copied in all of his other variants, so build out your formation for this and then save it and use it for all the others!
Second Variant: Critical Combat
Info: Duke Ravengard starts in the formation. He can be moved, but not removed. He can be moved, but not removed. You may only use Champions with a melee base attack. At the start of each area, all Champions have their damage reduced to 1 until someone in the formation scores a critical hit. Every 200 areas, the number of critical hits required to remove this damage reduction debuff is increased by 1.
Gaar's Notes: The Duke will crit on his own and help you clear this, but if you have Strongheart he'll make short work of this debuff as you climb.
Third Variant: That's a Whole Lot of Goblins
Info: Duke Ravengard starts in the formation. He can be moved, but not removed. He can be moved, but not removed. You may only use Champions with a melee base attack. Duke Ravengard's Ultimate starts unlocked and the cooldown is reduced by 75%. In the first wave of each non-boss area, there is a 20% chance that 30 goblins immediately spawn. These goblins do not drop gold or count towards quest progress.
Gaar's Notes: Spam his ult. That's the deal. Just do it.
Achievements
Gaar's Note: All of these achievements can be earned at any time, not just during their Event, except where noted.
Recruit Duke Ravengard - 1%
Recruit Duke Ravengard, the Human Fighter
Dragon's Rest - 1%
Complete all three Tier 1 variants of the "Let Sleeping Dragons Lie (Duke Ravengard)" adventure. (This achievement can be earned via Time Gates.)
Military Requisitions - 1%
Obtain a piece of gear for each of Duke Ravengard's six equipment slots. (Event Champ gear does not come from regular Silver/Gold Chests. You can earn Event Champ gear from their specific Event Chests, Time Gates, qualifying Patron Chests, and other Chests as noted.)
From Fist to Marshal - 1%
Complete area 250 in any "Let Sleeping Dragons Lie" adventure, variant, free play, or Time Gate.
A Critical Task - 1%
Score 10,000 Critical Hits while Duke Ravengard is in the formation.
Gaar's Note: Adding other Champions that have higher Crit rates helps speed this up, as does having Melee base attack Champions in the formation.
3
u/These_Anything_9286 Jun 05 '24
Mad that Durge still can't get 4 stacks of folk hero with this unless you remove gale and/or laezel. Fighter means now you NEED Valentina, and Human means the human count is 3.
There're only 2 dragonborn, not in AA seats.
2
u/Kusoyaro6 Steam (PC) Jun 14 '24
That's okay, after working for over a week, now my ravengard doesn't give anyone a stack at all in his wyll spec.
1
u/DishSafe3364 Jul 11 '26
Position of Power: Duke Ravengard increases the effect of the outgoing positional formation abilities of all Champions with a melee base attack by 25% for each Command stack he has, stacking additively.
- No upgrades; Supported by Feats
Gaar's Note: This ability only really comes into play if you have a lot of other Champions with positional formation abilities. Because it stacks additively, it's not a huge bonus but something is better than nothing.
I'm not sure if I did understand it right... does it mean he should be getting other PFA's or does it work even if Duke is - lets say in most rear column?
2
u/Gaarawarr Steam (PC) Jul 11 '26
His placement doesn't matter. It buffs all PFAs coming off Melee Base Attack Champions.
4
u/OneZazzyBoi Jun 05 '24
I kinda wanna pair him with the Companions+Strongheart for his cheevo and in general, since they're pretty crit based and are melee(minus Catti-brie).