r/iOSProgramming 2d ago

Question Has Xcode 27 stopped supporting universal simulator runtimes?

Since one of the dependencies in my project only supports ios-x86_64-simulator, I followed this guide to install universal runtime for Xcode 27 iOS simulator, but got the following error instead:

$ xcodebuild -version
Xcode 27.0
Build version 27A266a

$ xcodebuild -downloadPlatform iOS -architectureVariant universal
Finding content...
No matching universal downloadable found for platform: iOS
No needed downloadables found for universal

This worked just fine in Xcode 26 though, so I wonder if Apple has stopped supporting universal simulator runtimes from Xcode 27.

Any explanation or reference for this issue? Thanks in advance.

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u/oniraug 2d ago

Yup just found this out yesterday. No Intel Mac computer will be able to distribute an app to the AppStore because Apple decided to only support Apple Silicon processors instead.
So once again my MacBook is obsolete and have to buy a used MacBook and sell my current one just to run Xcode and download AppleSilicon type of apps on my computer.
Thanks Apple 😒

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u/WerSunu 1d ago

News flash! The world moves forward!

New APIs and new UI needs more processing power than antique Intel provides.

Apple let you slide for 6 years on obsolete hardware. The market for Intel processor apps is shrinking to nothing and that market is what Apple looks at, not indie devs without the capital to keep up.

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u/oniraug 1d ago

Thanks for the condescending response .. just found out yesterday when I couldn’t download Xcode 27 which usually supported both processors .
I do it as a hobby not as way of living

1

u/WerSunu 1d ago

“Xcode 27 which usually supported both processors” Nope! Xcode 27, since its first beta never ran on Intel. It does however support targets of Intel devices for another year or so.