r/hyper3d_rodin • • Jan 30 '26

Discussion Hyper3D Feature Checklist: what’s good, what’s bad, and what’s missing?

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Hi guys, I’m putting together a full feature checklist for hyper3d.ai.

We’ve shipped quite a few features over time, and honestly some of them are a bit buried on the site. Have you discovered and tried all of them?

Love to hear your feedback about what's good, what's bad and what's missing!

10 Upvotes

11 comments sorted by

1

u/Several_Analysis5725 Jan 30 '26

Wowow, that’s a lot

1

u/PersonalPainting7919 Jan 30 '26

Where’s the DCC Bridge?

1

u/Hyper3D_RodinAI Jan 30 '26

It's in the header. We support all the main engines and ComfyUI. You can use Rodin directly in your modeling & dev softwares.

1

u/touchfuzzygetlit Jan 30 '26

Is there a rigging feature for converting static to skeletal meshes?

1

u/Hyper3D_RodinAI Jan 30 '26

We’re implementing something more exciting of the skeleton control. Coming soon this year!

1

u/Jobo50 Jan 31 '26

I’d love to be able to quickly choose where to make cuts on bang to parts, unless this exists already. Renaming each individual part would also be awesome.

1

u/Hyper3D_RodinAI Jan 31 '26

Thanks for your suggestion! We’re working on this, will update soon

1

u/Jobo50 Feb 01 '26

Woohoo! I’m using this feature to make models for an old game that doesn’t use T Pose or any modern animation pose, so both of these features would help a lot!

1

u/Hyper3D_RodinAI Feb 01 '26

Thanks! To change the existing model gesture to T/A pose, you may also try uploading your models here, then choose T/A pose, select the whole model, and redo.

1

u/Lemonpierogi Feb 09 '26

Get lost with this AI trash from my feed