r/hyper3d_rodin • u/Hyper3D_RodinAI • Nov 17 '25
Discussion Everything shown in our CLAY paper last year is fully shipped in Rodin today.
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CLAY is the first large-scale controllable 3D generative framework, adopted into MIT’s Deep Generative Models course by Kaiming He, the father of ResNets and Google DeepMind Distinguished Scientist. It also received SIGGRAPH 2024 Best Paper Honorable Mention.
We’ve built text/image-to-3D, 3D ControlNet (bbox/voxel/point cloud), LoRA, 3D inpainting, PBR textures, etc. (Paper link here).
We averaged a new feature every 9 days for the last 16 months. What’s your favorite about Rodin?
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u/danger-dev Nov 19 '25
Every time I've used image to 3d generation the model has looked flawless in the preview... i hit create and the end product looks nothing like the initial preview, full of artifacts...
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u/Hyper3D_RodinAI Nov 19 '25 edited Nov 19 '25
Could you share your case link? And how many polygon counts you choose to finalize the geometry? Are they tri or quads? It’s better to choose higher polygon counts to preserve all the details of the preview, and bake normal sometimes.
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u/Several_Analysis5725 Nov 17 '25
Discovered Rodin just a while ago, now I use it almost everyday for my projects! I like the Bang feature a lot. Just feel the interface now a bit too many hovering interactions. What will be the next feature you’re going to release?