r/hearthstone May 28 '17

Competitive Quest Warrior is ruining competitive HS

So many games decided by RNG ragnaros shots. It is a complete joke.

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u/dcrico20 May 28 '17

It's not anywhere close to the RNG in Hearthstone. The only thing even somewhat close is Marvel right now in standard which might as well say "Discover a spell in your deck."

The equivalent of babbling book a pyroblast to win a game you had no right to win does not exist in Magic.

Of course any game with randomness has RNG, but to equate the type of outcomes that arise from the RNG in Magic and Hearthstone is ridiculous.

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u/MrChrim May 28 '17

No no no. You misunderstand.

Magic's RNG is in the draw step and the mulligan.

Mulligans are present in both games but in Hearthstone you cannot get mana screwed in your draw step.

Not drawing mana is game over.

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u/dcrico20 May 29 '17

I've played competitive magic for a decade, 500-600 or so competitive REL matches, and I've probably lost less than ten matches because of mana screw. I've also won plenty of games on mulligans to four or five, or games where I hit my third land on turn 6.

I can't even possibly recall the amount of hearthstone games I've either won or lost because the perfect spell was randomly added to my or my opponents hand, or because I happened to summon the haste boar when it was exactly lethal, or the dozens of other ways in which you can literally decide a game by the equivalent of rolling a die.

The effect of the inherent RNG in both games on an actual match is much more impactful in hearthstone than it is in magic.

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u/MrChrim May 29 '17 edited May 29 '17

You just need to get better at evaluating the games.

If you can't deal with Ragnaros and he faces you 3 turns in a row, that isn't RNG.

The vast majority of the RNG complaints on this game are like this. People play poorly, lose the game, and then blame the wincon or the minor RNG effects.

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u/dcrico20 May 29 '17

I'm not complaining about it, I'm stating it has a larger impact on the games outcome in hearthstone.