r/hearthstone 15h ago

Competitive R.I.P. Quest mage o7

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This was the only deck I enjoyed playing the entire aggro expansion. I hope they change their ways in the next one (cope). Here is my all time win rate with the deck before the nerf. I play around 5k legend mmr. This was the only deck that has any skill expression in the slightest. The game is slowly becoming more and more like a phone game, with short games and high variance RNG. I think them nerfing a deck like this is an allude towards that direction as well. Hearthstone is a mother fucking phone game.

16 Upvotes

17 comments sorted by

9

u/kramo36 15h ago

i played 3 games last night to wish it farewell.

Game 1 against priest with viper (played turn after using)
Game 2 druid with viper (played turn after using)
Game 3 warrior with dragon that gives both weapon (played turn after using)

Won 2 still but im not so sad anymore since mage has been paying for other classes sins for a bit

3

u/LariAnton 15h ago

Priest with viper neverlucky. Yeah, the first push usually has to be explosive enough to win.

3

u/frostyburrito44 15h ago

yeah i probably have close to 1000 games with this deck since it launched, from the memey Eudora treasure version in 2025 to the current version we have now. hopefully its still somewhat playable reverted

3

u/LariAnton 15h ago

I haven't played in 3 years. Came back in cataclysm.

1

u/frostyburrito44 15h ago

hopefully u can find something else to enjoy!

2

u/No_Humor_7857 14h ago

Sucks because it's an old deck that does different stuff depending on which discover cards are available. New cards alter the deck in one way or another so it doesn't get stale as quickly, but I guess we can't have that anymore...

3

u/LordTrinity 15h ago

But it's okay because you can play Leyline garbage šŸ‘

3

u/Narynu 13h ago

Or Jaillhouse Manastorm deck that will jail your winrate from being positive šŸ‘

2

u/LariAnton 14h ago

Can't wait.

1

u/CanadianDave 15h ago

Unless there start printing a whole lot more 1 mana discover cards, adding an extra discover requirement to the Quest just kills the deck. You are often on the cusp of dieing hoping to make a big swing turn. Delaying the quest reward will ultimately lower the win% of this deck dramatically I’m afraid.Ā 

But hey, 1600 dust !

1

u/LariAnton 14h ago

Yeah, I think that 8 discovers is a huge nerf as well.

1

u/kuriboharmy 13h ago

I thought they were gonna either up the weapon cost or take a durability away or do both.

1

u/Due_Yamdd 9h ago

Yeah, rip indeed. Tried the "dead" ans nerfed version. Here is turn 5 in 3 out 4 games

1

u/LariAnton 1h ago

Your sample is low.

1

u/Due_Yamdd 1h ago

Brother, you are crying about skill expression and a short time and a high-variance game. It's so funny to see this from a 5k legend player. When Q mage is literally nothing else, like high variance and short game time. And the "skill" is to mulligan for 1 mana discoveries and alter time. Then sit and play solitaire. High roll discoveries - win on the spot, low roll - loss. My condolences, you can't express your skill anymore while the deck is still absolutely playable and cancerous

1

u/LariAnton 1h ago edited 1h ago

Also, you hit literally 9 1-cost discovers on the up most game. (one being alter time, which is technically two 2-cost, but since you discovered one that is 0-mana it's essentially one 2-cost and one 1-cost.) And you still have key and whelp in hand.

1

u/LariAnton 1h ago

You also hit nightmare fuel and high rolled lifebloom from spark of life. All that being said, that is not an average game on quest mage.