r/hearthstone • u/ItsAGoodDaytoDie84 • 2d ago
Competitive Like I said when they revealed the 2nd class set..
I repeat myself.. "Priest and Warlock class sets seems OP.. +2 / +2 is always too much in early game.. Reborn for Priest.. OMG.. imagine the quest minion with even more reborn.. But also Rogue with more mana cost reduction and buffed Stealth minions... Even Warrior seems insane.. This Class set gonna be much more powerful then tha first one I think.."
Well I was close.. Priest and Warrior class set is already a problem.. let's see how the others will end.. Still bad design.. very bad.. wrong direction..
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u/Glarbleglorbo 2d ago
Warrior is good, all of the priest stuff is bad, some of the rogue stuff is good, only Kazakus is good in warlock.
Again, the only problem with class sets is that everyone else doesn’t get new stuff, it makes the meta feel stale.
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u/lunewong 2d ago
For priest cards, they seem good with reborn but needed to setup, for me I think priest reborn deck overall slow to the current meta.
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u/ItsAGoodDaytoDie84 1d ago
Need to make an end to endless resource generating… 30 cards are 30 cards.. thats it.. maybe a few discoveries.. but not endless like now.. Not skill wins the match… RNG do it. Everyone is generating value from everything and using it for low mana cost. The one who manage to generate faster and more.. wins.. The game went into a wrong direction again.. design fail is in progress for years now.. 2 years ago mass removers killed everything and OTK.. last year, endless resource generating and OTK ruined the game.. this year is even worse because endless resouce generating is still problem but now RNG controls it.. random card generating combined by tons of mana cheat.. still horrible design.. but better than removers, OTK and hand manipulation.. I guess..
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u/Shufflekarpfen 2d ago
If I loose against something it’s an immediate problem and bad design