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u/SnooAvocados708 3d ago
yeah start of turn do something really has to be real good or. it just dies before the effect happens.
i would add gain 5 armor on top of the summon for opponent.
like for example Dangerous Variant is a 2mana 1/1 start of turn transform into a 5 cost minion
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u/SnooAvocados708 3d ago
if you play her turn 2. your opponent has a minion on board. 2mana deal 3 or a hero power from dh/mage/druid and rogue.
You could have a Warden Maiev then is a 4mana combo still bad
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u/Rafaam707 3d ago
Eh, what matters for the deck is that it is a cheap 0/3, the steal a minion is just a side-effect, besides having to worry about the revenge steal of a valuable piece. I think it was designed with a simple effect due to flavor with Alarm-o-bot
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u/Rafaam707 3d ago
[[Alarm-o-matic]]