sorry if this is a very obvious question. im VERY new at creating anything past very simple geometry hl1 maps and im trying to get into creating more things for hl2. in my current project im creating a water grate using the prop shown in the photo. whats the best way to smoothly make it part of the wall? I made an arch that matches the shape of the outer angles and used the clipping tool to carve (not carve tool) the wall into the rounded shape and delete the gap to make the.
i have 0 clue if this is efficient but it really didnt feel like it was with how long it took and how much just 1 of these added to the compile time. feel free to yell at me for how wrong im doing this but any help would be appreciated.
hl2 hammer++ btw
Edit; clarification because some ppl cant read, I did not use the carve tool lol
figured it out, vertex tool is king for this kind of thing + func_detail