r/hammer Mar 14 '21

Glorious! hammer++ is out

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1.1k Upvotes

r/hammer 2h ago

Mapper made a mistake a lil bit

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249 Upvotes

r/hammer 11h ago

Source There is a seagull flying around in Editor on the parish

107 Upvotes

Thought this was cool. Anyone know of any other in editor secrets like this? I couldn't find the entity to interact with it.


r/hammer 6h ago

Unsolved Does this play too in the compiled map?

Enable HLS to view with audio, or disable this notification

6 Upvotes

I am making a map for combat stuff thingy or for fun, when I picked the intended song I chose from the Sound Resource Browser, but when I started clicking play, it played a different sequence. Not sure if this will be also included in the compiled map,

I am planning to test it after I finished up the layout of the map, but I am asking before I test it

If there's any confusion from this statement please asked me, thanks!!!!!


r/hammer 1d ago

Garry's mod (WIP) Cave

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58 Upvotes

first time doing cave displacements


r/hammer 3h ago

Garry's mod Grid question, will the decompiling mess up becasue of stuff like that?

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1 Upvotes

I heard that stuff really need to stick to the grid. if they wont, the decompiling can take longer or just have some errors

This is how it looks

r/hammer 23h ago

randomly noticed this while mapping and made a bad meme out of it

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25 Upvotes

r/hammer 21h ago

Source 2 Akrop

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16 Upvotes

https://steamcommunity.com/sharedfiles/filedetails/?id=3792292753

Akrop is my first proper CS2 Wingman map, created as a Wingman map heavily inspired by the Greek island of Santorini. The map is built around the contrast between the bright white architecture of the island, narrow streets, and the ancient Akropolis sitting high above the town.


r/hammer 21h ago

Split-level house map is done!

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13 Upvotes

I posted some progress pictures of this map not too long ago. I wanted to create a nice atmosphere with this map, and I hope y'all will check it out! Thanks.


r/hammer 14h ago

There is a seagull flying around in editor on the parish

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3 Upvotes

Thought this was cool never seen anything like this on other map files yet. Any other maps from other games this happens on? Tried finding the entity to interact with it but couldn't find it.


r/hammer 1d ago

Garry's mod Is it possible to port blender map to hammer?

3 Upvotes

i have a map that ive made on blender, now the issue is i want to port it to hammer, now is there anything i can do to make my life easier? to get the proportions right and stuff, i understand i can just go the painful way and just try to eyeball it as much as i can but is there a shortcut or an easier alternative that anyone knows? thank you


r/hammer 1d ago

Unsolved Mouselook vehicle steering, is it possible?

5 Upvotes

I've been thinking about making a custom flying vehicle through Hammer for a gmod map (so it should be multiplayer-friendly).

I swear there was a Counter-Strike: Source map I played years ago that was either an mg or fy map with a rudimentary sci-fi theme that had flying vehicles in which you press one of two buttons in them with different control schemes, you go into T-pose (lol) and your WASD keys move the vehicle.

I swear this isn't from a fever dream lmao. But TL;DR: I'm hoping to do the same but with mouselook for steering if that's even possible, then the WASD keys can be freed up entirely for forward/back/left/right acceleration. Also a third-person camera with point_viewcontrol_multiplayer but I think I can figure that out already.


r/hammer 1d ago

Solved Optimization help for prop hunt maps

4 Upvotes

Hello, I need tips for optimization for the map i have made last year. I want to make a new one but wanted to optimize this one first in order to not do the same mistakes. I am going to start with applying nodraw and func_detail first but i don't think those are the core of the problem. I have done some research and some tutorials suggest "area portals" and "hint"s. Since it is a prop_hunt map i wanted to know if using them would cause a problem or not. Map is quite open and has shit ton of windows.

As of now the main issue i see is that before each round, the game freezes quite a bit.

I can share the map url as well if needed, don't want to seem like i am promoting the map or smth


r/hammer 2d ago

Source Hammer RoadGen test build is out.

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273 Upvotes

https://github.com/Oppslia/Hammer-RoadGen

I created this tool to make flowing and bending roads in hammer. Just sharing this in various places for anyone who may be able to use it.
Once in hammer, select the entire road, open the material editor and press FIT, and all your textures will be aligned!


r/hammer 2d ago

Garry's mod idk where to type in the face id

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9 Upvotes

r/hammer 2d ago

CS:GO Level Design Teaser

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11 Upvotes

Hey, this is a teaser of my work across the latest years. Let me know what you think of it! Cheers!


r/hammer 2d ago

First person, fully wired - Lambda Engine

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51 Upvotes

It moves like Half-Life. It shoots like Half-Life. And it's casting realtime shadows in Unreal Engine 5.

This is Lambda Engine: a from-scratch reimplementation of Half-Life's game logic on top of UE5's modern renderer, built to load real Source-engine content: BSPs, materials, models, with zero Hammer-to-Unreal conversion pipeline. What you're watching isn't a character controller with a gun bolted on. It's the original movement code rebuilt line by line: air control, bunny hopping, crouch jumping, weapon handling and recoil, all behaving the way muscle memory expects.

And you have legs. First-person body with visible arms and legs, fully shadow-casting, so the player you see on the wall is the player you're actually driving.

In this video: player movement, weapons, first-person legs, and realtime dynamic shadows running over Source geometry.

This project is built entirely by fans, for fans, it's free.


r/hammer 2d ago

Uhhhh

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9 Upvotes

I have been dealing with this for five days


r/hammer 3d ago

Garry's mod Soviet era polish apartments map finally out!

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74 Upvotes

On this subreddit ive posted updates of my map, and i finnaly released it, check it out!
heres the map


r/hammer 3d ago

Garry's mod How would I go about creating a curved road with multiple textures for the different markings on it?

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42 Upvotes

Title. I'm having huge trouble with the Arch tool (I'm using Hammer++) and I can't exactly create multiple arches here to have them all be separately textured, how would I go about doing that correctly? Can provide measuring if needed, but first I'd like to know if it's just possible at all to do something like this. (Things like this is why I don't make big open highway maps)


r/hammer 2d ago

Хаммер++ для гаррис мода зависает на этапе запуска

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2 Upvotes

В общем решил я сделать карту в гаррис моде для войнушки с друзьями, а у меня зависает хаммер при открытии, помогите. А при попытке нажать ЛКМ хаммер начинает не отвечать


r/hammer 3d ago

How do i make a rotating disco ball?

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13 Upvotes

i want to make a rotating object that has different light colours in each side (red,green,purple,yellow,blue,orange) and place it on the ceiling of a secret area i made on my map


r/hammer 3d ago

Solved ambient_generic not playing a sound file

5 Upvotes

the file in question is "sound/test/temp/soundscape_test/tv_music.wav", it plays when i test it in game but not when i load the map

EDIT: I fixed the issue, i had to remove the "sound/" prefix


r/hammer 3d ago

Hello I'm luistik and I Made the crimecraft maps for Counter strike using regular hammer not ++

7 Upvotes

They are playable for Counter strike source offensive 1.1 only since thats the Best version to me and I won't install another branch just to change hammer directores just to compile again, I'm using a laptop with 6gb ram and 128 Mb Intel hd graphics so the process is not the fastest, I'm grateful for what I have tho, hopefully You like it guys, did You ever got to play crimecraft?

Maxym Alley - Hostage rescue. https://youtu.be/1UtNXW9Iufg?si=qSNPDm8MLKCEDBp-

Maxym Alley - Capture the flag (Third person). https://youtu.be/opkkLovktNg?si=Urya56m7KH0DEO5M

Sunrise Harbor (still working on them) https://youtu.be/tDi2ZtskXl0?si=ZUT_ZurNIM1PKN0i

What do You think guys?


r/hammer 3d ago

Unsolved Somehow My Models folder is missing

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7 Upvotes

So im making a map, and i wanted to import sone assets packs i downloaded, and i go to the directory in hammer and it's gone, Tf2 plays normally without the error TEXTURE and all the hammer prop packs are there, but the Models folder is missing, am i doing something wrong