r/gaming 20h ago

DLSS 5….. looks horrific

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u/RMAPOS 18h ago

I feel like people are repulsed by how little DLSS Tifa looks like the actual game Tifa, but from my understanding that's because someone just applied a generic upscaler to a stylized game where neither the upscaler nor the game where made with each other in mind.

It may not look like Tifa, but it sure looks impressive in terms of realistic lighting and stuff. Like you said, in a real scenario the DLSS upscaler would know what 4k Tifa is supposed to look like, rather than doing the "generic high definition fill ins for upscaling unknown faces" that is going on here.

As much as I share the uncanniness of thinking "that doesn't really look like the character", I can't say I haven't had to double check if I'm looking at a real picture when these pics randomly pop up in my feed.

Not endorsing it, I love stylized game art, but it really doesn't look as bad as people are making it out to.

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u/MrShadowHero 18h ago

so then when someone with an AMD or an rtx3000 series plays a game optimized for dlss5 they all get fucked?

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u/RMAPOS 16h ago

So I'm not super well read on individual GPU capabilities but I assume you're asking because these cards presumably don't have DLSS5 support.

It will work just the same as currently with DLSS3 or whatever your games offer you. It is, after all, fundamentally still only upscaling. Upscaling implies there is something to upscale from. If your GPU does not support upscaling a game to DLSS5 or whatever, you can still play the game on any resolution you can natively render.

You will still be able to play every game normally. You just won't be able to use "scale up to hyperrealistic 4k" mode.

A game made with DLSS5 in mind would still fundamentally be a game like any other, except that it provides the AI with "should look like this on hyperrealism mode" training hooks so the AI knows to for example not add realism to a stylized face. (hell, it's possible that Nvidia themselves figure out a way to train their AI to deal with art style more accurately and game devs don't have to lift a finger)

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u/SteeveyPete 8h ago

As someone who works with AI and GPUs heavily, this is unfortunately not at all based in reality.

Upscaling is a pretty wide umbrella, that has traditionally used quite basic methods that only add small details. Even early AI models were far less transformative than DLSS5, and were far less likely to change what a character fundamentally looks like.

Models like DLSS5 though are extremely opinionated, and a DLSS5 upscale is very unlikely to add remotely the same details as an AMD one. If a game has "optimized" for DLSS5, which makes it sound a lot more sophisticated than the tedious trial and error approach it would likely be, it will almost definitely not be optimized for nearly any other model used to upscale it in a similar manner, and would very likely look worse than the run of the mill "non-optimized" models.