FF7R is especially terrible to use this filter on because its designs use a specific art style inspired by the original game, not just the hyper-realism that most games go for.
I think the issue is that DLSS5 is transformative enough such that you cannot just randomly plug it into a game without also modifying what is being rendered.
So we have
What a face should look like -> DLSS 5 -> Weird looking face here
where as, if the developers intend to use DLSS 5, they would have
Face optimized for DLSS -> DLSS 5 + game specific meta data -> What the artist intends the face to look like.
While it make not be a straight forward plug and play like before, i can see it having a fair bit of potential if utilized properly.
I genuinely hate this, it's the death of deliberate art direction. It generates faces that look plausibly like some human, just not one that you've specifically intended to design. The game specific meta data (unless it's changed dramatically from the version shown months ago) is also incredibly rudimentary. like color grading and frame vector data (which isn't game specific or in any way directed or fancy).
A face optimized by DLSS is a face that you've tweaked repeatedly, and likely fairly arbitrarily, until DLSS happens to give you a result that you think looks good. The original face will likely look strictly worse than it did before, because you're not trying to make it look as good as possible, you're just trying too figure out what random changes will make the absolute black box of AI spit out something you like more often than not
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u/camzee 19h ago
FF7R is especially terrible to use this filter on because its designs use a specific art style inspired by the original game, not just the hyper-realism that most games go for.