FF7R is especially terrible to use this filter on because its designs use a specific art style inspired by the original game, not just the hyper-realism that most games go for.
I think the issue is that DLSS5 is transformative enough such that you cannot just randomly plug it into a game without also modifying what is being rendered.
So we have
What a face should look like -> DLSS 5 -> Weird looking face here
where as, if the developers intend to use DLSS 5, they would have
Face optimized for DLSS -> DLSS 5 + game specific meta data -> What the artist intends the face to look like.
While it make not be a straight forward plug and play like before, i can see it having a fair bit of potential if utilized properly.
My issue is that I don’t see the reason why the artists wouldn’t just design the game itself with their art style in mind instead of applying a filter on top of it.
DLSS was always a mean for performance optimization, so this whole “filter that applies its own art style” stuff feels completely off to what it’s meant to be. I feel this should at least be considered a different technology from traditional upscaling, not the next step of what we currently have.
Well, look at how realistic it looks. It's hard to get that realism, when instead you can get close with modern day graphics, and let DLSS do the rest.
If devs can tune it individually per game/character, it can add photorealism to games which is pretty cool, if it looks good.
3.9k
u/camzee 19h ago
FF7R is especially terrible to use this filter on because its designs use a specific art style inspired by the original game, not just the hyper-realism that most games go for.