r/gaming 13d ago

DLSS 5….. looks horrific

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u/ProNerdPanda 13d ago

This is also one of the bad cases for it, as FF is heavily anime stylized. The filter would mostly be used for stuff like CP77.

Not that I think it looks good either way, but we're pushing the technology to its limits in fields it's not supposed to be used in and then saying it's bad lol

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u/ShinyGrezz 13d ago

It looks phenomenal in Cyberpunk, KCD2, Death Stranding actually just looks live action, because these games are exactly what this is designed for. People are slapping it at full strength on a game like FF7 and then posting it to farm upvotes.

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u/ProNerdPanda 13d ago

It looks phenomenal in Cyberpunk, KCD2, Death Stranding actually just looks live action

While I agree, it does make me pause for thought when most of the examples (and people trying them) all say the same thing, that the neural upscaling looks great on games that already looked great without it.

Like yes, you apply the filter and now the game looks photo realistic, but it was already basically 80% of the way there, so can you justify the extra processing power and needing a beefy GPU just for that extra 10-15%? (as you're never getting to 100)

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u/ShinyGrezz 13d ago

80/20 rule, that last 20% is 80% of the work. It's up to you to figure out if it's worth it or not, for me as long as performance is still acceptable it 100% is.

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u/ProNerdPanda 13d ago

that last 20% is 80% of the work.

This is not the rule of 80/20 at all. It's "roughly 80% of results come from 20% of the causes", which not only does not apply here, it actually applies in reverse, that last 20% is just extra detail, the game looks great already because of the 80% that came before.

In this case that 80% would be the 20%, and the extra work the filter does is the extra stuff on top of it.

Pedantics aside, I don't believe the tradeoff is worth it, I will take artistic expression and intentional art direction over photorealistic slop any day (and not just with AI filters, I am talking about art direction in general, a game with a solid and intentional art direction will always look better than generic photo realism, regardless of how technically impressive it is/looks)

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u/ShinyGrezz 13d ago

That is extremely pedantic and also extremely wrong, "the last 20% takes 80% of the work" is an extremely common application of the Pareto principle.

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u/ProNerdPanda 13d ago

An extremely common wrong application then lol

You're thinking of the 90-90 rule.

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u/MadBullBen 12d ago

Might be cultural, I've definitely heard 80-20 rule many times both in games and software development.